55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
using BumpCombat.Core;
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using System.Reflection;
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using BumpCombat.Player;
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using BumpCombat.Progression;
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using NUnit.Framework;
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using UnityEngine;
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namespace BumpCombat.Tests
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{
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public sealed class ExperienceSystemTests
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{
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[TestCase(1, 10)]
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[TestCase(2, 15)]
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[TestCase(3, 20)]
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[TestCase(10, 55)]
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public void RequiredExperienceForLevel_UsesWorkOrderFormula(int level, int expected)
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{
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Assert.That(ExperienceSystem.RequiredExperienceForLevel(level), Is.EqualTo(expected));
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}
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[Test]
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public void AddExperience_UsesPlayerStatsExperienceGain()
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{
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GameObject owner = new("ExperienceSystem Tests");
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try
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{
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PlayerStats stats = owner.AddComponent<PlayerStats>();
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ExperienceSystem experience = owner.AddComponent<ExperienceSystem>();
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typeof(ExperienceSystem)
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.GetMethod(
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"Awake",
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BindingFlags.Instance | BindingFlags.NonPublic)
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?.Invoke(experience, null);
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stats.AddModifier(new StatModifier(
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"experience-increased",
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CharacterStat.ExperienceGain,
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ModifierOperation.Increased,
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0.1f));
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for (int i = 0; i < 10; i++)
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{
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experience.AddExperience(1);
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}
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Assert.That(experience.Level, Is.EqualTo(2));
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Assert.That(experience.CurrentExperience, Is.EqualTo(1));
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}
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finally
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{
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Object.DestroyImmediate(owner);
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}
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}
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}
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}
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