Refactor: Slim down BattleProvider and extract logic services. Restore original animations and positioning.

This commit is contained in:
Horoli 2026-04-28 08:41:46 +09:00
parent 0e0748540e
commit 83ea191ca2
29 changed files with 2079 additions and 1951 deletions

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@ -97,4 +97,26 @@ class BattleConfig {
return sizeSafe;
}
}
static String getFeedbackText(BattleFeedbackType type) {
switch (type) {
case BattleFeedbackType.miss:
return "MISS";
case BattleFeedbackType.failed:
return "FAILED";
case BattleFeedbackType.dodge:
return "DODGE";
}
}
static Color getFeedbackColor(BattleFeedbackType type) {
switch (type) {
case BattleFeedbackType.miss:
return Colors.redAccent; // Or use ThemeConfig.missText if preferred
case BattleFeedbackType.failed:
return Colors.orangeAccent; // Or use ThemeConfig.failedText
case BattleFeedbackType.dodge:
return Colors.greenAccent; // Or use ThemeConfig.statLuckColor
}
}
}

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@ -13,6 +13,7 @@ class GameConfig {
static const int restStageInterval = 8;
static const int tier1StageMax = 12;
static const int tier2StageMax = 24;
static const int maxStage = 36;
// Battle
static const double stageHealRatio = 0.1;

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@ -10,7 +10,8 @@ enum StatusEffectType {
bleed, // Takes damage at start/end of turn
defenseForbidden, // Cannot use Defend action
disarmed, // Attack strength reduced (e.g., 10%)
attackUp, // New: Increases Attack Power
attackUp,
heal, // New: Increases Attack Power
}
///

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@ -1,3 +1,6 @@
export 'logic/battle_log_manager.dart';
export 'logic/combat_calculator.dart';
export 'logic/loot_generator.dart';
export 'logic/enemy_ai_service.dart';
export 'logic/stage_manager.dart';
export 'logic/effect_event_factory.dart';

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@ -0,0 +1,101 @@
import 'dart:math';
import '../enums.dart';
import '../models.dart';
class EffectEventFactory {
/// Generates a unique ID for events.
static String _generateId(Random random) {
return DateTime.now().millisecondsSinceEpoch.toString() +
random.nextInt(1000).toString();
}
/// Creates a successful attack event.
static EffectEvent createAttackEvent({
required Character attacker,
required Character target,
required EffectTarget effectTarget,
required RiskLevel risk,
required int damage,
required Random random,
}) {
return EffectEvent(
id: _generateId(random),
type: ActionType.attack,
risk: risk,
target: effectTarget,
feedbackType: null,
attacker: attacker,
targetEntity: target,
damageValue: damage,
isSuccess: true,
);
}
/// Creates a dodge event.
static EffectEvent createDodgeEvent({
required Character attacker,
required Character target,
required EffectTarget effectTarget,
required RiskLevel risk,
required Random random,
}) {
return EffectEvent(
id: _generateId(random),
type: ActionType.attack,
risk: risk,
target: effectTarget,
feedbackType: BattleFeedbackType.dodge,
attacker: attacker,
targetEntity: target,
damageValue: 0,
isSuccess: false,
);
}
/// Creates a miss or failure event.
static EffectEvent createFailureEvent({
required Character attacker,
required Character target,
required EffectTarget effectTarget,
required ActionType type,
required RiskLevel risk,
required Random random,
}) {
BattleFeedbackType feedbackType = (type == ActionType.attack)
? BattleFeedbackType.miss
: BattleFeedbackType.failed;
return EffectEvent(
id: _generateId(random),
type: type,
risk: risk,
target: effectTarget,
feedbackType: feedbackType,
attacker: attacker,
targetEntity: target,
isSuccess: false,
);
}
/// Creates a successful defense event.
static EffectEvent createDefenseEvent({
required Character attacker,
required Character target,
required EffectTarget effectTarget,
required RiskLevel risk,
required int armorGained,
required Random random,
}) {
return EffectEvent(
id: _generateId(random),
type: ActionType.defend,
risk: risk,
target: effectTarget,
feedbackType: null,
attacker: attacker,
targetEntity: target,
armorGained: armorGained,
isSuccess: true,
);
}
}

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@ -0,0 +1,74 @@
import 'dart:math';
import '../enums.dart';
import '../models.dart';
import '../config.dart';
import 'combat_calculator.dart';
class EnemyAIService {
/// Decides the next action for the enemy based on status effects and probability.
static EnemyIntent generateIntent(Character enemy, Random random) {
if (enemy.isDead) {
return EnemyIntent(
type: EnemyActionType.attack,
value: 0,
risk: RiskLevel.safe,
description: "Dead",
isSuccess: false,
finalValue: 0,
);
}
// Decide Action Type
bool canDefend =
enemy.baseDefense > 0 &&
!enemy.hasStatus(StatusEffectType.defenseForbidden);
bool isAttack = true; // Default to attack
if (canDefend) {
// Both options available or forced? Currently using probability from config.
isAttack = random.nextDouble() < BattleConfig.enemyAttackChance;
} else {
// Must attack if defense is forbidden or base defense is 0
isAttack = true;
}
// Decide Risk Level
RiskLevel risk = RiskLevel.values[random.nextInt(RiskLevel.values.length)];
CombatResult result;
if (isAttack) {
result = CombatCalculator.calculateActionOutcome(
actionType: ActionType.attack,
risk: risk,
luck: enemy.totalLuck,
baseValue: enemy.totalAtk,
);
return EnemyIntent(
type: EnemyActionType.attack,
value: result.value,
risk: risk,
description: "${result.value} (${risk.name})",
isSuccess: result.success,
finalValue: result.value,
);
} else {
result = CombatCalculator.calculateActionOutcome(
actionType: ActionType.defend,
risk: risk,
luck: enemy.totalLuck,
baseValue: enemy.totalDefense,
);
return EnemyIntent(
type: EnemyActionType.defend,
value: result.value,
risk: risk,
description: "${result.value} (${risk.name})",
isSuccess: result.success,
finalValue: result.value,
);
}
}
}

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@ -0,0 +1,105 @@
import 'dart:math';
import '../enums.dart';
import '../models.dart';
import '../data.dart';
import '../config.dart';
class StageManager {
/// Determines the stage type based on the stage number and configured intervals.
static StageType getStageTypeFor(int stageNumber) {
if (stageNumber % GameConfig.eliteStageInterval == 0) {
return StageType.elite;
} else if (stageNumber % GameConfig.shopStageInterval == 0) {
return StageType.shop;
} else if (stageNumber % GameConfig.restStageInterval == 0) {
return StageType.rest;
}
return StageType.battle;
}
/// Generates a Character instance for the enemy in the current stage.
static Character generateEnemy(int stage, StageType type) {
bool isElite = type == StageType.elite;
// For non-battle stages, return dummy characters (Merchants/Campfires)
if (type == StageType.shop) {
return Character(name: "Merchant", maxHp: 9999, armor: 0, atk: 0);
} else if (type == StageType.rest) {
return Character(name: "Campfire", maxHp: 9999, armor: 0, atk: 0);
}
// Normal or Elite Battle
EnemyTemplate template = EnemyTable.getRandomEnemy(
stage: stage,
isElite: isElite,
);
return template.createCharacter(stage: stage);
}
/// Generates 3 item reward options based on the current stage and tier.
static List<Item> generateRewardOptions(int stage, StageType currentStageType) {
ItemTier currentTier = _getTierForStage(stage);
List<Item> rewardOptions = [];
bool isElite = currentStageType == StageType.elite;
bool isTier1 = currentTier == ItemTier.tier1;
for (int i = 0; i < 3; i++) {
ItemRarity? minRarity;
ItemRarity? maxRarity;
if (isElite && i == 0) {
if (isTier1) {
minRarity = ItemRarity.rare;
maxRarity = ItemRarity.rare;
} else {
minRarity = ItemRarity.legendary;
}
} else {
if (isTier1) {
maxRarity = ItemRarity.magic;
}
}
ItemTemplate? item = ItemTable.getRandomItem(
tier: currentTier,
minRarity: minRarity,
maxRarity: maxRarity,
);
if (item != null) {
rewardOptions.add(item.createItem(stage: stage));
}
}
rewardOptions.add(_createSkipRewardItem());
return rewardOptions;
}
/// Calculates the gold reward for defeating an enemy.
static int calculateGoldReward(int stage, Random random) {
return GameConfig.baseGoldReward +
(stage * GameConfig.goldRewardPerStage) +
random.nextInt(GameConfig.goldRewardVariance);
}
static ItemTier _getTierForStage(int stage) {
if (stage > GameConfig.tier2StageMax) {
return ItemTier.tier3;
} else if (stage > GameConfig.tier1StageMax) {
return ItemTier.tier2;
}
return ItemTier.tier1;
}
static Item _createSkipRewardItem() {
return Item(
id: "reward_skip",
name: "Skip Reward",
description: "Take nothing and move on.",
atkBonus: 0,
hpBonus: 0,
slot: EquipmentSlot.accessory,
);
}
}

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@ -0,0 +1,30 @@
import '../enums.dart';
/// Represents the result of applying status effects at the start of a turn.
class TurnEffectResult {
final bool canAct;
final bool effectTriggered;
TurnEffectResult({required this.canAct, required this.effectTriggered});
}
/// Represents the planned action of an enemy for the current turn.
class EnemyIntent {
final EnemyActionType type;
final int value;
final RiskLevel risk;
final String description;
final bool isSuccess;
final int finalValue;
bool isApplied; // Mutable flag to prevent double execution
EnemyIntent({
required this.type,
required this.value,
required this.risk,
required this.description,
required this.isSuccess,
required this.finalValue,
this.isApplied = false,
});
}

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@ -5,12 +5,14 @@ enum DamageTarget { player, enemy }
class DamageEvent {
final int damage;
final int armorDamage; // New field
final DamageTarget target;
final DamageType type;
final RiskLevel? risk;
DamageEvent({
required this.damage,
this.armorDamage = 0,
required this.target,
this.type = DamageType.normal,
this.risk,

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@ -7,3 +7,4 @@ export 'model/stage.dart';
export 'model/stat.dart';
export 'model/stat_modifier.dart';
export 'model/status_effect.dart';
export 'model/battle_models.dart';

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@ -0,0 +1,432 @@
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../game/enums.dart';
import '../game/models.dart';
import '../game/config.dart';
import '../providers/battle_provider.dart';
import '../providers/settings_provider.dart';
import '../widgets/battle/effect_sprite_widget.dart';
import '../widgets/battle/floating_battle_texts.dart';
import '../widgets/battle/battle_animation_widget.dart';
import '../widgets/battle/shake_widget.dart';
import '../widgets/battle/explosion_widget.dart';
enum AnimationPhase { none, start, middle, end, hurt, block }
mixin BattleVisualHandler<T extends StatefulWidget> on State<T> {
// State variables for animations
final List<DamageTextData> floatingDamageTexts = [];
final List<FloatingEffectData> floatingEffects = [];
final List<FeedbackTextData> floatingFeedbackTexts = [];
final GlobalKey playerKey = GlobalKey();
final GlobalKey enemyKey = GlobalKey();
final GlobalKey stackKey = GlobalKey();
final GlobalKey<ShakeWidgetState> shakeKey = GlobalKey<ShakeWidgetState>();
final GlobalKey<BattleAnimationWidgetState> playerAnimKey = GlobalKey();
final GlobalKey<BattleAnimationWidgetState> enemyAnimKey = GlobalKey();
final GlobalKey<ExplosionWidgetState> explosionKey = GlobalKey();
final GlobalKey<EffectSpriteWidgetState> effectSpriteKey = GlobalKey();
final GlobalKey rootStackKey = GlobalKey();
AnimationPhase playerAnimPhase = AnimationPhase.none;
RiskLevel? activeRiskLevel;
bool isAttackSuccess = true;
bool isPlayerAttacking = false;
bool isEnemyAttacking = false;
StreamSubscription<DamageEvent>? damageSubscription;
StreamSubscription<EffectEvent>? effectSubscription;
StreamSubscription<HealEvent>? healSubscription;
DateTime? lastFeedbackTime;
void setupVisualListeners(BattleProvider battleProvider) {
damageSubscription = battleProvider.damageStream.listen(_onDamageEvent);
effectSubscription = battleProvider.effectStream.listen(onEffectEvent);
healSubscription = battleProvider.healStream.listen(onHealEvent);
}
void disposeVisualListeners() {
damageSubscription?.cancel();
effectSubscription?.cancel();
healSubscription?.cancel();
}
// --- Animation Core Logic ---
void _onDamageEvent(DamageEvent event) {
if (!mounted) return;
if (event.target == DamageTarget.player) {
if (event.armorDamage > 0) {
_triggerPlayerBlock();
} else if (event.damage > 0) {
_triggerPlayerHurt();
}
}
addFloatingDamageText(event);
}
void _triggerPlayerHurt() {
if (playerAnimPhase != AnimationPhase.none &&
playerAnimPhase != AnimationPhase.hurt) {
return;
}
setState(() => playerAnimPhase = AnimationPhase.hurt);
Future.delayed(const Duration(milliseconds: 800), () {
if (mounted && playerAnimPhase == AnimationPhase.hurt) {
setState(() => playerAnimPhase = AnimationPhase.none);
}
});
}
void _triggerPlayerBlock() {
if (playerAnimPhase != AnimationPhase.none &&
playerAnimPhase != AnimationPhase.block) {
return;
}
setState(() => playerAnimPhase = AnimationPhase.block);
Future.delayed(const Duration(milliseconds: 800), () {
if (mounted && playerAnimPhase == AnimationPhase.block) {
setState(() => playerAnimPhase = AnimationPhase.none);
}
});
}
void onHealEvent(HealEvent event) {
if (!mounted) return;
RenderBox? rootBox =
rootStackKey.currentContext?.findRenderObject() as RenderBox?;
if (rootBox == null) return;
Offset rootOffset = rootBox.localToGlobal(Offset.zero);
Offset position = Offset(rootBox.size.width / 2, rootBox.size.height / 2);
if (event.target == HealTarget.player && playerAnimKey.currentContext != null) {
RenderBox? imageBox =
playerAnimKey.currentContext!.findRenderObject() as RenderBox?;
if (imageBox != null) {
Offset globalCenter = imageBox.localToGlobal(
Offset(imageBox.size.width / 2, imageBox.size.height / 2),
);
position = globalCenter - rootOffset;
}
}
effectSpriteKey.currentState?.playEffect(
position: position,
assetPath: 'assets/images/effects/heal.png',
frameCount: 4,
tileWidth: 100.0,
tileHeight: 100.0,
scale: 6.0,
);
final String id = UniqueKey().toString();
setState(() {
floatingDamageTexts.add(
DamageTextData(
id: id,
widget: Positioned(
key: ValueKey('pos_$id'),
left: position.dx + BattleConfig.damageTextOffsetX,
top: position.dy + BattleConfig.damageTextOffsetY,
child: FloatingDamageText(
key: ValueKey(id),
damage: "+${event.amount}",
color: ThemeConfig.statHpPlayerColor,
onRemove: () {
if (mounted) {
setState(() => floatingDamageTexts.removeWhere((e) => e.id == id));
}
},
),
),
),
);
});
}
void onEffectEvent(EffectEvent event) {
if (!mounted) return;
void showEffect() {
if (event.feedbackType != null) {
addFloatingFeedbackText(event);
return;
}
IconData icon = BattleConfig.getIcon(event.type);
Color color = BattleConfig.getColor(event.type, event.risk);
double size = BattleConfig.getSize(event.risk);
addFloatingEffect(event, icon, color, size);
}
if (event.isVisualOnly) {
showEffect();
context.read<BattleProvider>().handleImpact(event);
} else if (event.type == ActionType.attack && event.target == EffectTarget.enemy) {
final RenderBox? pBox = playerKey.currentContext?.findRenderObject() as RenderBox?;
final RenderBox? eBox = enemyKey.currentContext?.findRenderObject() as RenderBox?;
if (pBox != null && eBox != null) {
final offset = eBox.localToGlobal(Offset.zero) - pBox.localToGlobal(Offset.zero);
setState(() {
isPlayerAttacking = true;
activeRiskLevel = event.risk;
isAttackSuccess = event.isSuccess == true && event.feedbackType == null;
});
final animRisk = event.feedbackType != null ? RiskLevel.safe : event.risk;
playerAnimKey.currentState?.animateAttack(
offset,
() {
showEffect();
context.read<BattleProvider>().handleImpact(event);
if (event.risk == RiskLevel.risky && event.feedbackType == null) {
shakeKey.currentState?.shake();
RenderBox? sBox = stackKey.currentContext?.findRenderObject() as RenderBox?;
if (sBox != null) {
Offset localEnemyPos = sBox.globalToLocal(eBox.localToGlobal(Offset.zero)) +
Offset(eBox.size.width / 2, eBox.size.height / 2);
explosionKey.currentState?.explode(localEnemyPos);
}
}
},
animRisk,
onAnimationStart: () => setState(() => playerAnimPhase = AnimationPhase.start),
onAnimationMiddle: () => setState(() => playerAnimPhase = AnimationPhase.middle),
onAnimationEnd: () => setState(() => playerAnimPhase = AnimationPhase.end),
).then((_) {
if (mounted) {
setState(() {
isPlayerAttacking = false;
playerAnimPhase = AnimationPhase.none;
activeRiskLevel = null;
isAttackSuccess = true;
});
}
});
}
} else if (event.type == ActionType.attack && event.target == EffectTarget.player) {
bool enableAnim = context.read<SettingsProvider>().enableEnemyAnimations;
if (!enableAnim) {
showEffect();
context.read<BattleProvider>().handleImpact(event);
return;
}
final RenderBox? pBox = playerKey.currentContext?.findRenderObject() as RenderBox?;
final RenderBox? eBox = enemyKey.currentContext?.findRenderObject() as RenderBox?;
if (pBox != null && eBox != null) {
final offset = pBox.localToGlobal(Offset.zero) - eBox.localToGlobal(Offset.zero);
setState(() => isEnemyAttacking = true);
final animRisk = event.feedbackType != null ? RiskLevel.safe : event.risk;
enemyAnimKey.currentState?.animateAttack(offset, () {
showEffect();
context.read<BattleProvider>().handleImpact(event);
if (event.risk == RiskLevel.risky && event.feedbackType == null) {
shakeKey.currentState?.shake();
RenderBox? sBox = stackKey.currentContext?.findRenderObject() as RenderBox?;
if (sBox != null) {
Offset localPlayerPos = sBox.globalToLocal(pBox.localToGlobal(Offset.zero)) +
Offset(pBox.size.width / 2, pBox.size.height / 2);
explosionKey.currentState?.explode(localPlayerPos);
}
}
}, animRisk).then((_) {
if (mounted) setState(() => isEnemyAttacking = false);
});
}
} else if (event.type == ActionType.defend) {
if (event.target == EffectTarget.player) {
setState(() => isPlayerAttacking = true);
playerAnimKey.currentState?.animateDefense(() {
showEffect();
context.read<BattleProvider>().handleImpact(event);
}).then((_) {
if (mounted) setState(() => isPlayerAttacking = false);
});
} else {
showEffect();
context.read<BattleProvider>().handleImpact(event);
}
} else {
showEffect();
context.read<BattleProvider>().handleImpact(event);
}
}
void addFloatingDamageText(DamageEvent event) {
if (!mounted) return;
final String id = UniqueKey().toString();
final targetKey = event.target == DamageTarget.player ? playerKey : enemyKey;
final RenderBox? box = targetKey.currentContext?.findRenderObject() as RenderBox?;
if (box == null) return;
Offset position = box.localToGlobal(Offset(box.size.width / 2, box.size.height / 3));
RenderBox? rootBox = rootStackKey.currentContext?.findRenderObject() as RenderBox?;
if (rootBox != null) position = rootBox.globalToLocal(position);
setState(() {
floatingDamageTexts.add(
DamageTextData(
id: id,
widget: Positioned(
key: ValueKey('pos_$id'),
left: position.dx,
top: position.dy,
child: FloatingDamageText(
key: ValueKey(id),
damage: event.damage.toString(),
color: event.color,
onRemove: () {
if (mounted) {
setState(() => floatingDamageTexts.removeWhere((e) => e.id == id));
}
},
),
),
),
);
});
}
void addFloatingEffect(EffectEvent event, IconData icon, Color color, double size) {
if (!mounted) return;
final String id = UniqueKey().toString();
final targetKey = event.target == EffectTarget.player ? playerKey : enemyKey;
final RenderBox? box = targetKey.currentContext?.findRenderObject() as RenderBox?;
if (box == null) return;
Offset position = box.localToGlobal(Offset.zero);
RenderBox? rootBox = rootStackKey.currentContext?.findRenderObject() as RenderBox?;
if (rootBox != null) {
position = rootBox.globalToLocal(position);
}
double offsetX = 0;
double offsetY = 0;
if (event.target == EffectTarget.enemy) {
offsetX = box.size.width * BattleConfig.effectEnemyOffsetX;
offsetY = box.size.height * BattleConfig.effectEnemyOffsetY;
} else {
offsetX = box.size.width * BattleConfig.effectPlayerOffsetX;
offsetY = box.size.height * BattleConfig.effectPlayerOffsetY;
}
position = position + Offset(offsetX, offsetY);
setState(() {
floatingEffects.add(
FloatingEffectData(
id: id,
widget: Positioned(
key: ValueKey('pos_$id'),
left: position.dx,
top: position.dy,
child: FloatingEffect(
key: ValueKey(id),
icon: icon,
color: color,
size: size,
onRemove: () {
if (mounted) {
setState(() => floatingEffects.removeWhere((e) => e.id == id));
}
},
),
),
),
);
});
}
void addFloatingFeedbackText(EffectEvent event) {
if (!mounted || event.feedbackType == null) return;
final now = DateTime.now();
if (lastFeedbackTime != null && now.difference(lastFeedbackTime!) < const Duration(milliseconds: 300)) {
return;
}
lastFeedbackTime = now;
final String id = UniqueKey().toString();
final targetKey = event.target == EffectTarget.player ? playerKey : enemyKey;
final RenderBox? box = targetKey.currentContext?.findRenderObject() as RenderBox?;
if (box == null) return;
Offset position = box.localToGlobal(Offset.zero);
RenderBox? rootBox = rootStackKey.currentContext?.findRenderObject() as RenderBox?;
if (rootBox != null) {
position = rootBox.globalToLocal(position);
}
double offsetX = 0;
double offsetY = 0;
if (event.target == EffectTarget.enemy) {
offsetX = box.size.width * BattleConfig.effectEnemyOffsetX;
offsetY = box.size.height * BattleConfig.effectEnemyOffsetY;
} else {
offsetX = box.size.width * BattleConfig.effectPlayerOffsetX;
offsetY = box.size.height * BattleConfig.effectPlayerOffsetY;
}
position = position + Offset(offsetX, offsetY);
final feedbackText = BattleConfig.getFeedbackText(event.feedbackType!);
final feedbackColor = BattleConfig.getFeedbackColor(event.feedbackType!);
setState(() {
floatingFeedbackTexts.add(
FeedbackTextData(
id: id,
eventId: event.id,
widget: Positioned(
key: ValueKey('pos_$id'),
left: position.dx,
top: position.dy,
child: FloatingFeedbackText(
key: ValueKey(id),
feedback: feedbackText,
color: feedbackColor,
onRemove: () {
if (mounted) {
setState(() => floatingFeedbackTexts.removeWhere((e) => e.id == id));
}
},
),
),
),
);
});
}
bool get hasPendingBattleAnimations {
return isPlayerAttacking ||
isEnemyAttacking ||
floatingDamageTexts.isNotEmpty ||
floatingEffects.isNotEmpty ||
floatingFeedbackTexts.isNotEmpty ||
(explosionKey.currentState?.isAnimating ?? false);
}
Future<void> waitForBattleAnimationsToSettle() async {
final deadline = DateTime.now().add(
AnimationConfig.attackRiskyTotal +
AnimationConfig.floatingTextDuration +
const Duration(milliseconds: 400),
);
while (mounted && hasPendingBattleAnimations && DateTime.now().isBefore(deadline)) {
await Future<void>.delayed(const Duration(milliseconds: 50));
}
}
}

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@ -1,3 +1,5 @@
export 'battle/battle_bottom_section.dart';
export 'battle/battle_arena.dart';
export 'battle/battle_animation_widget.dart';
export 'battle/battle_controls.dart';
export 'battle/battle_header.dart';
@ -7,3 +9,5 @@ export 'battle/explosion_widget.dart';
export 'battle/floating_battle_texts.dart';
export 'battle/risk_selection_dialog.dart';
export 'battle/shake_widget.dart';
export 'battle/battle_overlays.dart';
export 'battle/effect_sprite_widget.dart';

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@ -0,0 +1,94 @@
import 'package:flutter/material.dart';
import '../../providers/battle_provider.dart';
import 'character_status_card.dart';
import 'shake_widget.dart';
import 'battle_animation_widget.dart';
class BattleArena extends StatelessWidget {
final BattleProvider battleProvider;
final GlobalKey playerKey;
final GlobalKey enemyKey;
final GlobalKey<BattleAnimationWidgetState> playerAnimKey;
final GlobalKey<BattleAnimationWidgetState> enemyAnimKey;
final GlobalKey<ShakeWidgetState> shakeKey;
final GlobalKey stackKey;
final bool isPlayerAttacking;
final bool isEnemyAttacking;
final String? playerOverrideImage;
final String? enemyOverrideImage;
const BattleArena({
super.key,
required this.battleProvider,
required this.playerKey,
required this.enemyKey,
required this.playerAnimKey,
required this.enemyAnimKey,
required this.shakeKey,
required this.stackKey,
required this.isPlayerAttacking,
required this.isEnemyAttacking,
this.playerOverrideImage,
this.enemyOverrideImage,
});
@override
Widget build(BuildContext context) {
return ShakeWidget(
key: shakeKey,
child: Stack(
key: stackKey,
children: [
// 1. Background Image
Container(
decoration: const BoxDecoration(
image: DecorationImage(
image: AssetImage('assets/images/background/tier_1.jpg'),
fit: BoxFit.cover,
),
),
),
// 1.1 Opacity Layer
Container(color: Colors.black.withValues(alpha: 0.7)),
// 2. Character Area
Padding(
padding: const EdgeInsets.all(16.0),
child: Stack(
children: [
// Player (Bottom Left)
Positioned(
bottom: 80,
left: 16,
child: CharacterStatusCard(
character: battleProvider.player,
isPlayer: true,
isTurn: battleProvider.isPlayerTurn,
key: playerKey,
animationKey: playerAnimKey,
hideStats: isPlayerAttacking,
overrideImage: playerOverrideImage,
),
),
// Enemy (Top Right)
Positioned(
top: 16,
right: 16,
child: CharacterStatusCard(
character: battleProvider.enemy,
isPlayer: false,
isTurn: !battleProvider.isPlayerTurn,
key: enemyKey,
animationKey: enemyAnimKey,
hideStats: isEnemyAttacking,
overrideImage: enemyOverrideImage,
),
),
],
),
),
],
),
);
}
}

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@ -0,0 +1,110 @@
import 'package:flutter/material.dart';
import '../../game/enums.dart';
import '../../game/config.dart';
import '../../providers/battle_provider.dart';
import 'battle_controls.dart';
import 'battle_log_overlay.dart';
class BattleBottomSection extends StatelessWidget {
final BattleProvider battleProvider;
final bool showLogs;
final bool isPlayerAttacking;
final bool isEnemyAttacking;
final VoidCallback onToggleLogs;
final VoidCallback onAttackPressed;
final VoidCallback onDefendPressed;
final VoidCallback onItemPressed;
// Custom buttons/panels passed from parent to keep their logic there for now
final Widget equipmentSwapButton;
final Widget? equipmentSwapPanel;
const BattleBottomSection({
super.key,
required this.battleProvider,
required this.showLogs,
required this.isPlayerAttacking,
required this.isEnemyAttacking,
required this.onToggleLogs,
required this.onAttackPressed,
required this.onDefendPressed,
required this.onItemPressed,
required this.equipmentSwapButton,
this.equipmentSwapPanel,
});
@override
Widget build(BuildContext context) {
return Stack(
children: [
// 1. Logs Overlay
if (showLogs && battleProvider.logs.isNotEmpty)
Positioned(
top: 60,
left: 16,
right: 16,
height: BattleConfig.logsOverlayHeight,
child: BattleLogOverlay(logs: battleProvider.logs),
),
// 2. Battle Controls (Bottom Right)
Positioned(
bottom: 20,
right: 20,
child: BattleControls(
isAttackEnabled: battleProvider.isPlayerTurn &&
!battleProvider.player.isDead &&
!battleProvider.enemy.isDead &&
!battleProvider.showRewardPopup &&
!isPlayerAttacking &&
!isEnemyAttacking,
isDefendEnabled: battleProvider.isPlayerTurn &&
!battleProvider.player.isDead &&
!battleProvider.enemy.isDead &&
!battleProvider.showRewardPopup &&
!isPlayerAttacking &&
!isEnemyAttacking &&
!battleProvider.player.hasStatus(
StatusEffectType.defenseForbidden,
),
onAttackPressed: onAttackPressed,
onDefendPressed: onDefendPressed,
onItemPressed: onItemPressed,
),
),
// 3. Equipment Swap Panel
if (equipmentSwapPanel != null)
Positioned(
bottom: 20,
right: 96,
width: 260,
child: equipmentSwapPanel!,
),
// 4. Log Toggle & Swap Button (Bottom Left)
Positioned(
bottom: 20,
left: 20,
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
equipmentSwapButton,
const SizedBox(height: 12),
FloatingActionButton(
heroTag: "logToggle",
mini: true,
backgroundColor: ThemeConfig.toggleBtnBg,
onPressed: onToggleLogs,
child: Icon(
showLogs ? Icons.visibility_off : Icons.visibility,
color: ThemeConfig.textColorWhite,
),
),
],
),
),
],
);
}
}

View File

@ -0,0 +1,186 @@
import 'package:flutter/material.dart';
import '../../game/enums.dart';
import '../../game/models.dart';
import '../../game/config.dart';
import '../../providers/battle_provider.dart';
import '../../utils/item_utils.dart';
import '../inventory/item_stat_widget.dart';
import '../test/sprite_animation_widget.dart';
import '../../screens/main_menu_screen.dart';
class BattleRewardOverlay extends StatefulWidget {
final BattleProvider battleProvider;
const BattleRewardOverlay({super.key, required this.battleProvider});
@override
State<BattleRewardOverlay> createState() => _BattleRewardOverlayState();
}
class _BattleRewardOverlayState extends State<BattleRewardOverlay> {
bool _isCompletingReward = false;
Future<void> _selectReward(Item item) async {
if (_isCompletingReward) return;
setState(() => _isCompletingReward = true);
widget.battleProvider.selectReward(item);
if (mounted) {
setState(() => _isCompletingReward = false);
}
}
@override
Widget build(BuildContext context) {
final battleProvider = widget.battleProvider;
return Container(
color: ThemeConfig.cardBgColor,
child: Center(
child: SimpleDialog(
title: Row(
children: [
const Text(
"${AppStrings.victory} ${AppStrings.chooseReward}",
),
const Spacer(),
Row(
mainAxisSize: MainAxisSize.min,
children: [
Icon(
Icons.monetization_on,
color: ThemeConfig.statGoldColor,
size: ThemeConfig.itemIconSizeSmall,
),
const SizedBox(width: 4),
Text(
"${battleProvider.lastGoldReward} G",
style: TextStyle(
color: ThemeConfig.statGoldColor,
fontSize: ThemeConfig.fontSizeBody,
fontWeight: ThemeConfig.fontWeightBold,
),
),
],
),
],
),
children: battleProvider.rewardOptions.map((item) {
bool isSkip = item.id == "reward_skip";
return SimpleDialogOption(
onPressed: _isCompletingReward ? null : () => _selectReward(item),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
children: [
if (!isSkip)
Container(
padding: const EdgeInsets.all(4),
decoration: BoxDecoration(
color: ThemeConfig.rewardItemBg,
borderRadius: BorderRadius.circular(4),
border: Border.all(
color: item.rarity != ItemRarity.magic
? ItemUtils.getRarityColor(item.rarity)
: ThemeConfig.rarityCommon,
),
),
child: Image.asset(
ItemUtils.getIconPath(item.slot),
width: ThemeConfig.itemIconSizeMedium,
height: ThemeConfig.itemIconSizeMedium,
fit: BoxFit.contain,
filterQuality: FilterQuality.high,
),
),
if (!isSkip) const SizedBox(width: 12),
Text(
item.name,
style: TextStyle(
fontWeight: ThemeConfig.fontWeightBold,
fontSize: ThemeConfig.fontSizeLarge,
color: isSkip
? ThemeConfig.textColorGrey
: ItemUtils.getRarityColor(item.rarity),
),
),
],
),
if (!isSkip) ItemStatWidget(item: item),
Text(
item.description,
style: const TextStyle(
fontSize: ThemeConfig.fontSizeMedium,
color: ThemeConfig.textColorGrey,
),
),
],
),
);
}).toList(),
),
),
);
}
}
class BattleDefeatOverlay extends StatelessWidget {
const BattleDefeatOverlay({super.key});
@override
Widget build(BuildContext context) {
return Container(
color: ThemeConfig.battleBg,
child: Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const SpriteAnimationWidget(
assetPath: 'assets/images/character/Knight-Death.png',
frameCount: 4,
scale: 4.0,
loop: false,
customDuration: Duration(milliseconds: 1500),
),
const SizedBox(height: 16),
const Text(
AppStrings.defeat,
style: TextStyle(
color: ThemeConfig.statHpColor,
fontSize: ThemeConfig.fontSizeHuge,
fontWeight: ThemeConfig.fontWeightBold,
letterSpacing: ThemeConfig.letterSpacingHeader,
),
),
const SizedBox(height: 32),
ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: ThemeConfig.menuButtonBg,
padding: const EdgeInsets.symmetric(
horizontal: ThemeConfig.paddingBtnHorizontal,
vertical: ThemeConfig.paddingBtnVertical,
),
),
onPressed: () {
Navigator.of(context).pushAndRemoveUntil(
MaterialPageRoute(
builder: (context) => const MainMenuScreen(),
),
(route) => false,
);
},
child: const Text(
AppStrings.returnToMenu,
style: TextStyle(
color: ThemeConfig.textColorWhite,
fontSize: ThemeConfig.fontSizeHeader,
),
),
),
],
),
),
);
}
}

View File

@ -129,7 +129,28 @@ class CharacterStatusCard extends StatelessWidget {
// assetPath: 'assets/images/character/Soldier.png',
assetPath: overrideImage ?? character.image!,
scale: 5.0, // Zoomed in (300x300 in 200x200 box)
frameCount: 6,
frameCount: (overrideImage != null &&
(overrideImage!.contains("Knight-Hurt") ||
overrideImage!.contains("Knight-Death") ||
overrideImage!.contains("Knight-Block")))
? 4
: (overrideImage != null &&
overrideImage!.contains("Knight-Attack01"))
? 7
: (overrideImage != null &&
overrideImage!
.contains("Knight-Attack02"))
? 10
: (overrideImage != null &&
overrideImage!
.contains("Knight-Attack03"))
? 11
: 6,
loop: !(overrideImage != null &&
(overrideImage!.contains("Knight-Hurt") ||
overrideImage!.contains("Knight-Death") ||
overrideImage!.contains("Knight-Block") ||
overrideImage!.contains("Knight-Attack"))),
flip: !isPlayer,
fallbackAssetPath: !isPlayer
? 'assets/images/enemies/Orc.png'

View File

@ -1,3 +1,4 @@
export 'inventory/character_stats_widget.dart';
export 'inventory/inventory_grid_widget.dart';
export 'inventory/equipped_items_widget.dart';
export 'inventory/item_stat_widget.dart';

View File

@ -0,0 +1,60 @@
import 'package:flutter/material.dart';
import '../../game/models.dart';
import '../../game/config.dart';
class ItemStatWidget extends StatelessWidget {
final Item item;
final double fontSize;
final Color? color;
const ItemStatWidget({
super.key,
required this.item,
this.fontSize = ThemeConfig.fontSizeMedium,
this.color,
});
@override
Widget build(BuildContext context) {
List<String> stats = [];
if (item.atkBonus > 0) stats.add("+${item.atkBonus} ${AppStrings.atk}");
if (item.hpBonus > 0) stats.add("+${item.hpBonus} ${AppStrings.hp}");
if (item.armorBonus > 0) {
stats.add("+${item.armorBonus} ${AppStrings.def}");
}
if (item.luck > 0) stats.add("+${item.luck} ${AppStrings.luck}");
if (item.dodge > 0) stats.add("+${item.dodge}% Dodge");
List<String> effectTexts = item.effects.map((e) => e.description).toList();
if (stats.isEmpty && effectTexts.isEmpty) return const SizedBox.shrink();
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
if (stats.isNotEmpty)
Padding(
padding: const EdgeInsets.only(top: 4.0, bottom: 4.0),
child: Text(
stats.join(", "),
style: TextStyle(
fontSize: fontSize,
color: color ?? ThemeConfig.statAtkColor,
),
),
),
if (effectTexts.isNotEmpty)
Padding(
padding: const EdgeInsets.only(bottom: 4.0),
child: Text(
effectTexts.join(", "),
style: const TextStyle(
fontSize: 11,
color: ThemeConfig.rarityLegendary,
),
),
),
],
);
}
}

View File

@ -10,6 +10,8 @@ class SpriteAnimationWidget extends StatefulWidget {
final int frameCount;
final double scale;
final bool flip;
final bool loop;
final Duration? customDuration;
final String? fallbackAssetPath;
const SpriteAnimationWidget({
@ -17,10 +19,11 @@ class SpriteAnimationWidget extends StatefulWidget {
required this.assetPath,
this.tileWidth = 100.0,
this.tileHeight = 100.0,
this.frameCount =
6, // Default guess, will adjust logic to use actual image width if possible
this.frameCount = 6,
this.scale = 1.0,
this.flip = false,
this.loop = true,
this.customDuration,
this.fallbackAssetPath,
});
@ -40,11 +43,22 @@ class _SpriteAnimationWidgetState extends State<SpriteAnimationWidget>
super.initState();
_controller = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 600), // 100ms per frame approx
duration: widget.customDuration ?? const Duration(milliseconds: 600),
);
_loadImage();
}
@override
void didUpdateWidget(covariant SpriteAnimationWidget oldWidget) {
super.didUpdateWidget(oldWidget);
if (oldWidget.assetPath != widget.assetPath) {
// Don't set _isLoading = true to avoid flickering.
// Keep showing the old image until the new one is loaded.
_controller.reset();
_loadImage();
}
}
Future<void> _loadImage() async {
try {
await _loadAsset(widget.assetPath);
@ -82,11 +96,18 @@ class _SpriteAnimationWidgetState extends State<SpriteAnimationWidget>
? maxFrames
: widget.frameCount;
// Adjust duration based on frame count
_controller.duration = Duration(
milliseconds: _calculatedFrameCount * 100,
);
_controller.repeat();
// Adjust duration based on frame count if not custom
if (widget.customDuration == null) {
_controller.duration = Duration(
milliseconds: _calculatedFrameCount * 100,
);
}
if (widget.loop) {
_controller.repeat();
} else {
_controller.forward();
}
});
}
}
@ -99,17 +120,26 @@ class _SpriteAnimationWidgetState extends State<SpriteAnimationWidget>
@override
Widget build(BuildContext context) {
if (_isLoading || _image == null) {
if (_image == null) {
return SizedBox(
width: widget.tileWidth * widget.scale,
height: widget.tileHeight * widget.scale,
child: const Center(child: CircularProgressIndicator()),
);
}
return AnimatedBuilder(
animation: _controller,
builder: (context, child) {
int frame;
if (!widget.loop) {
frame = (_controller.value * _calculatedFrameCount)
.floor()
.clamp(0, _calculatedFrameCount - 1);
} else {
frame = (_controller.value * _calculatedFrameCount).floor() %
_calculatedFrameCount;
}
return Transform.scale(
scaleX: widget.flip ? -1.0 : 1.0,
alignment: Alignment.center,
@ -120,9 +150,7 @@ class _SpriteAnimationWidgetState extends State<SpriteAnimationWidget>
),
painter: SpriteSheetPainter(
image: _image!,
currentFrame:
(_controller.value * _calculatedFrameCount).floor() %
_calculatedFrameCount,
currentFrame: frame,
tileWidth: widget.tileWidth,
tileHeight: widget.tileHeight,
scale: widget.scale,

88
test/consumable_test.dart Normal file
View File

@ -0,0 +1,88 @@
import 'package:flutter_test/flutter_test.dart';
import 'package:game_test/game/enums.dart';
import 'package:game_test/game/models.dart';
import 'package:game_test/providers/battle_provider.dart';
import 'package:game_test/providers/shop_provider.dart';
void main() {
late BattleProvider battleProvider;
setUp(() {
battleProvider = BattleProvider(shopProvider: ShopProvider());
battleProvider.player = Character(
name: 'Warrior',
hp: 50,
maxHp: 100,
armor: 0,
atk: 10,
baseDefense: 5,
);
});
test('healing potion restores HP and is consumed', () async {
final potion = Item(
id: 'potion_heal_small',
name: 'Healing Potion',
description: 'Restores HP.',
atkBonus: 0,
hpBonus: 20,
slot: EquipmentSlot.consumable,
);
final healEvents = <HealEvent>[];
final subscription = battleProvider.healStream.listen(healEvents.add);
battleProvider.player.addToInventory(potion);
battleProvider.useConsumable(potion);
await Future<void>.delayed(Duration.zero);
expect(battleProvider.player.hp, 70);
expect(battleProvider.player.inventory, isNot(contains(potion)));
expect(healEvents.single.amount, 20);
await subscription.cancel();
});
test('armor potion grants armor and is consumed', () {
final potion = Item(
id: 'potion_armor_small',
name: 'Iron Skin Potion',
description: 'Grants armor.',
atkBonus: 0,
hpBonus: 0,
armorBonus: 10,
slot: EquipmentSlot.consumable,
);
battleProvider.player.addToInventory(potion);
battleProvider.useConsumable(potion);
expect(battleProvider.player.armor, 10);
expect(battleProvider.player.inventory, isNot(contains(potion)));
});
test('strength potion applies attack buff and is consumed', () {
final potion = Item(
id: 'potion_strength_small',
name: 'Strength Potion',
description: 'Increases attack.',
atkBonus: 0,
hpBonus: 0,
slot: EquipmentSlot.consumable,
effects: [
ItemEffect(
type: StatusEffectType.attackUp,
probability: 100,
duration: 1,
value: 5,
),
],
);
battleProvider.player.addToInventory(potion);
battleProvider.useConsumable(potion);
expect(battleProvider.player.hasStatus(StatusEffectType.attackUp), isTrue);
expect(battleProvider.player.totalAtk, 15);
expect(battleProvider.player.inventory, isNot(contains(potion)));
});
}

View File

@ -0,0 +1,26 @@
import 'dart:math';
import 'package:flutter_test/flutter_test.dart';
import 'package:game_test/game/enums.dart';
import 'package:game_test/game/logic/effect_event_factory.dart';
import 'package:game_test/game/models.dart';
void main() {
test('enemy attack can target a named player character', () {
final enemy = Character(name: 'Scrawny Piso', maxHp: 20, armor: 0, atk: 6);
final player = Character(name: 'Warrior', maxHp: 50, armor: 0, atk: 5);
final event = EffectEventFactory.createAttackEvent(
attacker: enemy,
target: player,
effectTarget: EffectTarget.player,
risk: RiskLevel.safe,
damage: 6,
random: Random(0),
);
expect(event.target, EffectTarget.player);
expect(event.attacker, enemy);
expect(event.targetEntity, player);
});
}