2.5d test
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namespace BumpCombat.Constants
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{
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/// <summary>Sample cadence copied from the authored Swordsman animation clips.</summary>
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public static class Defense25DPlayerAnimationConstants
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{
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public const float IdleFrameSeconds = 1f / 8f;
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public const float WalkFrameSeconds = 1f / 10f;
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public const float HurtFrameSeconds = 1f / 10f;
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public const float DeathFrameSeconds = 1f / 8f;
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public const float DashFrameSeconds = 1f / 60f;
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public const float BumpFrameSeconds = 1f / 25f;
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public const float ArtifactUseFrameSeconds = 1f / 20f;
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public const float NonPlayerDeathFallbackDuration = 0.5f;
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}
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}
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