2.5d test

This commit is contained in:
2026-09-27 21:08:05 +09:00
parent 84dd12414a
commit abd2da2057
201 changed files with 24297 additions and 295 deletions
@@ -0,0 +1,49 @@
using System.Collections.Generic;
using BumpCombat.Combat;
using BumpCombat.Player;
namespace BumpCombat.Constants
{
/// <summary>Existing authored feedback timings and paths used by the 2.5D presentation.</summary>
public static class Defense25DCombatFeedbackConstants
{
public const string ChargeResourceRoot = "Artifacts/ThreeColor-v1/Charge/";
public const string ChargeAuraSuffix = "-Aura-v1";
public const string ChargeReadyAuraSuffix = "-ReadyAura-v1";
public const string ChargeFlashSuffix = "-Flash-v1";
public const string ChargeReleaseSuffix = "-Release-v1";
public const string BlockedBumpResource = "Combat/BlockedBump-Wizard-v1";
public const float PulseGatherDuration = .1f;
public const float InteractionStreakDuration = .11f;
public static IReadOnlyList<float> BumpFrames { get; } = new[]
{
CombatFeedback.GetBumpImpactFrameDuration(0),
CombatFeedback.GetBumpImpactFrameDuration(1),
CombatFeedback.GetBumpImpactFrameDuration(2),
CombatFeedback.GetBumpImpactFrameDuration(3),
};
public static IReadOnlyList<float> ArtifactFrames { get; } = new[]
{
CombatFeedback.GetArtifactImpactFrameDuration(0),
CombatFeedback.GetArtifactImpactFrameDuration(1),
CombatFeedback.GetArtifactImpactFrameDuration(2),
CombatFeedback.GetArtifactImpactFrameDuration(3),
};
public static IReadOnlyList<float> PlayerHurtFrames { get; } = new[]
{
CombatFeedback.GetPlayerHurtImpactFrameDuration(0),
CombatFeedback.GetPlayerHurtImpactFrameDuration(1),
CombatFeedback.GetPlayerHurtImpactFrameDuration(2),
};
public static IReadOnlyList<float> ChargeAuraFrames { get; } = new[]
{ .06f, .06f, .06f, .06f, .06f, .06f };
public static IReadOnlyList<float> ChargeFlashFrames { get; } = new[]
{ .03f, .04f, .04f, .03f };
public static IReadOnlyList<float> ChargeReleaseFrames { get; } = new[]
{ .03f, .04f, .04f, .04f, .04f, .05f };
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c2a7338f9d1144eb9ab4bc9b7d29c26f
@@ -0,0 +1,25 @@
using UnityEngine;
namespace BumpCombat.Constants
{
public static class Defense25DCombatPopupConstants
{
public const int MaximumConcurrentPopups = 12;
public const float LifetimeSeconds = 0.6f;
public const float RisePixelsAt1080p = 40f;
public const float ReferenceScreenHeight = 1080f;
public const float ReferenceInternalHeight = 360f;
public const float FontPixelsAt1080p = 30f;
public const float OutlinePixels = 1f;
public const float PopupWidthInternal = 100f;
public const float PopupHeightInternal = 20f;
public static readonly Color PlayerDamageColor =
new(244f / 255f, 117f / 255f, 112f / 255f, 1f);
public static readonly Color LaunchColor = new(0.95f, 0.55f, 1f);
public static readonly Color BackHitColor = new(1f, 0.75f, 0.2f);
public static readonly Color SideHitColor = new(0.65f, 1f, 0.3f);
public static readonly Color OutlineColor = new(18f / 255f, 23f / 255f, 34f / 255f,
230f / 255f);
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4bdb0ea9afc64f17a25d84d1cf8a7a31
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,80 @@
using System;
using BumpCombat.Defense;
using BumpCombat.Enemies;
using BumpCombat.Player;
using UnityEngine;
namespace BumpCombat.Constants
{
[Serializable]
public sealed class ComparisonSpriteFrames
{
public Sprite[] Idle = Array.Empty<Sprite>();
public Sprite[] Walk = Array.Empty<Sprite>();
public Sprite[] Attack = Array.Empty<Sprite>();
public Sprite[] Hurt = Array.Empty<Sprite>();
public Sprite[] Death = Array.Empty<Sprite>();
}
[CreateAssetMenu(menuName = "BumpCombat/Constants/Defense 2.5D Comparison")]
public sealed class Defense25DComparisonSettings : ScriptableObject
{
public const float SummonBodyPixelsPerUnit = 32f;
public const float SlimeBodyCoreDiameterPixels = 11f;
public const float GiantSlimeBodyCoreDiameterPixels = 22f;
public const float LavaSlimeBodyCoreDiameterPixels = 13f;
public static readonly Vector2 SlimeBodyCenterFromFootPixels = new(-1.5f, 7.5f);
public static readonly Vector2 GiantSlimeBodyCenterFromFootPixels = new(-3f, 17f);
public static readonly Vector2 LavaSlimeBodyCenterFromFootPixels = new(-2f, 8.5f);
[Header("Independent comparison layout; not final balance")]
public float GroundY;
public Vector2 MapHalfExtents = new(10.5f, 5.5f);
public Vector2 PlayerSpawn = new(-5f, -2f);
public Vector2 TowerPosition = new(1f, 1.8f);
public Vector2[] Route = { new(-9f, 0f), new(-4f, 0f), new(-2f, 2.4f), new(4f, 2.4f), new(9f, 0f) };
public Vector2[] SummonSlots = { new(-.6f, -.9f), new(.6f, -.9f) };
public DefenseTowerKind PortalImmunity = DefenseTowerKind.Direct;
public float CameraPitch = 50f;
public float CameraSize = 6.5f;
[Range(.1f, 1f)] public float SouthBoundaryRenderHeightFraction = .4f;
[Header("XZ footprints baked from existing prefab XY colliders")]
public float PlayerRadius = .275f;
public Vector2 PlayerColliderOffset = new(0f, -.075f);
public float PlayerVisualScale = 1.25f;
public float PlayerFootOffset = -7.5f / 32f * 1.25f;
public float EnemyRadius = .275f;
public Vector2 EnemyColliderOffset = new(0f, -.35f);
public float EnemyVisualScale = 1.25f;
public float EnemyFootOffset = -.4f;
public float EnemyBodyCenterCorrectionPixels = 3f;
public float SummonVisualScale = 1.1f;
public float SummonFootOffset = -9f / 32f * 1.1f;
public float ActorHeight = .85f;
public float MovementSkin = .002f;
public float ContactSensorMargin = .025f;
// Unnamed, otherwise unused layers in the baseline project; no TagManager edits.
public const int TerrainLayer = 9;
public const int ActorLayer = 10;
public const int TerrainMask = 1 << TerrainLayer;
public const int ActorMask = 1 << ActorLayer;
[Header("Existing definitions and art; originals are not edited")]
public EnemyDefinition Enemy;
public AnimationClip EnemyAttackClip;
public ActiveArtifactDefinition Cyclone;
public ComparisonSpriteFrames PlayerArt = new();
public ComparisonSpriteFrames EnemyArt = new();
public Material CutoutMaterial;
public Material TransparentMaterial;
public Material GroundMaterial;
public Material WallMaterial;
public Material PathMaterial;
public Material ShadowMaterial;
public Material BaseMaterial;
public Material BoundaryMaterial;
public Material HitBoundaryMaterial;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5366a103ee5d47b79aa3feb1b3ca3f4d
@@ -0,0 +1,15 @@
namespace BumpCombat.Constants
{
/// <summary>Sample cadence copied from the authored Swordsman animation clips.</summary>
public static class Defense25DPlayerAnimationConstants
{
public const float IdleFrameSeconds = 1f / 8f;
public const float WalkFrameSeconds = 1f / 10f;
public const float HurtFrameSeconds = 1f / 10f;
public const float DeathFrameSeconds = 1f / 8f;
public const float DashFrameSeconds = 1f / 60f;
public const float BumpFrameSeconds = 1f / 25f;
public const float ArtifactUseFrameSeconds = 1f / 20f;
public const float NonPlayerDeathFallbackDuration = 0.5f;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0ee47e8d5cf8ceb40bf54520dc0485a1
@@ -72,12 +72,26 @@ namespace BumpCombat.Constants
[Min(0.1f)] public float TowerRange = 5.5f;
[Min(0.1f)] public float DirectTowerDamage = 10f;
[Min(0.05f)] public float DirectTowerAttackInterval = 0.75f;
[Min(0f)] public float FireT4BeamSecondTierSeconds = 1f;
[Min(0f)] public float FireT4BeamMaximumTierSeconds = 2f;
[Min(0f)] public float FireT4BeamBaseDamageMultiplier = 0.4f;
[Min(1f)] public float FireT4BeamSecondTierMultiplier = 1.5f;
[Min(1f)] public float FireT4BeamMaximumMultiplier = 2f;
[Min(0f)] public float FireT4BeamResetAfterSeconds = 1f;
[Min(1f)] public float FireT4BeamSecondTierWidthMultiplier = 1.5f;
[Min(1f)] public float FireT4BeamMaximumWidthMultiplier = 2f;
[Min(0.1f)] public float SummonDamage = 6f;
[Min(0.05f)] public float SummonAttackInterval = 0.9f;
[Min(1)] public int SummonUnitCount = 2;
[Min(1f)] public float SummonUnitMaximumHealth = 30f;
[Min(0.05f)] public float SummonUnitCollisionRadius = 0.32f;
[Min(0f)] public float SummonUnitRespawnSeconds = 3f;
[Min(0.1f)] public float SummonAreaRadius = 2.25f;
[Min(0.1f)] public float SummonUnitMoveSpeed = 2.5f;
[Min(0.1f)] public float SummonAttackRange = 1.2f;
[Range(0, 5)] public int SummonBodySlamImpactFrame = 3;
[Min(0f)] public float SummonBodySlamContactMargin = 0.06f;
[Min(1f)] public float SummonBodySlamSpeedMultiplier = 2f;
[Header("Six tower family comparison values")]
[Min(0.1f)] public float LightningDamage = 6f;
[Min(0.05f)] public float LightningInterval = 1.1f;
@@ -86,6 +100,8 @@ namespace BumpCombat.Constants
[Min(0.05f)] public float ColdInterval = 1.2f;
[Min(0f)] public float ColdSlowFraction = 0.35f;
[Min(0f)] public float ColdSlowSeconds = 1.5f;
[Min(0.01f)] public float ColdProjectileBurstInterval = 0.12f;
[Min(1)] public int FreezeboltProjectileCount = 5;
[Min(0.1f)] public float SeismicDamage = 2f;
[Min(0.05f)] public float SeismicInterval = 2f;
[Min(0f)] public float SeismicStunSeconds = 0.45f;
@@ -156,4 +172,41 @@ namespace BumpCombat.Constants
: fallback;
}
}
public static class DefenseTowerHitTestLayout
{
public static readonly DefenseTowerKind[] KindsByPad =
{
DefenseTowerKind.Direct,
DefenseTowerKind.Summon,
DefenseTowerKind.Cold,
DefenseTowerKind.Lightning,
DefenseTowerKind.Empowering,
DefenseTowerKind.Seismic,
};
public static readonly Vector2[] DummyPositionsByPad =
{
new(-2.25f, 2.95f),
new(3.95f, -3.2f),
new(-4.9f, -1.4f),
new(4.9f, 1.4f),
new(1f, 2.5f),
new(0f, -1.4f),
};
public static Vector2 GetDummyPosition(DefenseTowerKind kind)
{
for (int i = 0; i < KindsByPad.Length; i++)
{
if (KindsByPad[i] == kind)
{
return DummyPositionsByPad[i];
}
}
return Vector2.zero;
}
}
}
@@ -96,11 +96,13 @@ namespace BumpCombat.Defense
["Effects/Fire/Meteor-Impact"] = new[] { 40, 50, 60, 70, 60, 60, 60, 80 },
["Sources/BlackKnight-NoSkull"] = new[] { 125, 125, 125, 125, 125, 125, 125 },
["Effects/Fire/Flamethrower"] = new[] { 80, 80, 80, 70, 65, 65, 70 },
["Effects/Fire/Eyeball Monster_Beam-Clean"] = new[] { 100, 100, 120 },
["Effects/Lightning/T1-Bolt"] = new[] { 30, 40, 30, 30, 40, 40, 40, 50 },
["Effects/Lightning/T2-Bolt"] = new[] { 30, 40, 30, 30, 40, 40, 40, 50 },
["Effects/Lightning/T3-Bolt"] = new[] { 30, 40, 30, 30, 40, 40, 40, 50 },
["Effects/Lightning/Arc"] = new[] { 30, 40, 30, 30, 40, 40, 40, 50 },
["Effects/Lightning/ImpactWave"] = new[] { 40, 40, 50, 50, 60, 60 },
["Effects/Ice/Blizzard-Wave-v1"] = new[] { 40, 40, 50, 50, 60, 60 },
["Effects/Lightning/LightningStorm"] = new[] { 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 },
["Effects/Ice/T1-Volley"] = new[] { 125 },
["Effects/Ice/T2-Volley"] = new[] { 125 },
@@ -167,6 +169,58 @@ namespace BumpCombat.Constants
/// <summary>Offline pixel measurements for non-readable defense art and original shadows.</summary>
public static class DefenseTowerArtBounds
{
public const float TowerBillboardScale = 0.72f * 2.1f;
public static readonly Vector2 LightningStormGroundCenterPixels = new(61f, 34f);
public const float LightningStormGroundRadiusPixels = 55.362442f;
public const float SeismicGroundMarkerWidthPixels = 18f;
public const int FireBeamStartX = 1;
public const int FireBeamEndX = 99;
public const float FireBeamCenterY = 49.5f;
public const float FireBeamIgnitionSeconds = 0.1f;
public const float FireBeamExtinguishSeconds = 0.12f;
public const float FireT4BeamBaseWidthMultiplier = 1f;
public static Vector2 StaffTipPixels(bool attack, int frame)
{
frame = Mathf.Clamp(frame, 0, 5);
if (attack)
{
return frame switch
{
0 => new Vector2(56.5f, 44.5f),
1 => new Vector2(57.5f, 43.5f),
_ => new Vector2(58.5f, 42.5f),
};
}
return frame < 2
? new Vector2(56.5f, 44.5f)
: new Vector2(56.5f, 43.5f);
}
public const int TowerHitSortingOffset = 102;
public const int BlizzardShardCount = 8;
public const float BlizzardLaunchIntervalSeconds = 0.04f;
public const float BlizzardLandingSeconds = 0.24f;
public const float BlizzardLastLandingSeconds = BlizzardLandingSeconds
+ (BlizzardShardCount - 1) * BlizzardLaunchIntervalSeconds;
public const float BlizzardLandingRadiusFraction = 0.65f;
public const float BlizzardRangeAlpha = 0.15f;
public const float BlizzardImpactRadiusAlpha = 0.18f;
public const float BlizzardShardScale = 0.52f;
public const float BlizzardTrailScale = 0.3f;
public const float BlizzardTrailAlpha = 0.32f;
public const float BlizzardTrailOffset = 0.12f;
public const float BlizzardImpactScale = 0.16f;
public const float BlizzardWaveScale = 0.7f;
// Maximum visible half-extents measured from Blizzard-Wave-v1's alpha frames.
public const float BlizzardWaveHalfWidthPixels = 22.5f;
public const float BlizzardWaveHalfHeightPixels = 11f;
public const float BlizzardWavePixelsPerUnit = 32f;
public const float BlizzardWaveRadiusX = BlizzardWaveHalfWidthPixels
/ BlizzardWavePixelsPerUnit * BlizzardWaveScale;
public const float BlizzardWaveRadiusY = BlizzardWaveHalfHeightPixels
/ BlizzardWavePixelsPerUnit * BlizzardWaveScale;
public const float BlizzardDropHeight = 1.2f;
public const float BlizzardDropHeightStep = 0.22f;
private static readonly Vector2Int[] LightningBeamBounds =
{
new(8, 56), new(8, 89), new(8, 89), new(8, 89),
@@ -181,6 +235,14 @@ namespace BumpCombat.Constants
public static Vector2Int LightningBeamXBounds(int frame) =>
LightningBeamBounds[Mathf.Clamp(frame, 0, LightningBeamBounds.Length - 1)];
public static Vector2 BlizzardLandingOffset(int index, float radius)
{
float fraction = BlizzardLandingRadiusFraction
* Mathf.Sqrt((index + 0.5f) / BlizzardShardCount);
float angle = index * 2.39996323f;
return radius * fraction * new Vector2(Mathf.Cos(angle), Mathf.Sin(angle));
}
public static Vector2 ImpactWaveCenterPixels(int frame, Sprite sprite)
{
return frame >= ImpactWaveCenters.Length