Refactor: Slim down BattleProvider and extract logic services. Restore original animations and positioning.

This commit is contained in:
2026-04-28 08:41:46 +09:00
parent 0e0748540e
commit 83ea191ca2
29 changed files with 2079 additions and 1951 deletions
+4
View File
@@ -1,3 +1,5 @@
export 'battle/battle_bottom_section.dart';
export 'battle/battle_arena.dart';
export 'battle/battle_animation_widget.dart';
export 'battle/battle_controls.dart';
export 'battle/battle_header.dart';
@@ -7,3 +9,5 @@ export 'battle/explosion_widget.dart';
export 'battle/floating_battle_texts.dart';
export 'battle/risk_selection_dialog.dart';
export 'battle/shake_widget.dart';
export 'battle/battle_overlays.dart';
export 'battle/effect_sprite_widget.dart';
+94
View File
@@ -0,0 +1,94 @@
import 'package:flutter/material.dart';
import '../../providers/battle_provider.dart';
import 'character_status_card.dart';
import 'shake_widget.dart';
import 'battle_animation_widget.dart';
class BattleArena extends StatelessWidget {
final BattleProvider battleProvider;
final GlobalKey playerKey;
final GlobalKey enemyKey;
final GlobalKey<BattleAnimationWidgetState> playerAnimKey;
final GlobalKey<BattleAnimationWidgetState> enemyAnimKey;
final GlobalKey<ShakeWidgetState> shakeKey;
final GlobalKey stackKey;
final bool isPlayerAttacking;
final bool isEnemyAttacking;
final String? playerOverrideImage;
final String? enemyOverrideImage;
const BattleArena({
super.key,
required this.battleProvider,
required this.playerKey,
required this.enemyKey,
required this.playerAnimKey,
required this.enemyAnimKey,
required this.shakeKey,
required this.stackKey,
required this.isPlayerAttacking,
required this.isEnemyAttacking,
this.playerOverrideImage,
this.enemyOverrideImage,
});
@override
Widget build(BuildContext context) {
return ShakeWidget(
key: shakeKey,
child: Stack(
key: stackKey,
children: [
// 1. Background Image
Container(
decoration: const BoxDecoration(
image: DecorationImage(
image: AssetImage('assets/images/background/tier_1.jpg'),
fit: BoxFit.cover,
),
),
),
// 1.1 Opacity Layer
Container(color: Colors.black.withValues(alpha: 0.7)),
// 2. Character Area
Padding(
padding: const EdgeInsets.all(16.0),
child: Stack(
children: [
// Player (Bottom Left)
Positioned(
bottom: 80,
left: 16,
child: CharacterStatusCard(
character: battleProvider.player,
isPlayer: true,
isTurn: battleProvider.isPlayerTurn,
key: playerKey,
animationKey: playerAnimKey,
hideStats: isPlayerAttacking,
overrideImage: playerOverrideImage,
),
),
// Enemy (Top Right)
Positioned(
top: 16,
right: 16,
child: CharacterStatusCard(
character: battleProvider.enemy,
isPlayer: false,
isTurn: !battleProvider.isPlayerTurn,
key: enemyKey,
animationKey: enemyAnimKey,
hideStats: isEnemyAttacking,
overrideImage: enemyOverrideImage,
),
),
],
),
),
],
),
);
}
}
@@ -0,0 +1,110 @@
import 'package:flutter/material.dart';
import '../../game/enums.dart';
import '../../game/config.dart';
import '../../providers/battle_provider.dart';
import 'battle_controls.dart';
import 'battle_log_overlay.dart';
class BattleBottomSection extends StatelessWidget {
final BattleProvider battleProvider;
final bool showLogs;
final bool isPlayerAttacking;
final bool isEnemyAttacking;
final VoidCallback onToggleLogs;
final VoidCallback onAttackPressed;
final VoidCallback onDefendPressed;
final VoidCallback onItemPressed;
// Custom buttons/panels passed from parent to keep their logic there for now
final Widget equipmentSwapButton;
final Widget? equipmentSwapPanel;
const BattleBottomSection({
super.key,
required this.battleProvider,
required this.showLogs,
required this.isPlayerAttacking,
required this.isEnemyAttacking,
required this.onToggleLogs,
required this.onAttackPressed,
required this.onDefendPressed,
required this.onItemPressed,
required this.equipmentSwapButton,
this.equipmentSwapPanel,
});
@override
Widget build(BuildContext context) {
return Stack(
children: [
// 1. Logs Overlay
if (showLogs && battleProvider.logs.isNotEmpty)
Positioned(
top: 60,
left: 16,
right: 16,
height: BattleConfig.logsOverlayHeight,
child: BattleLogOverlay(logs: battleProvider.logs),
),
// 2. Battle Controls (Bottom Right)
Positioned(
bottom: 20,
right: 20,
child: BattleControls(
isAttackEnabled: battleProvider.isPlayerTurn &&
!battleProvider.player.isDead &&
!battleProvider.enemy.isDead &&
!battleProvider.showRewardPopup &&
!isPlayerAttacking &&
!isEnemyAttacking,
isDefendEnabled: battleProvider.isPlayerTurn &&
!battleProvider.player.isDead &&
!battleProvider.enemy.isDead &&
!battleProvider.showRewardPopup &&
!isPlayerAttacking &&
!isEnemyAttacking &&
!battleProvider.player.hasStatus(
StatusEffectType.defenseForbidden,
),
onAttackPressed: onAttackPressed,
onDefendPressed: onDefendPressed,
onItemPressed: onItemPressed,
),
),
// 3. Equipment Swap Panel
if (equipmentSwapPanel != null)
Positioned(
bottom: 20,
right: 96,
width: 260,
child: equipmentSwapPanel!,
),
// 4. Log Toggle & Swap Button (Bottom Left)
Positioned(
bottom: 20,
left: 20,
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
equipmentSwapButton,
const SizedBox(height: 12),
FloatingActionButton(
heroTag: "logToggle",
mini: true,
backgroundColor: ThemeConfig.toggleBtnBg,
onPressed: onToggleLogs,
child: Icon(
showLogs ? Icons.visibility_off : Icons.visibility,
color: ThemeConfig.textColorWhite,
),
),
],
),
),
],
);
}
}
+186
View File
@@ -0,0 +1,186 @@
import 'package:flutter/material.dart';
import '../../game/enums.dart';
import '../../game/models.dart';
import '../../game/config.dart';
import '../../providers/battle_provider.dart';
import '../../utils/item_utils.dart';
import '../inventory/item_stat_widget.dart';
import '../test/sprite_animation_widget.dart';
import '../../screens/main_menu_screen.dart';
class BattleRewardOverlay extends StatefulWidget {
final BattleProvider battleProvider;
const BattleRewardOverlay({super.key, required this.battleProvider});
@override
State<BattleRewardOverlay> createState() => _BattleRewardOverlayState();
}
class _BattleRewardOverlayState extends State<BattleRewardOverlay> {
bool _isCompletingReward = false;
Future<void> _selectReward(Item item) async {
if (_isCompletingReward) return;
setState(() => _isCompletingReward = true);
widget.battleProvider.selectReward(item);
if (mounted) {
setState(() => _isCompletingReward = false);
}
}
@override
Widget build(BuildContext context) {
final battleProvider = widget.battleProvider;
return Container(
color: ThemeConfig.cardBgColor,
child: Center(
child: SimpleDialog(
title: Row(
children: [
const Text(
"${AppStrings.victory} ${AppStrings.chooseReward}",
),
const Spacer(),
Row(
mainAxisSize: MainAxisSize.min,
children: [
Icon(
Icons.monetization_on,
color: ThemeConfig.statGoldColor,
size: ThemeConfig.itemIconSizeSmall,
),
const SizedBox(width: 4),
Text(
"${battleProvider.lastGoldReward} G",
style: TextStyle(
color: ThemeConfig.statGoldColor,
fontSize: ThemeConfig.fontSizeBody,
fontWeight: ThemeConfig.fontWeightBold,
),
),
],
),
],
),
children: battleProvider.rewardOptions.map((item) {
bool isSkip = item.id == "reward_skip";
return SimpleDialogOption(
onPressed: _isCompletingReward ? null : () => _selectReward(item),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
children: [
if (!isSkip)
Container(
padding: const EdgeInsets.all(4),
decoration: BoxDecoration(
color: ThemeConfig.rewardItemBg,
borderRadius: BorderRadius.circular(4),
border: Border.all(
color: item.rarity != ItemRarity.magic
? ItemUtils.getRarityColor(item.rarity)
: ThemeConfig.rarityCommon,
),
),
child: Image.asset(
ItemUtils.getIconPath(item.slot),
width: ThemeConfig.itemIconSizeMedium,
height: ThemeConfig.itemIconSizeMedium,
fit: BoxFit.contain,
filterQuality: FilterQuality.high,
),
),
if (!isSkip) const SizedBox(width: 12),
Text(
item.name,
style: TextStyle(
fontWeight: ThemeConfig.fontWeightBold,
fontSize: ThemeConfig.fontSizeLarge,
color: isSkip
? ThemeConfig.textColorGrey
: ItemUtils.getRarityColor(item.rarity),
),
),
],
),
if (!isSkip) ItemStatWidget(item: item),
Text(
item.description,
style: const TextStyle(
fontSize: ThemeConfig.fontSizeMedium,
color: ThemeConfig.textColorGrey,
),
),
],
),
);
}).toList(),
),
),
);
}
}
class BattleDefeatOverlay extends StatelessWidget {
const BattleDefeatOverlay({super.key});
@override
Widget build(BuildContext context) {
return Container(
color: ThemeConfig.battleBg,
child: Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const SpriteAnimationWidget(
assetPath: 'assets/images/character/Knight-Death.png',
frameCount: 4,
scale: 4.0,
loop: false,
customDuration: Duration(milliseconds: 1500),
),
const SizedBox(height: 16),
const Text(
AppStrings.defeat,
style: TextStyle(
color: ThemeConfig.statHpColor,
fontSize: ThemeConfig.fontSizeHuge,
fontWeight: ThemeConfig.fontWeightBold,
letterSpacing: ThemeConfig.letterSpacingHeader,
),
),
const SizedBox(height: 32),
ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: ThemeConfig.menuButtonBg,
padding: const EdgeInsets.symmetric(
horizontal: ThemeConfig.paddingBtnHorizontal,
vertical: ThemeConfig.paddingBtnVertical,
),
),
onPressed: () {
Navigator.of(context).pushAndRemoveUntil(
MaterialPageRoute(
builder: (context) => const MainMenuScreen(),
),
(route) => false,
);
},
child: const Text(
AppStrings.returnToMenu,
style: TextStyle(
color: ThemeConfig.textColorWhite,
fontSize: ThemeConfig.fontSizeHeader,
),
),
),
],
),
),
);
}
}
+22 -1
View File
@@ -129,7 +129,28 @@ class CharacterStatusCard extends StatelessWidget {
// assetPath: 'assets/images/character/Soldier.png',
assetPath: overrideImage ?? character.image!,
scale: 5.0, // Zoomed in (300x300 in 200x200 box)
frameCount: 6,
frameCount: (overrideImage != null &&
(overrideImage!.contains("Knight-Hurt") ||
overrideImage!.contains("Knight-Death") ||
overrideImage!.contains("Knight-Block")))
? 4
: (overrideImage != null &&
overrideImage!.contains("Knight-Attack01"))
? 7
: (overrideImage != null &&
overrideImage!
.contains("Knight-Attack02"))
? 10
: (overrideImage != null &&
overrideImage!
.contains("Knight-Attack03"))
? 11
: 6,
loop: !(overrideImage != null &&
(overrideImage!.contains("Knight-Hurt") ||
overrideImage!.contains("Knight-Death") ||
overrideImage!.contains("Knight-Block") ||
overrideImage!.contains("Knight-Attack"))),
flip: !isPlayer,
fallbackAssetPath: !isPlayer
? 'assets/images/enemies/Orc.png'
+1
View File
@@ -1,3 +1,4 @@
export 'inventory/character_stats_widget.dart';
export 'inventory/inventory_grid_widget.dart';
export 'inventory/equipped_items_widget.dart';
export 'inventory/item_stat_widget.dart';
@@ -0,0 +1,60 @@
import 'package:flutter/material.dart';
import '../../game/models.dart';
import '../../game/config.dart';
class ItemStatWidget extends StatelessWidget {
final Item item;
final double fontSize;
final Color? color;
const ItemStatWidget({
super.key,
required this.item,
this.fontSize = ThemeConfig.fontSizeMedium,
this.color,
});
@override
Widget build(BuildContext context) {
List<String> stats = [];
if (item.atkBonus > 0) stats.add("+${item.atkBonus} ${AppStrings.atk}");
if (item.hpBonus > 0) stats.add("+${item.hpBonus} ${AppStrings.hp}");
if (item.armorBonus > 0) {
stats.add("+${item.armorBonus} ${AppStrings.def}");
}
if (item.luck > 0) stats.add("+${item.luck} ${AppStrings.luck}");
if (item.dodge > 0) stats.add("+${item.dodge}% Dodge");
List<String> effectTexts = item.effects.map((e) => e.description).toList();
if (stats.isEmpty && effectTexts.isEmpty) return const SizedBox.shrink();
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
if (stats.isNotEmpty)
Padding(
padding: const EdgeInsets.only(top: 4.0, bottom: 4.0),
child: Text(
stats.join(", "),
style: TextStyle(
fontSize: fontSize,
color: color ?? ThemeConfig.statAtkColor,
),
),
),
if (effectTexts.isNotEmpty)
Padding(
padding: const EdgeInsets.only(bottom: 4.0),
child: Text(
effectTexts.join(", "),
style: const TextStyle(
fontSize: 11,
color: ThemeConfig.rarityLegendary,
),
),
),
],
);
}
}
+41 -13
View File
@@ -10,6 +10,8 @@ class SpriteAnimationWidget extends StatefulWidget {
final int frameCount;
final double scale;
final bool flip;
final bool loop;
final Duration? customDuration;
final String? fallbackAssetPath;
const SpriteAnimationWidget({
@@ -17,10 +19,11 @@ class SpriteAnimationWidget extends StatefulWidget {
required this.assetPath,
this.tileWidth = 100.0,
this.tileHeight = 100.0,
this.frameCount =
6, // Default guess, will adjust logic to use actual image width if possible
this.frameCount = 6,
this.scale = 1.0,
this.flip = false,
this.loop = true,
this.customDuration,
this.fallbackAssetPath,
});
@@ -40,11 +43,22 @@ class _SpriteAnimationWidgetState extends State<SpriteAnimationWidget>
super.initState();
_controller = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 600), // 100ms per frame approx
duration: widget.customDuration ?? const Duration(milliseconds: 600),
);
_loadImage();
}
@override
void didUpdateWidget(covariant SpriteAnimationWidget oldWidget) {
super.didUpdateWidget(oldWidget);
if (oldWidget.assetPath != widget.assetPath) {
// Don't set _isLoading = true to avoid flickering.
// Keep showing the old image until the new one is loaded.
_controller.reset();
_loadImage();
}
}
Future<void> _loadImage() async {
try {
await _loadAsset(widget.assetPath);
@@ -82,11 +96,18 @@ class _SpriteAnimationWidgetState extends State<SpriteAnimationWidget>
? maxFrames
: widget.frameCount;
// Adjust duration based on frame count
_controller.duration = Duration(
milliseconds: _calculatedFrameCount * 100,
);
_controller.repeat();
// Adjust duration based on frame count if not custom
if (widget.customDuration == null) {
_controller.duration = Duration(
milliseconds: _calculatedFrameCount * 100,
);
}
if (widget.loop) {
_controller.repeat();
} else {
_controller.forward();
}
});
}
}
@@ -99,17 +120,26 @@ class _SpriteAnimationWidgetState extends State<SpriteAnimationWidget>
@override
Widget build(BuildContext context) {
if (_isLoading || _image == null) {
if (_image == null) {
return SizedBox(
width: widget.tileWidth * widget.scale,
height: widget.tileHeight * widget.scale,
child: const Center(child: CircularProgressIndicator()),
);
}
return AnimatedBuilder(
animation: _controller,
builder: (context, child) {
int frame;
if (!widget.loop) {
frame = (_controller.value * _calculatedFrameCount)
.floor()
.clamp(0, _calculatedFrameCount - 1);
} else {
frame = (_controller.value * _calculatedFrameCount).floor() %
_calculatedFrameCount;
}
return Transform.scale(
scaleX: widget.flip ? -1.0 : 1.0,
alignment: Alignment.center,
@@ -120,9 +150,7 @@ class _SpriteAnimationWidgetState extends State<SpriteAnimationWidget>
),
painter: SpriteSheetPainter(
image: _image!,
currentFrame:
(_controller.value * _calculatedFrameCount).floor() %
_calculatedFrameCount,
currentFrame: frame,
tileWidth: widget.tileWidth,
tileHeight: widget.tileHeight,
scale: widget.scale,