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tiny_tackle_heroes/Assets/_Project/Scripts/Constants/PassiveRelicConstants.cs
T
2026-09-23 12:53:52 +09:00

22 lines
809 B
C#

using UnityEngine;
namespace BumpCombat.Constants
{
[CreateAssetMenu(menuName = "BumpCombat/Constants/Passive Relics")]
public sealed class PassiveRelicConstants : ScriptableObject
{
[Header("Twin Horn Talisman")]
[Range(0f, 1f)] public float TwinHornDoubleDamageChance = 0.15f;
[Header("Resonance Core")]
[Range(0f, 1f)] public float ResonanceEchoChance = 0.08f;
[Min(0f)] public float ResonanceEchoCooldownSeconds = 3f;
[Range(0f, 1f)] public float ResonanceEchoDamageMultiplier = 0.5f;
[Header("Rupture Seed")]
[Range(0f, 1f)] public float RuptureSeedChance = 0.25f;
[Range(0f, 1f)] public float RuptureExplosionMaxHealthFraction = 0.1f;
[Min(0f)] public float RuptureExplosionPlayerBodyDiameters = 3f;
}
}