Files
tiny_tackle_heroes/Assets/_Project/Constants/Combat/CombatConstants.asset
T

38 lines
1.1 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: db153e77cef645c49a74705c9d542ea5, type: 3}
m_Name: CombatConstants
m_EditorClassIdentifier: BumpCombat.Runtime::BumpCombat.Constants.CombatConstants
FrontThreshold: 0.707
BackThreshold: -0.5
PositionDamageMultiplier: 1.2
BackDamageMultiplier: 1.5
BaseDamage: 10
DashDamage: 20
StrongDashDamage: 30
MinimumAttackSpeed: 0.5
MinimumApproachDot: 0.25
KnockbackForce: 1
DashKnockbackForce: 3
StrongDashKnockbackForce: 4
StrongDashLaunchHeight: 0.65
StrongDashLaunchDuration: 0.32
PlayerImpactRecoilDistance: 0.08
FrontKnockbackMultiplier: 1.5
FrontPlayerImpactRecoilDistance: 0.24
EventBackPlayerImpactRecoilDistance: 0.12
ShieldedPlayerImpactRecoilDistance: 0.75
MinimumOffsetDistance: 0.16
NormalHitInterval: 0.25
DashContactSkin: 0.02
DashFallbackCastRadius: 0.22