Initial commit: Tiny Tackle Heroes Unity project
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using BumpCombat.Combat;
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using BumpCombat.Enemies;
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using BumpCombat.Player;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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namespace BumpCombat.Tests
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{
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public sealed class CombatFeedbackV2EditModeTests
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{
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[Test]
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public void CycloneDefinition_PreservesNormalAndChargedRuntimeTickInputs()
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{
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ActiveArtifactDefinition definition = AssetDatabase.LoadAssetAtPath<
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ActiveArtifactDefinition>(
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"Assets/_Project/Constants/Artifacts/CycloneArtifact.asset");
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Assert.That(definition, Is.Not.Null);
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Assert.That(definition.Effect, Is.EqualTo(ActiveArtifactEffect.Cyclone));
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Assert.That(definition.NormalDamage, Is.EqualTo(6f));
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Assert.That(definition.ChargedDamage, Is.EqualTo(8f));
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Assert.That(definition.NormalDuration, Is.EqualTo(0.36f).Within(0.0001f));
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Assert.That(definition.ChargedDuration, Is.EqualTo(0.65f).Within(0.0001f));
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Assert.That(definition.HitInterval, Is.EqualTo(0.14f).Within(0.0001f));
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Assert.That(definition.NormalRange, Is.EqualTo(0.85f).Within(0.0001f));
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Assert.That(definition.ChargedRange, Is.EqualTo(1.25f).Within(0.0001f));
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}
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[Test]
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public void NecroGolemPrefab_UsesTheLargePhysicalBodyContract()
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{
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GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(
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"Assets/_Project/Prefabs/Enemies/NecroGolem.prefab");
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Assert.That(prefab, Is.Not.Null);
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Assert.That(prefab.transform.localScale.x, Is.EqualTo(1.25f));
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Assert.That(prefab.transform.localScale.y, Is.EqualTo(1.25f));
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CircleCollider2D body = prefab.GetComponent<CircleCollider2D>();
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Assert.That(body, Is.Not.Null);
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Assert.That(body.radius, Is.EqualTo(0.45f).Within(0.0001f));
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Assert.That(body.offset.y, Is.EqualTo(-0.28f).Within(0.0001f));
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}
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}
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}
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