Feat: Implement Enemy Attack Animation

This commit is contained in:
2025-12-07 19:18:40 +09:00
parent 9a7498af35
commit 78267b7e47
2 changed files with 82 additions and 6 deletions
+65 -6
View File
@@ -42,10 +42,13 @@ class _BattleScreenState extends State<BattleScreen> {
final GlobalKey<ShakeWidgetState> _shakeKey = GlobalKey<ShakeWidgetState>();
final GlobalKey<BattleAnimationWidgetState> _playerAnimKey =
GlobalKey<BattleAnimationWidgetState>();
final GlobalKey<BattleAnimationWidgetState> _enemyAnimKey =
GlobalKey<BattleAnimationWidgetState>(); // Added Enemy Anim Key
final GlobalKey<ExplosionWidgetState> _explosionKey =
GlobalKey<ExplosionWidgetState>();
bool _showLogs = false;
bool _isPlayerAttacking = false; // Player Attack Animation State
bool _isEnemyAttacking = false; // Enemy Attack Animation State
@override
void initState() {
@@ -287,8 +290,60 @@ class _BattleScreenState extends State<BattleScreen> {
}
});
}
} else if (event.type == ActionType.attack &&
event.target == EffectTarget.player &&
event.feedbackType == null) {
// 2. Enemy Attack Animation Trigger
final RenderBox? playerBox =
_playerKey.currentContext?.findRenderObject() as RenderBox?;
final RenderBox? enemyBox =
_enemyKey.currentContext?.findRenderObject() as RenderBox?;
if (playerBox != null && enemyBox != null) {
final playerPos = playerBox.localToGlobal(Offset.zero);
final enemyPos = enemyBox.localToGlobal(Offset.zero);
// Enemy moves TO Player
final offset = playerPos - enemyPos;
// Start Animation: Hide Stats
setState(() {
_isEnemyAttacking = true;
});
_enemyAnimKey.currentState
?.animateAttack(offset, () {
showEffect(); // Show Effect at Impact!
// Shake and Explosion ONLY for Risky (Enemy can also do risky attacks)
if (event.risk == RiskLevel.risky) {
_shakeKey.currentState?.shake();
// Explosion on Player
RenderBox? stackBox =
_stackKey.currentContext?.findRenderObject()
as RenderBox?;
if (stackBox != null) {
Offset localPlayerPos = stackBox.globalToLocal(playerPos);
localPlayerPos += Offset(
playerBox.size.width / 2,
playerBox.size.height / 2,
);
_explosionKey.currentState?.explode(localPlayerPos);
}
}
}, event.risk)
.then((_) {
// End Animation: Show Stats
if (mounted) {
setState(() {
_isEnemyAttacking = false;
});
}
});
}
} else {
// Not a player attack, show immediately
// Not a player/enemy attack movement, show immediately
showEffect();
}
});
@@ -444,11 +499,15 @@ class _BattleScreenState extends State<BattleScreen> {
Positioned(
top: 0,
right: 0,
child: CharacterStatusCard(
character: battleProvider.enemy,
isPlayer: false,
isTurn: !battleProvider.isPlayerTurn,
key: _enemyKey,
child: BattleAnimationWidget(
key: _enemyAnimKey,
child: CharacterStatusCard(
character: battleProvider.enemy,
isPlayer: false,
isTurn: !battleProvider.isPlayerTurn,
key: _enemyKey,
hideStats: _isEnemyAttacking,
),
),
),
// Player (Bottom Left)