convert game playing..
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using UnityEngine;
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namespace BumpCombat.Constants
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{
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[CreateAssetMenu(menuName = "BumpCombat/Constants/Passive Relics")]
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public sealed class PassiveRelicConstants : ScriptableObject
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{
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[Header("Twin Horn Talisman")]
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[Range(0f, 1f)] public float TwinHornDoubleDamageChance = 0.15f;
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[Header("Resonance Core")]
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[Range(0f, 1f)] public float ResonanceEchoChance = 0.08f;
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[Min(0f)] public float ResonanceEchoCooldownSeconds = 3f;
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[Range(0f, 1f)] public float ResonanceEchoDamageMultiplier = 0.5f;
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[Header("Rupture Seed")]
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[Range(0f, 1f)] public float RuptureSeedChance = 0.25f;
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[Range(0f, 1f)] public float RuptureExplosionMaxHealthFraction = 0.1f;
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[Min(0f)] public float RuptureExplosionPlayerBodyDiameters = 3f;
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}
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}
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