using UnityEngine; namespace BumpCombat.Constants { [CreateAssetMenu(menuName = "BumpCombat/Constants/Passive Relics")] public sealed class PassiveRelicConstants : ScriptableObject { [Header("Twin Horn Talisman")] [Range(0f, 1f)] public float TwinHornDoubleDamageChance = 0.15f; [Header("Resonance Core")] [Range(0f, 1f)] public float ResonanceEchoChance = 0.08f; [Min(0f)] public float ResonanceEchoCooldownSeconds = 3f; [Range(0f, 1f)] public float ResonanceEchoDamageMultiplier = 0.5f; [Header("Rupture Seed")] [Range(0f, 1f)] public float RuptureSeedChance = 0.25f; [Range(0f, 1f)] public float RuptureExplosionMaxHealthFraction = 0.1f; [Min(0f)] public float RuptureExplosionPlayerBodyDiameters = 3f; } }