Files
tiny_tackle_heroes/Assets/_Project/Tests/EditMode/ExperienceSystemTests.cs
T

55 lines
1.7 KiB
C#

using BumpCombat.Core;
using System.Reflection;
using BumpCombat.Player;
using BumpCombat.Progression;
using NUnit.Framework;
using UnityEngine;
namespace BumpCombat.Tests
{
public sealed class ExperienceSystemTests
{
[TestCase(1, 10)]
[TestCase(2, 15)]
[TestCase(3, 20)]
[TestCase(10, 55)]
public void RequiredExperienceForLevel_UsesWorkOrderFormula(int level, int expected)
{
Assert.That(ExperienceSystem.RequiredExperienceForLevel(level), Is.EqualTo(expected));
}
[Test]
public void AddExperience_UsesPlayerStatsExperienceGain()
{
GameObject owner = new("ExperienceSystem Tests");
try
{
PlayerStats stats = owner.AddComponent<PlayerStats>();
ExperienceSystem experience = owner.AddComponent<ExperienceSystem>();
typeof(ExperienceSystem)
.GetMethod(
"Awake",
BindingFlags.Instance | BindingFlags.NonPublic)
?.Invoke(experience, null);
stats.AddModifier(new StatModifier(
"experience-increased",
CharacterStat.ExperienceGain,
ModifierOperation.Increased,
0.1f));
for (int i = 0; i < 10; i++)
{
experience.AddExperience(1);
}
Assert.That(experience.Level, Is.EqualTo(2));
Assert.That(experience.CurrentExperience, Is.EqualTo(1));
}
finally
{
Object.DestroyImmediate(owner);
}
}
}
}