convert game playing..

This commit is contained in:
2026-09-23 12:53:52 +09:00
parent 37c7942b71
commit 5d11288a6f
136 changed files with 15856 additions and 299 deletions
@@ -0,0 +1,21 @@
using UnityEngine;
namespace BumpCombat.Constants
{
[CreateAssetMenu(menuName = "BumpCombat/Constants/Passive Relics")]
public sealed class PassiveRelicConstants : ScriptableObject
{
[Header("Twin Horn Talisman")]
[Range(0f, 1f)] public float TwinHornDoubleDamageChance = 0.15f;
[Header("Resonance Core")]
[Range(0f, 1f)] public float ResonanceEchoChance = 0.08f;
[Min(0f)] public float ResonanceEchoCooldownSeconds = 3f;
[Range(0f, 1f)] public float ResonanceEchoDamageMultiplier = 0.5f;
[Header("Rupture Seed")]
[Range(0f, 1f)] public float RuptureSeedChance = 0.25f;
[Range(0f, 1f)] public float RuptureExplosionMaxHealthFraction = 0.1f;
[Min(0f)] public float RuptureExplosionPlayerBodyDiameters = 3f;
}
}