Initial commit: Tiny Tackle Heroes Unity project
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0fa9e8fcdcfe4d94b961e82b71d876ae
|
||||
@@ -0,0 +1,355 @@
|
||||
using BumpCombat.Core;
|
||||
using System.Reflection;
|
||||
using BumpCombat.Combat;
|
||||
using BumpCombat.Enemies;
|
||||
using BumpCombat.Player;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BumpCombat.Tests
|
||||
{
|
||||
public sealed class ArtifactBalanceStatusRegressionTests
|
||||
{
|
||||
private static readonly BindingFlags NonPublicInstance =
|
||||
BindingFlags.Instance | BindingFlags.NonPublic;
|
||||
|
||||
private GameObject owner;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
owner = new GameObject("Artifact Balance Status Tests");
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
Object.DestroyImmediate(owner);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Ignite_UsesHalfSecondFirstTickAndIncludesThreeSecondBoundary()
|
||||
{
|
||||
EnemyController enemy = CreateEnemy("Ignite Boundary Target");
|
||||
SetAutoProperty(enemy, "CurrentHealth", 100f);
|
||||
|
||||
Assert.That(enemy.ApplyIgnite(3f, 0.5f, 3f), Is.True);
|
||||
MethodInfo updateTimedEffects = GetUpdateTimedEffects();
|
||||
|
||||
for (int tick = 1; tick <= 6; tick++)
|
||||
{
|
||||
updateTimedEffects.Invoke(enemy, new object[] { 0.5f });
|
||||
|
||||
Assert.That(
|
||||
enemy.CurrentHealth,
|
||||
Is.EqualTo(100f - tick * 3f).Within(0.001f),
|
||||
$"Expected ignite tick {tick} at the {tick * 0.5f:0.0}s boundary.");
|
||||
}
|
||||
|
||||
Assert.That(enemy.IsIgnited, Is.False);
|
||||
Assert.That(enemy.IgniteRemaining, Is.Zero);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Ignite_ReapplicationKeepsStrongValueAndDoesNotDelayNextTick()
|
||||
{
|
||||
EnemyController enemy = CreateEnemy("Ignite Reapply Target");
|
||||
SetAutoProperty(enemy, "CurrentHealth", 100f);
|
||||
MethodInfo updateTimedEffects = GetUpdateTimedEffects();
|
||||
|
||||
Assert.That(enemy.ApplyIgnite(3f, 0.5f, 5f), Is.True);
|
||||
updateTimedEffects.Invoke(enemy, new object[] { 0.5f });
|
||||
Assert.That(enemy.CurrentHealth, Is.EqualTo(95f).Within(0.001f));
|
||||
|
||||
Assert.That(enemy.ApplyIgnite(1f, 0.5f, 2f), Is.True);
|
||||
Assert.That(enemy.IgniteRemaining, Is.EqualTo(2.5f).Within(0.001f));
|
||||
|
||||
updateTimedEffects.Invoke(enemy, new object[] { 0.5f });
|
||||
Assert.That(
|
||||
enemy.CurrentHealth,
|
||||
Is.EqualTo(90f).Within(0.001f),
|
||||
"Reapplying ignite must not move the next scheduled tick.");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Ignite_ShockAmplificationFloorsTheFinalTickDamage()
|
||||
{
|
||||
EnemyController enemy = CreateEnemy("Shocked Ignite Target");
|
||||
SetAutoProperty(enemy, "CurrentHealth", 100f);
|
||||
|
||||
Assert.That(enemy.ApplyShock(1f, 0.2f), Is.True);
|
||||
Assert.That(enemy.ApplyIgnite(0.5f, 0.5f, 11f), Is.True);
|
||||
GetUpdateTimedEffects().Invoke(enemy, new object[] { 0.5f });
|
||||
|
||||
Assert.That(
|
||||
enemy.CurrentHealth,
|
||||
Is.EqualTo(87f),
|
||||
"An 11-damage tick amplified by shock is floored from 13.2 to 13 at application.");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void DamageTakenEffects_StackByMultiplicationAndOnlyNormalBumpsUseVulnerability()
|
||||
{
|
||||
EnemyController enemy = CreateEnemy("Damage Taken Effects Target");
|
||||
|
||||
Assert.That(enemy.ApplyShock(4f, 0.2f), Is.True);
|
||||
Assert.That(enemy.ApplyBumpVulnerability(3f, 0.25f), Is.True);
|
||||
SetAutoProperty(enemy, "CurrentHealth", 100f);
|
||||
Assert.That(
|
||||
enemy.TryTakeDamage(10f, Vector2.zero, 0f, false, false),
|
||||
Is.True);
|
||||
Assert.That(enemy.CurrentHealth, Is.EqualTo(88f).Within(0.001f));
|
||||
|
||||
SetAutoProperty(enemy, "CurrentHealth", 100f);
|
||||
Assert.That(
|
||||
enemy.TryTakeDamage(10f, Vector2.zero, 0f, false, true),
|
||||
Is.True);
|
||||
Assert.That(enemy.CurrentHealth, Is.EqualTo(85f).Within(0.001f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void DamageTakenEffects_FloorAfterShockAndVulnerability()
|
||||
{
|
||||
EnemyController enemy = CreateEnemy("Truncated Status Target");
|
||||
Assert.That(enemy.ApplyShock(4f, 0.2f), Is.True);
|
||||
Assert.That(enemy.ApplyBumpVulnerability(3f, 0.25f), Is.True);
|
||||
SetAutoProperty(enemy, "CurrentHealth", 100f);
|
||||
|
||||
Assert.That(
|
||||
enemy.TryTakeDamage(13f, Vector2.zero, 0f, false, true),
|
||||
Is.True);
|
||||
|
||||
Assert.That(
|
||||
enemy.LastReportedDamage,
|
||||
Is.EqualTo(19f),
|
||||
"13 × 1.2 × 1.25 = 19.5, with a single final floor to 19.");
|
||||
Assert.That(enemy.CurrentHealth, Is.EqualTo(81f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ChainLightningDirectHit_UsesZeroAndOneShockProbabilityPaths()
|
||||
{
|
||||
GameObject playerObject = new("Chain Lightning Direct Hit Source");
|
||||
playerObject.transform.SetParent(owner.transform);
|
||||
playerObject.AddComponent<PlayerStats>();
|
||||
playerObject.AddComponent<Rigidbody2D>();
|
||||
ActiveArtifactController artifacts =
|
||||
playerObject.AddComponent<ActiveArtifactController>();
|
||||
typeof(ActiveArtifactController)
|
||||
.GetMethod("Awake", NonPublicInstance)
|
||||
?.Invoke(artifacts, null);
|
||||
MethodInfo applyArtifactHit = typeof(ActiveArtifactController).GetMethod(
|
||||
"ApplyArtifactHit",
|
||||
NonPublicInstance);
|
||||
Assert.That(applyArtifactHit, Is.Not.Null);
|
||||
|
||||
ActiveArtifactDefinition noShock = CreateChainDefinition(
|
||||
"chain-no-shock",
|
||||
0f);
|
||||
EnemyController noShockTarget = CreateEnemy("No Shock Target");
|
||||
SetAutoProperty(noShockTarget, "CurrentHealth", 100f);
|
||||
Assert.That(
|
||||
applyArtifactHit.Invoke(
|
||||
artifacts,
|
||||
new object[]
|
||||
{
|
||||
noShockTarget,
|
||||
noShock,
|
||||
1f,
|
||||
Vector2.right,
|
||||
0f,
|
||||
false,
|
||||
false,
|
||||
0f,
|
||||
1,
|
||||
}),
|
||||
Is.True);
|
||||
Assert.That(noShockTarget.IsShocked, Is.False);
|
||||
|
||||
ActiveArtifactDefinition guaranteedShock = CreateChainDefinition(
|
||||
"chain-guaranteed-shock",
|
||||
1f);
|
||||
EnemyController guaranteedTarget = CreateEnemy("Guaranteed Shock Target");
|
||||
SetAutoProperty(guaranteedTarget, "CurrentHealth", 100f);
|
||||
Assert.That(
|
||||
applyArtifactHit.Invoke(
|
||||
artifacts,
|
||||
new object[]
|
||||
{
|
||||
guaranteedTarget,
|
||||
guaranteedShock,
|
||||
11f,
|
||||
Vector2.right,
|
||||
0f,
|
||||
false,
|
||||
false,
|
||||
0f,
|
||||
2,
|
||||
}),
|
||||
Is.True);
|
||||
Assert.That(guaranteedTarget.IsShocked, Is.True);
|
||||
Assert.That(guaranteedTarget.CurrentHealth, Is.EqualTo(89f).Within(0.001f));
|
||||
Assert.That(
|
||||
applyArtifactHit.Invoke(
|
||||
artifacts,
|
||||
new object[]
|
||||
{
|
||||
guaranteedTarget,
|
||||
guaranteedShock,
|
||||
11f,
|
||||
Vector2.right,
|
||||
0f,
|
||||
false,
|
||||
false,
|
||||
0f,
|
||||
3,
|
||||
}),
|
||||
Is.True);
|
||||
Assert.That(
|
||||
guaranteedTarget.CurrentHealth,
|
||||
Is.EqualTo(76f).Within(0.001f),
|
||||
"A shock applied by a direct hit amplifies the next hit from 11 to 13 damage.");
|
||||
|
||||
Object.DestroyImmediate(noShock);
|
||||
Object.DestroyImmediate(guaranteedShock);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TimedStatusReapplication_KeepsStrongestValuesAndCoexistsWithoutDuplicates()
|
||||
{
|
||||
EnemyController enemy = CreateEnemy("Status Reapplication Target");
|
||||
|
||||
Assert.That(enemy.ApplyShock(4f, 0.3f), Is.True);
|
||||
Assert.That(enemy.ApplyShock(1f, 0.1f), Is.True);
|
||||
Assert.That(enemy.ShockRemaining, Is.EqualTo(4f).Within(0.001f));
|
||||
Assert.That(enemy.ShockIncrease, Is.EqualTo(0.3f).Within(0.001f));
|
||||
|
||||
Assert.That(enemy.ApplyBumpVulnerability(3f, 0.4f), Is.True);
|
||||
Assert.That(enemy.ApplyBumpVulnerability(1f, 0.25f), Is.True);
|
||||
Assert.That(
|
||||
enemy.BumpVulnerabilityRemaining,
|
||||
Is.EqualTo(3f).Within(0.001f));
|
||||
Assert.That(
|
||||
enemy.BumpVulnerabilityIncrease,
|
||||
Is.EqualTo(0.4f).Within(0.001f));
|
||||
|
||||
Assert.That(enemy.IsShocked, Is.True);
|
||||
Assert.That(enemy.IsBumpVulnerable, Is.True);
|
||||
SetAutoProperty(enemy, "CurrentHealth", 100f);
|
||||
Assert.That(
|
||||
enemy.TryTakeDamage(10f, Vector2.zero, 0f, false, true),
|
||||
Is.True);
|
||||
Assert.That(enemy.LastReportedDamage, Is.EqualTo(18f));
|
||||
Assert.That(enemy.CurrentHealth, Is.EqualTo(82f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Ignite_UsesFractionalDamageSnapshotAndFloorsAfterShockAtTick()
|
||||
{
|
||||
EnemyController enemy = CreateEnemy("Fractional Ignite Snapshot Target");
|
||||
SetAutoProperty(enemy, "CurrentHealth", 100f);
|
||||
GameObject playerObject = new("Fractional Ignite Snapshot Source");
|
||||
playerObject.transform.SetParent(owner.transform);
|
||||
PlayerStats stats = playerObject.AddComponent<PlayerStats>();
|
||||
stats.AddModifier(new StatModifier(
|
||||
"collision-increased",
|
||||
CharacterStat.CollisionDamage,
|
||||
ModifierOperation.Increased,
|
||||
0.5f));
|
||||
float snapshotDamage = stats.CalculateDamage(3f, DamageTag.Collision);
|
||||
Assert.That(snapshotDamage, Is.EqualTo(4.5f).Within(0.001f));
|
||||
|
||||
Assert.That(enemy.ApplyShock(2f, 0.2f), Is.True);
|
||||
Assert.That(enemy.ApplyIgnite(0.5f, 0.5f, snapshotDamage), Is.True);
|
||||
GetUpdateTimedEffects().Invoke(enemy, new object[] { 0.5f });
|
||||
|
||||
Assert.That(enemy.LastReportedDamage, Is.EqualTo(5f));
|
||||
Assert.That(enemy.CurrentHealth, Is.EqualTo(95f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Ignite_ConsumesZeroDamageTickWithoutReplayingItAfterShock()
|
||||
{
|
||||
EnemyController enemy = CreateEnemy("Zero Ignite Tick Target");
|
||||
SetAutoProperty(enemy, "CurrentHealth", 100f);
|
||||
MethodInfo updateTimedEffects = GetUpdateTimedEffects();
|
||||
Assert.That(enemy.ApplyIgnite(2f, 1f, 0.9f), Is.True);
|
||||
|
||||
updateTimedEffects.Invoke(enemy, new object[] { 1f });
|
||||
Assert.That(enemy.CurrentHealth, Is.EqualTo(100f));
|
||||
|
||||
Assert.That(enemy.ApplyShock(2f, 1f), Is.True);
|
||||
updateTimedEffects.Invoke(enemy, new object[] { 0.5f });
|
||||
Assert.That(enemy.CurrentHealth, Is.EqualTo(100f), "The first zero-damage tick must not be replayed.");
|
||||
|
||||
updateTimedEffects.Invoke(enemy, new object[] { 0.5f });
|
||||
Assert.That(enemy.CurrentHealth, Is.EqualTo(99f), "Only the next scheduled tick is amplified and applied.");
|
||||
}
|
||||
|
||||
private EnemyController CreateEnemy(string name)
|
||||
{
|
||||
GameObject enemyObject = new(name);
|
||||
enemyObject.transform.SetParent(owner.transform);
|
||||
enemyObject.AddComponent<Rigidbody2D>();
|
||||
enemyObject.AddComponent<CircleCollider2D>();
|
||||
enemyObject.AddComponent<SpriteRenderer>();
|
||||
EnemyController enemy = enemyObject.AddComponent<EnemyController>();
|
||||
EnemyAttack enemyAttack = enemyObject.GetComponent<EnemyAttack>();
|
||||
typeof(EnemyAttack)
|
||||
.GetMethod("Awake", NonPublicInstance)
|
||||
?.Invoke(enemyAttack, null);
|
||||
typeof(EnemyController)
|
||||
.GetMethod("Awake", NonPublicInstance)
|
||||
?.Invoke(enemy, null);
|
||||
return enemy;
|
||||
}
|
||||
|
||||
private static MethodInfo GetUpdateTimedEffects()
|
||||
{
|
||||
return typeof(EnemyController).GetMethod(
|
||||
"UpdateTimedEffects",
|
||||
NonPublicInstance);
|
||||
}
|
||||
|
||||
private static ActiveArtifactDefinition CreateChainDefinition(
|
||||
string id,
|
||||
float shockChance)
|
||||
{
|
||||
ActiveArtifactDefinition definition =
|
||||
ScriptableObject.CreateInstance<ActiveArtifactDefinition>();
|
||||
definition.Configure(
|
||||
id,
|
||||
id,
|
||||
"AR",
|
||||
ActiveArtifactEffect.ChainLightning,
|
||||
DamageTag.Collision,
|
||||
Color.white,
|
||||
Color.white,
|
||||
30f,
|
||||
30f,
|
||||
0.8f,
|
||||
1f,
|
||||
1f,
|
||||
2f,
|
||||
2f,
|
||||
0f,
|
||||
0f,
|
||||
normalElectrocuteChance: shockChance,
|
||||
normalElectrocuteIncrease: 0.2f,
|
||||
normalElectrocuteDuration: 3f);
|
||||
return definition;
|
||||
}
|
||||
|
||||
private static void SetAutoProperty(
|
||||
object target,
|
||||
string propertyName,
|
||||
object value)
|
||||
{
|
||||
target.GetType()
|
||||
.GetField(
|
||||
$"<{propertyName}>k__BackingField",
|
||||
NonPublicInstance)
|
||||
?.SetValue(target, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8e6c3a9bf54a4f3ca1d27b90e5f6c812
|
||||
@@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using BumpCombat.Combat;
|
||||
using BumpCombat.Player;
|
||||
using NUnit.Framework;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BumpCombat.Tests
|
||||
{
|
||||
public sealed class ArtifactChargeVisualTests
|
||||
{
|
||||
private static readonly ActiveArtifactEffect[] Effects =
|
||||
{
|
||||
ActiveArtifactEffect.Dash,
|
||||
ActiveArtifactEffect.Pulse,
|
||||
ActiveArtifactEffect.Phoenix,
|
||||
ActiveArtifactEffect.Cyclone,
|
||||
ActiveArtifactEffect.ThunderCrash,
|
||||
ActiveArtifactEffect.ChainLightning,
|
||||
};
|
||||
|
||||
[Test]
|
||||
public void ChargeResources_UseSix64PixelCellsAndPointImport()
|
||||
{
|
||||
foreach (ActiveArtifactEffect effect in Effects)
|
||||
{
|
||||
foreach (string phase in new[]
|
||||
{
|
||||
"Aura",
|
||||
"ReadyAura",
|
||||
"Flash",
|
||||
"Release",
|
||||
})
|
||||
{
|
||||
string path =
|
||||
$"Assets/_Project/Resources/Artifacts/Charge/"
|
||||
+ $"{effect}-{phase}-v1.png";
|
||||
Texture2D texture = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
|
||||
Assert.That(texture, Is.Not.Null, path);
|
||||
Assert.That(
|
||||
texture.width,
|
||||
Is.EqualTo(phase == "Flash" ? 256 : 384),
|
||||
path);
|
||||
Assert.That(texture.height, Is.EqualTo(64), path);
|
||||
Assert.That(texture.filterMode, Is.EqualTo(FilterMode.Point), path);
|
||||
Assert.That(texture.mipmapCount, Is.EqualTo(1), path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ControllerAwake_AutoAddsChargeVisualComponent()
|
||||
{
|
||||
GameObject owner = new("Artifact Charge Visual Harness");
|
||||
try
|
||||
{
|
||||
owner.AddComponent<PlayerStats>();
|
||||
owner.AddComponent<Rigidbody2D>();
|
||||
ActiveArtifactController controller =
|
||||
owner.AddComponent<ActiveArtifactController>();
|
||||
typeof(ActiveArtifactController)
|
||||
.GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic)
|
||||
?.Invoke(controller, null);
|
||||
|
||||
Assert.That(
|
||||
owner.GetComponent<ArtifactChargeVisual>(),
|
||||
Is.Not.Null);
|
||||
Assert.That(controller, Is.Not.Null);
|
||||
}
|
||||
finally
|
||||
{
|
||||
UnityEngine.Object.DestroyImmediate(owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f7a11df6edc46a49ddf5677cc3de3b1
|
||||
@@ -0,0 +1,468 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using BumpCombat.Combat;
|
||||
using BumpCombat.Core;
|
||||
using BumpCombat.Enemies;
|
||||
using BumpCombat.Player;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BumpCombat.Tests
|
||||
{
|
||||
public sealed class ArtifactColorShieldEditModeRegressionTests
|
||||
{
|
||||
private static readonly BindingFlags NonPublicInstance =
|
||||
BindingFlags.Instance | BindingFlags.NonPublic;
|
||||
|
||||
private readonly List<Object> createdObjects = new();
|
||||
private GameObject owner;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
owner = new GameObject("Artifact Color Shield Tests");
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
if (owner != null)
|
||||
{
|
||||
Object.DestroyImmediate(owner);
|
||||
}
|
||||
|
||||
for (int i = createdObjects.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (createdObjects[i] != null)
|
||||
{
|
||||
Object.DestroyImmediate(createdObjects[i]);
|
||||
}
|
||||
}
|
||||
|
||||
createdObjects.Clear();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ArtifactKindsMapToTheThreeShieldColors()
|
||||
{
|
||||
Assert.That(
|
||||
ActiveArtifactDefinition.GetArtifactColor(
|
||||
ActiveArtifactEffect.Dash),
|
||||
Is.EqualTo(ArtifactColor.Green));
|
||||
Assert.That(
|
||||
ActiveArtifactDefinition.GetArtifactColor(
|
||||
ActiveArtifactEffect.Cyclone),
|
||||
Is.EqualTo(ArtifactColor.Green));
|
||||
Assert.That(
|
||||
ActiveArtifactDefinition.GetArtifactColor(
|
||||
ActiveArtifactEffect.Pulse),
|
||||
Is.EqualTo(ArtifactColor.Red));
|
||||
Assert.That(
|
||||
ActiveArtifactDefinition.GetArtifactColor(
|
||||
ActiveArtifactEffect.Phoenix),
|
||||
Is.EqualTo(ArtifactColor.Red));
|
||||
Assert.That(
|
||||
ActiveArtifactDefinition.GetArtifactColor(
|
||||
ActiveArtifactEffect.ThunderCrash),
|
||||
Is.EqualTo(ArtifactColor.Blue));
|
||||
Assert.That(
|
||||
ActiveArtifactDefinition.GetArtifactColor(
|
||||
ActiveArtifactEffect.ChainLightning),
|
||||
Is.EqualTo(ArtifactColor.Blue));
|
||||
|
||||
Assert.That(
|
||||
ActiveArtifactDefinition.GetArtifactPaletteColor(ArtifactColor.Green),
|
||||
Is.EqualTo(new Color32(103, 231, 178, 255)));
|
||||
Assert.That(
|
||||
ActiveArtifactDefinition.GetArtifactPaletteColor(ArtifactColor.Red),
|
||||
Is.EqualTo(new Color32(255, 100, 100, 255)));
|
||||
Assert.That(
|
||||
ActiveArtifactDefinition.GetArtifactPaletteColor(ArtifactColor.Blue),
|
||||
Is.EqualTo(new Color32(104, 179, 255, 255)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void EliteShieldWithoutOwnedArtifactsFallsBackToGreen()
|
||||
{
|
||||
CreateArtifactOwner();
|
||||
EnemyController enemy = CreateConfiguredEventEnemy(
|
||||
"Green Elite Shield",
|
||||
EnemyKind.ArmoredSkeleton);
|
||||
|
||||
Assert.That(enemy.ShieldColor, Is.EqualTo(ArtifactColor.Green));
|
||||
Assert.That(enemy.ShieldHitRequirement, Is.EqualTo(1));
|
||||
Assert.That(enemy.ShieldHitsRemaining, Is.EqualTo(1));
|
||||
Assert.That(
|
||||
enemy.RegisterArtifactContact(ArtifactColor.Red, 1),
|
||||
Is.EqualTo(EnemyArtifactContactResult.Shielded));
|
||||
Assert.That(enemy.GroggyQualifyingContactCount, Is.Zero);
|
||||
Assert.That(enemy.ShieldHitsRemaining, Is.EqualTo(1));
|
||||
|
||||
Assert.That(
|
||||
enemy.RegisterArtifactContact(ArtifactColor.Green, 2),
|
||||
Is.EqualTo(EnemyArtifactContactResult.Shielded));
|
||||
Assert.That(enemy.IsGroggy, Is.True);
|
||||
Assert.That(enemy.ShieldHitsRemaining, Is.Zero);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void EliteShieldStartsWithTheOnlyOwnedRedColor()
|
||||
{
|
||||
CreateArtifactOwner(ActiveArtifactEffect.Pulse);
|
||||
EnemyController enemy = CreateConfiguredEventEnemy(
|
||||
"Red Elite Shield",
|
||||
EnemyKind.ArmoredSkeleton);
|
||||
|
||||
Assert.That(enemy.ShieldColor, Is.EqualTo(ArtifactColor.Red));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void EliteShieldStartsWithTheOnlyOwnedBlueColor()
|
||||
{
|
||||
CreateArtifactOwner(ActiveArtifactEffect.ThunderCrash);
|
||||
EnemyController enemy = CreateConfiguredEventEnemy(
|
||||
"Blue Elite Shield",
|
||||
EnemyKind.ArmoredSkeleton);
|
||||
|
||||
Assert.That(enemy.ShieldColor, Is.EqualTo(ArtifactColor.Blue));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void EliteShieldInitialColorIsRestrictedToDistinctOwnedColors()
|
||||
{
|
||||
CreateArtifactOwner(
|
||||
ActiveArtifactEffect.Cyclone,
|
||||
ActiveArtifactEffect.Pulse);
|
||||
EnemyController enemy = CreateConfiguredEventEnemy(
|
||||
"Green Red Elite Shield",
|
||||
EnemyKind.ArmoredSkeleton);
|
||||
|
||||
Assert.That(
|
||||
enemy.ShieldColor,
|
||||
Is.EqualTo(ArtifactColor.Green)
|
||||
.Or.EqualTo(ArtifactColor.Red));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void DuplicateOwnedColorsDoNotChangeTheInitialColorChoice()
|
||||
{
|
||||
ActiveArtifactController artifacts = CreateArtifactOwner();
|
||||
ActiveArtifactDefinition green = CreateArtifact(
|
||||
ActiveArtifactEffect.Cyclone);
|
||||
ActiveArtifactDefinition red = CreateArtifact(
|
||||
ActiveArtifactEffect.Pulse);
|
||||
SetOwnedArtifacts(artifacts, green, red, green);
|
||||
|
||||
UnityEngine.Random.State previousState = UnityEngine.Random.state;
|
||||
try
|
||||
{
|
||||
UnityEngine.Random.InitState(7319);
|
||||
EnemyController withDuplicate = CreateConfiguredEventEnemy(
|
||||
"Duplicate Green Red Shield",
|
||||
EnemyKind.ArmoredSkeleton);
|
||||
ArtifactColor duplicateChoice = withDuplicate.ShieldColor;
|
||||
|
||||
SetOwnedArtifacts(artifacts, green, red);
|
||||
UnityEngine.Random.InitState(7319);
|
||||
EnemyController withoutDuplicate = CreateConfiguredEventEnemy(
|
||||
"Distinct Green Red Shield",
|
||||
EnemyKind.ArmoredSkeleton);
|
||||
|
||||
Assert.That(
|
||||
withoutDuplicate.ShieldColor,
|
||||
Is.EqualTo(duplicateChoice));
|
||||
}
|
||||
finally
|
||||
{
|
||||
UnityEngine.Random.state = previousState;
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void InitialShieldColorRemainsStableWhenEventEnemyIsReenabled()
|
||||
{
|
||||
CreateArtifactOwner(
|
||||
ActiveArtifactEffect.Pulse,
|
||||
ActiveArtifactEffect.ThunderCrash);
|
||||
EnemyController enemy = CreateConfiguredEventEnemy(
|
||||
"Stable Event Shield",
|
||||
EnemyKind.ArmoredSkeleton);
|
||||
ArtifactColor initialColor = enemy.ShieldColor;
|
||||
|
||||
enemy.gameObject.SetActive(false);
|
||||
enemy.gameObject.SetActive(true);
|
||||
|
||||
Assert.That(enemy.ShieldColor, Is.EqualTo(initialColor));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void LaterShieldCyclesAdvanceFromTheSampledInitialColor()
|
||||
{
|
||||
CreateArtifactOwner(ActiveArtifactEffect.Pulse);
|
||||
EnemyController enemy = CreateConfiguredEventEnemy(
|
||||
"Red Cycle Shield",
|
||||
EnemyKind.ArmoredSkeleton);
|
||||
|
||||
Assert.That(enemy.ShieldColor, Is.EqualTo(ArtifactColor.Red));
|
||||
OpenEliteGroggy(enemy, ArtifactColor.Red, 33);
|
||||
enemy.EndGroggyForProtection();
|
||||
|
||||
Assert.That(enemy.ShieldColor, Is.EqualTo(ArtifactColor.Blue));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void MidBossAndFinalBossUseTwoAndFourHitsOfCurrentColor()
|
||||
{
|
||||
EnemyController midBoss = CreateEnemy(
|
||||
"Red Mid Boss Shield",
|
||||
EnemyKind.NecroGolem);
|
||||
SetPrivateField(midBoss, "shieldColor", ArtifactColor.Red);
|
||||
|
||||
Assert.That(midBoss.ShieldHitRequirement, Is.EqualTo(2));
|
||||
Assert.That(
|
||||
midBoss.RegisterArtifactContact(ArtifactColor.Green, 10),
|
||||
Is.EqualTo(EnemyArtifactContactResult.Shielded));
|
||||
Assert.That(midBoss.GroggyQualifyingContactCount, Is.Zero);
|
||||
Assert.That(
|
||||
midBoss.RegisterArtifactContact(ArtifactColor.Red, 11),
|
||||
Is.EqualTo(EnemyArtifactContactResult.Shielded));
|
||||
Assert.That(
|
||||
midBoss.RegisterArtifactContact(ArtifactColor.Red, 12),
|
||||
Is.EqualTo(EnemyArtifactContactResult.Shielded));
|
||||
Assert.That(midBoss.IsGroggy, Is.True);
|
||||
|
||||
EnemyController finalBoss = CreateEnemy(
|
||||
"Blue Final Boss Shield",
|
||||
EnemyKind.Necromancer);
|
||||
SetPrivateField(finalBoss, "shieldColor", ArtifactColor.Blue);
|
||||
Assert.That(finalBoss.ShieldHitRequirement, Is.EqualTo(4));
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
Assert.That(
|
||||
finalBoss.RegisterArtifactContact(ArtifactColor.Blue, 20 + i),
|
||||
Is.EqualTo(EnemyArtifactContactResult.Shielded));
|
||||
Assert.That(finalBoss.IsGroggy, Is.False);
|
||||
}
|
||||
|
||||
Assert.That(
|
||||
finalBoss.RegisterArtifactContact(ArtifactColor.Blue, 23),
|
||||
Is.EqualTo(EnemyArtifactContactResult.Shielded));
|
||||
Assert.That(finalBoss.IsGroggy, Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ShieldColorCyclesGreenRedBlueAfterEachGroggyEnd()
|
||||
{
|
||||
EnemyController enemy = CreateEnemy(
|
||||
"Cycling Elite Shield",
|
||||
EnemyKind.Werebear);
|
||||
|
||||
OpenEliteGroggy(enemy, ArtifactColor.Green, 30);
|
||||
enemy.EndGroggyForProtection();
|
||||
Assert.That(enemy.ShieldColor, Is.EqualTo(ArtifactColor.Red));
|
||||
|
||||
OpenEliteGroggy(enemy, ArtifactColor.Red, 31);
|
||||
enemy.EndGroggyForProtection();
|
||||
Assert.That(enemy.ShieldColor, Is.EqualTo(ArtifactColor.Blue));
|
||||
|
||||
OpenEliteGroggy(enemy, ArtifactColor.Blue, 32);
|
||||
enemy.EndGroggyForProtection();
|
||||
Assert.That(enemy.ShieldColor, Is.EqualTo(ArtifactColor.Green));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ArtifactOwnershipAllowsOneOfTwoKindsPerColorAndThreeTotal()
|
||||
{
|
||||
GameObject player = new("Artifact Ownership");
|
||||
createdObjects.Add(player);
|
||||
player.AddComponent<PlayerStats>();
|
||||
player.AddComponent<Rigidbody2D>();
|
||||
ActiveArtifactController artifacts =
|
||||
player.AddComponent<ActiveArtifactController>();
|
||||
artifacts.GetType()
|
||||
.GetMethod("Awake", NonPublicInstance)
|
||||
?.Invoke(artifacts, null);
|
||||
|
||||
ActiveArtifactDefinition greenA = CreateArtifact(
|
||||
ActiveArtifactEffect.Dash);
|
||||
ActiveArtifactDefinition greenB = CreateArtifact(
|
||||
ActiveArtifactEffect.Cyclone);
|
||||
ActiveArtifactDefinition red = CreateArtifact(
|
||||
ActiveArtifactEffect.Pulse);
|
||||
ActiveArtifactDefinition blue = CreateArtifact(
|
||||
ActiveArtifactEffect.ThunderCrash);
|
||||
artifacts.Configure(new[] { greenA, greenB, red, blue });
|
||||
|
||||
Assert.That(artifacts.MaxOwnedArtifacts, Is.EqualTo(3));
|
||||
Assert.That(artifacts.MaxArtifactsPerColor, Is.EqualTo(1));
|
||||
Assert.That(artifacts.TryAddArtifact(greenA), Is.True);
|
||||
Assert.That(artifacts.TryAddArtifact(greenB), Is.False);
|
||||
Assert.That(artifacts.TryAddArtifact(red), Is.True);
|
||||
Assert.That(artifacts.TryAddArtifact(blue), Is.True);
|
||||
Assert.That(artifacts.OwnedArtifactCount, Is.EqualTo(3));
|
||||
}
|
||||
|
||||
private void OpenEliteGroggy(
|
||||
EnemyController enemy,
|
||||
ArtifactColor color,
|
||||
int castIdentity)
|
||||
{
|
||||
Assert.That(
|
||||
enemy.RegisterArtifactContact(color, castIdentity),
|
||||
Is.EqualTo(EnemyArtifactContactResult.Shielded));
|
||||
Assert.That(enemy.IsGroggy, Is.True);
|
||||
}
|
||||
|
||||
private EnemyController CreateEnemy(string name, EnemyKind kind)
|
||||
{
|
||||
EnemyDefinition definition =
|
||||
ScriptableObject.CreateInstance<EnemyDefinition>();
|
||||
definition.Configure(
|
||||
kind,
|
||||
EnemyAttackShape.Body,
|
||||
100f,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
0);
|
||||
createdObjects.Add(definition);
|
||||
|
||||
GameObject enemyObject = new(name);
|
||||
enemyObject.transform.SetParent(owner.transform);
|
||||
enemyObject.AddComponent<Rigidbody2D>();
|
||||
enemyObject.AddComponent<CircleCollider2D>();
|
||||
enemyObject.AddComponent<SpriteRenderer>();
|
||||
EnemyController enemy = enemyObject.AddComponent<EnemyController>();
|
||||
enemy.Configure(definition, null);
|
||||
enemyObject.GetComponent<EnemyAttack>()
|
||||
.GetType()
|
||||
.GetMethod("Awake", NonPublicInstance)
|
||||
?.Invoke(enemyObject.GetComponent<EnemyAttack>(), null);
|
||||
enemy.GetType()
|
||||
.GetMethod("Awake", NonPublicInstance)
|
||||
?.Invoke(enemy, null);
|
||||
SetAutoProperty(enemy, "CurrentHealth", 100f);
|
||||
return enemy;
|
||||
}
|
||||
|
||||
private EnemyController CreateConfiguredEventEnemy(
|
||||
string name,
|
||||
EnemyKind kind)
|
||||
{
|
||||
EnemyController enemy = CreateEnemy(name, kind);
|
||||
enemy.ConfigureRunEventEnemy(
|
||||
RunTimedEvent.Elite,
|
||||
RunEventEnemyTuning.Create(
|
||||
kind,
|
||||
1f,
|
||||
0,
|
||||
1f,
|
||||
Color.white,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1,
|
||||
1f,
|
||||
1f,
|
||||
1,
|
||||
1f,
|
||||
true));
|
||||
return enemy;
|
||||
}
|
||||
|
||||
private ActiveArtifactController CreateArtifactOwner(
|
||||
params ActiveArtifactEffect[] effects)
|
||||
{
|
||||
GameObject player = new("Shield Color Artifact Owner");
|
||||
player.transform.SetParent(owner.transform);
|
||||
player.AddComponent<PlayerStats>();
|
||||
player.AddComponent<Rigidbody2D>();
|
||||
ActiveArtifactController artifacts =
|
||||
player.AddComponent<ActiveArtifactController>();
|
||||
artifacts.GetType()
|
||||
.GetMethod("Awake", NonPublicInstance)
|
||||
?.Invoke(artifacts, null);
|
||||
|
||||
ActiveArtifactDefinition[] definitions =
|
||||
new ActiveArtifactDefinition[effects.Length];
|
||||
for (int i = 0; i < effects.Length; i++)
|
||||
{
|
||||
definitions[i] = CreateArtifact(effects[i]);
|
||||
}
|
||||
|
||||
artifacts.Configure(definitions);
|
||||
for (int i = 0; i < definitions.Length; i++)
|
||||
{
|
||||
Assert.That(artifacts.TryAddArtifact(definitions[i]), Is.True);
|
||||
}
|
||||
|
||||
return artifacts;
|
||||
}
|
||||
|
||||
private static void SetOwnedArtifacts(
|
||||
ActiveArtifactController artifacts,
|
||||
params ActiveArtifactDefinition[] definitions)
|
||||
{
|
||||
FieldInfo field = typeof(ActiveArtifactController).GetField(
|
||||
"ownedArtifacts",
|
||||
NonPublicInstance);
|
||||
Assert.That(field, Is.Not.Null);
|
||||
List<ActiveArtifactDefinition> owned =
|
||||
(List<ActiveArtifactDefinition>)field.GetValue(artifacts);
|
||||
owned.Clear();
|
||||
owned.AddRange(definitions);
|
||||
}
|
||||
|
||||
private ActiveArtifactDefinition CreateArtifact(
|
||||
ActiveArtifactEffect effect)
|
||||
{
|
||||
ActiveArtifactDefinition definition =
|
||||
ScriptableObject.CreateInstance<ActiveArtifactDefinition>();
|
||||
FieldInfo field = typeof(ActiveArtifactDefinition).GetField(
|
||||
"effect",
|
||||
NonPublicInstance);
|
||||
field.SetValue(definition, effect);
|
||||
FieldInfo idField = typeof(ActiveArtifactDefinition).GetField(
|
||||
"artifactId",
|
||||
NonPublicInstance);
|
||||
idField.SetValue(
|
||||
definition,
|
||||
$"color-test-{effect}-{createdObjects.Count}");
|
||||
createdObjects.Add(definition);
|
||||
return definition;
|
||||
}
|
||||
|
||||
private static void SetPrivateField(
|
||||
object target,
|
||||
string fieldName,
|
||||
object value)
|
||||
{
|
||||
FieldInfo field = target.GetType().GetField(
|
||||
fieldName,
|
||||
NonPublicInstance);
|
||||
Assert.That(field, Is.Not.Null, $"Missing {fieldName} field.");
|
||||
field.SetValue(target, value);
|
||||
}
|
||||
|
||||
private static void SetAutoProperty(
|
||||
object target,
|
||||
string propertyName,
|
||||
object value)
|
||||
{
|
||||
SetPrivateField(target, $"<{propertyName}>k__BackingField", value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f17ae9b2e223dc4f8a9dc40a2659d5f
|
||||
@@ -0,0 +1,367 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using BumpCombat.Combat;
|
||||
using BumpCombat.Constants;
|
||||
using BumpCombat.Core;
|
||||
using BumpCombat.Enemies;
|
||||
using BumpCombat.Player;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BumpCombat.Tests
|
||||
{
|
||||
public sealed class ArtifactGroggyEditModeRegressionTests
|
||||
{
|
||||
private static readonly BindingFlags NonPublicInstance =
|
||||
BindingFlags.Instance | BindingFlags.NonPublic;
|
||||
|
||||
private readonly List<UnityEngine.Object> createdObjects = new();
|
||||
private GameObject owner;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
owner = new GameObject("Artifact Groggy EditMode Tests");
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
if (owner != null)
|
||||
{
|
||||
UnityEngine.Object.DestroyImmediate(owner);
|
||||
}
|
||||
|
||||
for (int i = createdObjects.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (createdObjects[i] != null)
|
||||
{
|
||||
UnityEngine.Object.DestroyImmediate(createdObjects[i]);
|
||||
}
|
||||
}
|
||||
|
||||
createdObjects.Clear();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void EnemyKindInfersGroggyTierAndContactRequirements()
|
||||
{
|
||||
EnemyController elite = CreateEnemy("Elite", EnemyKind.ArmoredSkeleton);
|
||||
EnemyController midBoss = CreateEnemy(
|
||||
"Mid Boss",
|
||||
EnemyKind.GreatswordSkeleton);
|
||||
EnemyController finalBoss = CreateEnemy(
|
||||
"Final Boss",
|
||||
EnemyKind.Necromancer);
|
||||
|
||||
Assert.That(elite.GroggyTier, Is.EqualTo(RunTimedEvent.Elite));
|
||||
Assert.That(elite.ShieldHitRequirement, Is.EqualTo(1));
|
||||
Assert.That(elite.GroggyRequiredContactCount, Is.EqualTo(1));
|
||||
|
||||
Assert.That(midBoss.GroggyTier, Is.EqualTo(RunTimedEvent.MidBoss));
|
||||
Assert.That(midBoss.ShieldHitRequirement, Is.EqualTo(2));
|
||||
Assert.That(midBoss.GroggyRequiredContactCount, Is.EqualTo(2));
|
||||
|
||||
Assert.That(finalBoss.GroggyTier, Is.EqualTo(RunTimedEvent.FinalBoss));
|
||||
Assert.That(finalBoss.ShieldHitRequirement, Is.EqualTo(4));
|
||||
Assert.That(finalBoss.GroggyRequiredContactCount, Is.EqualTo(4));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void EliteGroggyRequirement_ReadsChangedEnemySettings()
|
||||
{
|
||||
EnemyConstants constants = GameplayConstants.Current.Enemies;
|
||||
int originalRequirement = constants.EliteGroggyRequiredMatchingHits;
|
||||
try
|
||||
{
|
||||
constants.EliteGroggyRequiredMatchingHits = 3;
|
||||
EnemyController enemy = CreateEnemy(
|
||||
"Elite Changed Threshold",
|
||||
EnemyKind.ArmoredSkeleton);
|
||||
|
||||
Assert.That(enemy.ShieldHitRequirement, Is.EqualTo(3));
|
||||
Assert.That(enemy.GroggyRequiredContactCount, Is.EqualTo(3));
|
||||
}
|
||||
finally
|
||||
{
|
||||
constants.EliteGroggyRequiredMatchingHits = originalRequirement;
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NormalEnemyRemainsDamageableWithoutGroggyShield()
|
||||
{
|
||||
EnemyController enemy = CreateEnemy("Normal", EnemyKind.Skeleton);
|
||||
float healthBefore = enemy.CurrentHealth;
|
||||
|
||||
Assert.That(enemy.IsGroggyTierGated, Is.False);
|
||||
Assert.That(enemy.IsDamageInvulnerable, Is.False);
|
||||
Assert.That(
|
||||
enemy.TryTakeDamage(5f, Vector2.right, 0f, false),
|
||||
Is.True);
|
||||
Assert.That(enemy.CurrentHealth, Is.EqualTo(healthBefore - 5f));
|
||||
Assert.That(
|
||||
enemy.TryTakeArtifactHit(
|
||||
7f,
|
||||
Vector2.right,
|
||||
0f,
|
||||
ArtifactColor.Blue,
|
||||
1,
|
||||
false),
|
||||
Is.EqualTo(EnemyArtifactHitResult.DamageApplied));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GroggyShieldBlocksNormalArtifactAndDotDamageBeforeOpening()
|
||||
{
|
||||
EnemyController enemy = CreateEnemy("Elite Gate", EnemyKind.Werewolf);
|
||||
float healthBefore = enemy.CurrentHealth;
|
||||
|
||||
Assert.That(enemy.IsDamageInvulnerable, Is.True);
|
||||
Assert.That(
|
||||
enemy.TryTakeDamage(5f, Vector2.right, 0f, false),
|
||||
Is.False);
|
||||
Assert.That(enemy.CurrentHealth, Is.EqualTo(healthBefore));
|
||||
|
||||
Assert.That(enemy.ApplyIgnite(1f, 0.5f, 4f), Is.True);
|
||||
InvokeTimedEffects(enemy, 0.5f);
|
||||
Assert.That(
|
||||
enemy.CurrentHealth,
|
||||
Is.EqualTo(healthBefore),
|
||||
"A DOT tick must not bypass the groggy shield.");
|
||||
Assert.That(enemy.GroggyQualifyingContactCount, Is.Zero);
|
||||
|
||||
Assert.That(
|
||||
enemy.TryTakeArtifactHit(
|
||||
9f,
|
||||
Vector2.right,
|
||||
0f,
|
||||
ArtifactColor.Red,
|
||||
1,
|
||||
false),
|
||||
Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
Assert.That(enemy.LastAppliedDamage, Is.Zero);
|
||||
Assert.That(enemy.CurrentHealth, Is.EqualTo(healthBefore));
|
||||
Assert.That(enemy.IsGroggy, Is.False);
|
||||
Assert.That(
|
||||
enemy.TryTakeArtifactHit(
|
||||
9f,
|
||||
Vector2.right,
|
||||
0f,
|
||||
ArtifactColor.Green,
|
||||
2,
|
||||
false),
|
||||
Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
Assert.That(enemy.IsGroggy, Is.True);
|
||||
Assert.That(enemy.IsDamageInvulnerable, Is.False);
|
||||
|
||||
Assert.That(
|
||||
enemy.TryTakeDamage(5f, Vector2.right, 0f, false),
|
||||
Is.True);
|
||||
Assert.That(
|
||||
enemy.TryTakeArtifactHit(
|
||||
7f,
|
||||
Vector2.right,
|
||||
0f,
|
||||
ArtifactColor.Blue,
|
||||
3,
|
||||
false),
|
||||
Is.EqualTo(EnemyArtifactHitResult.DamageApplied));
|
||||
|
||||
float healthAfterDirectHits = enemy.CurrentHealth;
|
||||
InvokeTimedEffects(enemy, 0.5f);
|
||||
Assert.That(
|
||||
enemy.CurrentHealth,
|
||||
Is.LessThan(healthAfterDirectHits),
|
||||
"The same DOT API is allowed to tick after groggy opens.");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void MidBossNeedsTwoMatchingColorContacts()
|
||||
{
|
||||
EnemyController enemy = CreateEnemy(
|
||||
"Mid Boss Threshold",
|
||||
EnemyKind.NecroGolem);
|
||||
|
||||
Assert.That(Contact(enemy, ArtifactColor.Green, 11), Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
Assert.That(enemy.IsGroggy, Is.False);
|
||||
Assert.That(enemy.GroggyQualifyingContactCount, Is.EqualTo(1));
|
||||
|
||||
Assert.That(
|
||||
Contact(enemy, ArtifactColor.Green, 12),
|
||||
Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
Assert.That(enemy.IsGroggy, Is.True);
|
||||
Assert.That(enemy.GroggyQualifyingContactCount, Is.EqualTo(2));
|
||||
Assert.That(enemy.IsDamageInvulnerable, Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void FinalBossRequiresFourMatchingColorContacts()
|
||||
{
|
||||
EnemyController enemy = CreateEnemy(
|
||||
"Final Boss Four Singles",
|
||||
EnemyKind.Necromancer);
|
||||
|
||||
Assert.That(Contact(enemy, ArtifactColor.Red, 21), Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
Assert.That(Contact(enemy, ArtifactColor.Blue, 22), Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
Assert.That(Contact(enemy, ArtifactColor.Blue, 23), Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
Assert.That(Contact(enemy, ArtifactColor.Red, 24), Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
|
||||
Assert.That(enemy.IsGroggy, Is.False);
|
||||
Assert.That(enemy.IsDamageInvulnerable, Is.True);
|
||||
Assert.That(enemy.ShieldHitsRemaining, Is.EqualTo(4));
|
||||
Assert.That(enemy.GroggyQualifyingContactCount, Is.Zero);
|
||||
|
||||
Assert.That(Contact(enemy, ArtifactColor.Green, 25), Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
Assert.That(Contact(enemy, ArtifactColor.Green, 26), Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
Assert.That(Contact(enemy, ArtifactColor.Green, 27), Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
Assert.That(Contact(enemy, ArtifactColor.Green, 28), Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
Assert.That(enemy.IsGroggy, Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void FinalBossFourCastsOfOneColorOpenGroggy()
|
||||
{
|
||||
EnemyController enemy = CreateEnemy(
|
||||
"Final Boss Four Green Activations",
|
||||
EnemyKind.Necromancer);
|
||||
|
||||
Assert.That(Contact(enemy, ArtifactColor.Green, 31), Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
Assert.That(Contact(enemy, ArtifactColor.Green, 32), Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
Assert.That(Contact(enemy, ArtifactColor.Green, 33), Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
Assert.That(
|
||||
Contact(enemy, ArtifactColor.Green, 34),
|
||||
Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
|
||||
Assert.That(enemy.IsGroggy, Is.True);
|
||||
Assert.That(enemy.GroggyQualifyingContactCount, Is.EqualTo(4));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SameCastMultiTickIsDeduplicatedPerEnemy()
|
||||
{
|
||||
EnemyController enemy = CreateEnemy(
|
||||
"Mid Boss Dedup",
|
||||
EnemyKind.GreatswordSkeleton);
|
||||
|
||||
Assert.That(Contact(enemy, ArtifactColor.Green, 41), Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
Assert.That(
|
||||
Contact(enemy, ArtifactColor.Green, 41),
|
||||
Is.EqualTo(EnemyArtifactHitResult.Rejected));
|
||||
Assert.That(enemy.GroggyQualifyingContactCount, Is.EqualTo(1));
|
||||
Assert.That(enemy.IsGroggy, Is.False);
|
||||
|
||||
Assert.That(Contact(enemy, ArtifactColor.Green, 42), Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
Assert.That(enemy.IsGroggy, Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GroggyHitsDoNotExtendOrPrechargeTheNextCycle()
|
||||
{
|
||||
EnemyController enemy = CreateEnemy("Groggy Rearm", EnemyKind.Werebear);
|
||||
|
||||
Assert.That(Contact(enemy, ArtifactColor.Green, 51), Is.EqualTo(EnemyArtifactHitResult.Shielded));
|
||||
float remaining = enemy.GroggyTimeRemaining;
|
||||
|
||||
Assert.That(
|
||||
Contact(enemy, ArtifactColor.Blue, 52),
|
||||
Is.EqualTo(EnemyArtifactHitResult.DamageApplied));
|
||||
Assert.That(enemy.GroggyTimeRemaining, Is.EqualTo(remaining).Within(0.001f));
|
||||
Assert.That(enemy.ApplyStun(2f), Is.False);
|
||||
Assert.That(enemy.IsStunned, Is.False);
|
||||
|
||||
enemy.EndGroggyForProtection();
|
||||
Assert.That(enemy.IsGroggy, Is.False);
|
||||
Assert.That(enemy.IsDamageInvulnerable, Is.True);
|
||||
Assert.That(enemy.GroggyQualifyingContactCount, Is.Zero);
|
||||
|
||||
Assert.That(
|
||||
enemy.RegisterArtifactContact(ArtifactColor.Blue, 52),
|
||||
Is.EqualTo(EnemyArtifactContactResult.Ignored),
|
||||
"A cast that first contacted during groggy must not precharge the next shield.");
|
||||
Assert.That(
|
||||
enemy.RegisterArtifactContact(ArtifactColor.Red, 53),
|
||||
Is.EqualTo(EnemyArtifactContactResult.Shielded));
|
||||
Assert.That(enemy.IsGroggy, Is.True);
|
||||
Assert.That(enemy.GroggyQualifyingContactCount, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
private EnemyController CreateEnemy(string name, EnemyKind kind)
|
||||
{
|
||||
EnemyDefinition definition =
|
||||
ScriptableObject.CreateInstance<EnemyDefinition>();
|
||||
definition.Configure(
|
||||
kind,
|
||||
EnemyAttackShape.Body,
|
||||
100f,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
0);
|
||||
createdObjects.Add(definition);
|
||||
|
||||
GameObject enemyObject = new(name);
|
||||
enemyObject.transform.SetParent(owner.transform);
|
||||
enemyObject.AddComponent<Rigidbody2D>();
|
||||
enemyObject.AddComponent<CircleCollider2D>();
|
||||
enemyObject.AddComponent<SpriteRenderer>();
|
||||
EnemyController enemy = enemyObject.AddComponent<EnemyController>();
|
||||
enemy.Configure(definition, null);
|
||||
|
||||
EnemyAttack enemyAttack = enemyObject.GetComponent<EnemyAttack>();
|
||||
enemyAttack.GetType()
|
||||
.GetMethod("Awake", NonPublicInstance)
|
||||
?.Invoke(enemyAttack, null);
|
||||
enemy.GetType()
|
||||
.GetMethod("Awake", NonPublicInstance)
|
||||
?.Invoke(enemy, null);
|
||||
SetAutoProperty(enemy, "CurrentHealth", 100f);
|
||||
return enemy;
|
||||
}
|
||||
|
||||
private static EnemyArtifactHitResult Contact(
|
||||
EnemyController enemy,
|
||||
ArtifactColor artifactColor,
|
||||
int castIdentity)
|
||||
{
|
||||
return enemy.TryTakeArtifactHit(
|
||||
10f,
|
||||
Vector2.right,
|
||||
0f,
|
||||
artifactColor,
|
||||
castIdentity,
|
||||
false);
|
||||
}
|
||||
|
||||
private static void InvokeTimedEffects(
|
||||
EnemyController enemy,
|
||||
float deltaTime)
|
||||
{
|
||||
MethodInfo method = typeof(EnemyController).GetMethod(
|
||||
"UpdateTimedEffects",
|
||||
NonPublicInstance);
|
||||
Assert.That(method, Is.Not.Null);
|
||||
method.Invoke(enemy, new object[] { deltaTime });
|
||||
}
|
||||
|
||||
private static void SetAutoProperty(
|
||||
object target,
|
||||
string propertyName,
|
||||
object value)
|
||||
{
|
||||
FieldInfo field = target.GetType().GetField(
|
||||
$"<{propertyName}>k__BackingField",
|
||||
NonPublicInstance);
|
||||
Assert.That(field, Is.Not.Null, $"Missing {propertyName} backing field.");
|
||||
field.SetValue(target, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b6bbf5d18ad4d4cb2f869734fa2e8b1
|
||||
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"name": "BumpCombat.Tests",
|
||||
"rootNamespace": "BumpCombat.Tests",
|
||||
"references": [
|
||||
"BumpCombat.Runtime"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"optionalUnityReferences": [
|
||||
"TestAssemblies"
|
||||
],
|
||||
"autoReferenced": false
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d730b0dbebc910d4db14efbbd2217c51
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,445 @@
|
||||
using BumpCombat.Combat;
|
||||
using BumpCombat.Enemies;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BumpCombat.Tests
|
||||
{
|
||||
public sealed class BumpCombatMathTests
|
||||
{
|
||||
[Test]
|
||||
public void ClassifySide_WithinFrontNinetyDegrees_ReturnsFront()
|
||||
{
|
||||
Vector2 enemyFacing = Vector2.right;
|
||||
Vector2 enemyToPlayer = DirectionAtDegrees(44f);
|
||||
|
||||
Assert.That(BumpCombatMath.ClassifySide(enemyFacing, enemyToPlayer),
|
||||
Is.EqualTo(HitSide.Front));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ClassifySide_OutsideFrontNinetyDegrees_ReturnsSide()
|
||||
{
|
||||
Vector2 enemyFacing = Vector2.right;
|
||||
Vector2 enemyToPlayer = DirectionAtDegrees(46f);
|
||||
|
||||
Assert.That(BumpCombatMath.ClassifySide(enemyFacing, enemyToPlayer),
|
||||
Is.EqualTo(HitSide.Side));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ClassifySide_WithinBackOneHundredTwentyDegrees_ReturnsBack()
|
||||
{
|
||||
Vector2 enemyFacing = Vector2.right;
|
||||
Vector2 enemyToPlayer = DirectionAtDegrees(121f);
|
||||
|
||||
Assert.That(BumpCombatMath.ClassifySide(enemyFacing, enemyToPlayer),
|
||||
Is.EqualTo(HitSide.Back));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ClassifySide_OutsideBackOneHundredTwentyDegrees_ReturnsSide()
|
||||
{
|
||||
Vector2 enemyFacing = Vector2.right;
|
||||
Vector2 enemyToPlayer = DirectionAtDegrees(119f);
|
||||
|
||||
Assert.That(BumpCombatMath.ClassifySide(enemyFacing, enemyToPlayer),
|
||||
Is.EqualTo(HitSide.Side));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ApplySideMultiplier_BackHit_IsExactlyOnePointFiveTimesDamage()
|
||||
{
|
||||
Assert.That(BumpCombatMath.ApplySideMultiplier(10f, HitSide.Back), Is.EqualTo(15f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ApplySideMultiplier_SideHit_IsExactlyOnePointTwoTimesDamage()
|
||||
{
|
||||
Assert.That(BumpCombatMath.ApplySideMultiplier(10f, HitSide.Side), Is.EqualTo(12f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ApplySideMultiplier_OffsetFrontHit_IsExactlyOnePointTwoTimesDamage()
|
||||
{
|
||||
Assert.That(
|
||||
BumpCombatMath.ApplySideMultiplier(10f, HitSide.Front, true),
|
||||
Is.EqualTo(12f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ApplySideMultiplier_CenteredFrontHit_DoesNotChangeDamage()
|
||||
{
|
||||
Assert.That(
|
||||
BumpCombatMath.ApplySideMultiplier(10.5f, HitSide.Front),
|
||||
Is.EqualTo(10.5f));
|
||||
}
|
||||
|
||||
[TestCase(HitSide.Back, 16.5f)]
|
||||
[TestCase(HitSide.Side, 13.2f)]
|
||||
public void ApplySideMultiplier_PreservesFractionalPositionBonus(
|
||||
HitSide side,
|
||||
float expectedDamage)
|
||||
{
|
||||
Assert.That(
|
||||
BumpCombatMath.ApplySideMultiplier(11f, side),
|
||||
Is.EqualTo(expectedDamage).Within(0.001f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ApplyRepeatedMultiplier_PreservesEveryFractionalChainDepth()
|
||||
{
|
||||
Assert.That(
|
||||
DamageCalculator.ApplyRepeatedMultiplier(10f, 1.2f, 0),
|
||||
Is.EqualTo(10f));
|
||||
Assert.That(
|
||||
DamageCalculator.ApplyRepeatedMultiplier(10f, 1.2f, 1),
|
||||
Is.EqualTo(12f));
|
||||
Assert.That(
|
||||
DamageCalculator.ApplyRepeatedMultiplier(10f, 1.2f, 2),
|
||||
Is.EqualTo(14.4f).Within(0.001f));
|
||||
float depthThreeDamage = DamageCalculator.ApplyRepeatedMultiplier(10f, 1.2f, 3);
|
||||
Assert.That(
|
||||
depthThreeDamage,
|
||||
Is.EqualTo(17.28f).Within(0.001f),
|
||||
"Each link applies ×1.2 to the previous fractional damage value.");
|
||||
Assert.That(DamageCalculator.FinalizeDamage(depthThreeDamage), Is.EqualTo(17));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ApplyDamageTakenEffects_FinalizesAfterShockAndVulnerability()
|
||||
{
|
||||
float damage = DamageCalculator.ApplyDamageTakenEffects(
|
||||
13f,
|
||||
0.2f,
|
||||
true,
|
||||
0.25f,
|
||||
true);
|
||||
|
||||
Assert.That(damage, Is.EqualTo(19f), "13 × 1.2 × 1.25 = 19.5, then final floor.");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void FinalizeDamage_DoesNotDropIntermediateDamageBelowOne()
|
||||
{
|
||||
float intermediateDamage = DamageCalculator.ApplyMultiplier(0.9f, 2f);
|
||||
|
||||
Assert.That(intermediateDamage, Is.EqualTo(1.8f).Within(0.001f));
|
||||
Assert.That(DamageCalculator.FinalizeDamage(intermediateDamage), Is.EqualTo(1f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void FormatDamage_FloorsOnlyTheDisplayedDamage()
|
||||
{
|
||||
Assert.That(DamageCalculator.FormatDamage(14.5f), Is.EqualTo("14"));
|
||||
}
|
||||
|
||||
[TestCase(HitSide.Front)]
|
||||
[TestCase(HitSide.Side)]
|
||||
public void PlayerImpactRecoil_NonBackHit_IsApplied(HitSide side)
|
||||
{
|
||||
Assert.That(BumpCombatMath.AppliesPlayerImpactRecoil(side), Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PlayerImpactRecoil_BackHit_IsNotApplied()
|
||||
{
|
||||
Assert.That(
|
||||
BumpCombatMath.AppliesPlayerImpactRecoil(HitSide.Back),
|
||||
Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PlayerImpactRecoil_EventEnemyBackHit_IsApplied()
|
||||
{
|
||||
Assert.That(
|
||||
BumpCombatMath.AppliesPlayerImpactRecoil(HitSide.Back, true),
|
||||
Is.True);
|
||||
}
|
||||
|
||||
[TestCase(1.2f, 0.625f, false, false)]
|
||||
[TestCase(0.625f, 0.625f, false, true)]
|
||||
[TestCase(0f, 0f, false, true)]
|
||||
[TestCase(0.4f, 0.625f, false, true)]
|
||||
[TestCase(0.1f, 0.625f, true, false)]
|
||||
public void AttackAnimationLead_StartsOnceAtLeadTime(
|
||||
float warningTimeRemaining,
|
||||
float leadTime,
|
||||
bool animationStarted,
|
||||
bool expected)
|
||||
{
|
||||
Assert.That(
|
||||
EnemyController.ShouldStartAttackAnimation(
|
||||
warningTimeRemaining,
|
||||
leadTime,
|
||||
animationStarted),
|
||||
Is.EqualTo(expected));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void HorizontalRootDirection_UsesOnlyTheLockedLeftRightSign()
|
||||
{
|
||||
Assert.That(
|
||||
EnemyAttack.ResolveAttackDirection(
|
||||
EnemyAttackDirectionMode.HorizontalRoot,
|
||||
new Vector2(1f, 1f),
|
||||
Vector2.left),
|
||||
Is.EqualTo(Vector2.right));
|
||||
Assert.That(
|
||||
EnemyAttack.ResolveAttackDirection(
|
||||
EnemyAttackDirectionMode.HorizontalRoot,
|
||||
new Vector2(-1f, 1f),
|
||||
Vector2.right),
|
||||
Is.EqualTo(Vector2.left));
|
||||
Assert.That(
|
||||
EnemyAttack.ResolveAttackDirection(
|
||||
EnemyAttackDirectionMode.LockedDirection,
|
||||
new Vector2(1f, 1f),
|
||||
Vector2.left),
|
||||
Is.EqualTo(new Vector2(1f, 1f).normalized));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void HorizontalRootOrigin_UsesWorldUpForLocalVerticalOffset()
|
||||
{
|
||||
Vector2 rightOrigin = EnemyAttack.GetAttackOrigin(
|
||||
Vector2.zero,
|
||||
Vector2.right,
|
||||
new Vector2(0.05f, -0.05f),
|
||||
EnemyAttackDirectionMode.HorizontalRoot);
|
||||
Vector2 leftOrigin = EnemyAttack.GetAttackOrigin(
|
||||
Vector2.zero,
|
||||
Vector2.left,
|
||||
new Vector2(0.05f, -0.05f),
|
||||
EnemyAttackDirectionMode.HorizontalRoot);
|
||||
|
||||
Assert.That(rightOrigin, Is.EqualTo(new Vector2(0.05f, -0.05f)));
|
||||
Assert.That(leftOrigin, Is.EqualTo(new Vector2(-0.05f, -0.05f)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ContactWindow_UsesHalfOpenActiveInterval()
|
||||
{
|
||||
EnemyAttackPattern pattern = EnemyAttackPattern.Create(
|
||||
"Attack",
|
||||
EnemyAttackShape.Box,
|
||||
1f,
|
||||
0.25f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
0f);
|
||||
|
||||
Assert.That(pattern.IsContactWindowActive(0f, 0.25f), Is.True);
|
||||
Assert.That(pattern.IsContactWindowActive(0.24999f, 0.25f), Is.True);
|
||||
Assert.That(pattern.IsContactWindowActive(0.25f, 0.25f), Is.False);
|
||||
Assert.That(pattern.IsContactWindowActive(0.27f, 0.25f), Is.False);
|
||||
Assert.That(pattern.IsContactWindowActive(-0.01f, 0.25f), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CalculateLateralOffset_CenteredApproach_ReturnsZero()
|
||||
{
|
||||
Assert.That(
|
||||
BumpCombatMath.CalculateLateralOffset(
|
||||
Vector2.right,
|
||||
Vector2.zero,
|
||||
Vector2.right),
|
||||
Is.EqualTo(0f).Within(0.0001f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void IsOffsetHit_FrontApproachPastThreshold_ReturnsTrue()
|
||||
{
|
||||
Assert.That(
|
||||
BumpCombatMath.IsOffsetHit(
|
||||
HitSide.Front,
|
||||
Vector2.right,
|
||||
Vector2.zero,
|
||||
new Vector2(0.4f, 0.17f),
|
||||
0.16f),
|
||||
Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void IsOffsetHit_FrontApproachBelowThreshold_ReturnsFalse()
|
||||
{
|
||||
Assert.That(
|
||||
BumpCombatMath.IsOffsetHit(
|
||||
HitSide.Front,
|
||||
Vector2.right,
|
||||
Vector2.zero,
|
||||
new Vector2(0.4f, 0.15f),
|
||||
0.16f),
|
||||
Is.False);
|
||||
}
|
||||
|
||||
[TestCase(HitSide.Side)]
|
||||
[TestCase(HitSide.Back)]
|
||||
public void IsOffsetHit_NonFrontSide_ReturnsFalse(HitSide side)
|
||||
{
|
||||
Assert.That(
|
||||
BumpCombatMath.IsOffsetHit(
|
||||
side,
|
||||
Vector2.right,
|
||||
Vector2.zero,
|
||||
new Vector2(0.4f, 0.2f),
|
||||
0.16f),
|
||||
Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WeaponEnemy_AttackStates_DoNotAllowStateMovement()
|
||||
{
|
||||
Assert.That(
|
||||
EnemyController.AllowsStateMovement(EnemyState.Warning, EnemyAttackShape.Box),
|
||||
Is.False);
|
||||
Assert.That(
|
||||
EnemyController.AllowsStateMovement(EnemyState.Active, EnemyAttackShape.Box),
|
||||
Is.False);
|
||||
Assert.That(
|
||||
EnemyController.AllowsStateMovement(EnemyState.Recovery, EnemyAttackShape.Box),
|
||||
Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Slime_ActiveState_AllowsLockedDirectionDash()
|
||||
{
|
||||
Assert.That(
|
||||
EnemyController.AllowsStateMovement(EnemyState.Active, EnemyAttackShape.Body),
|
||||
Is.True);
|
||||
}
|
||||
|
||||
[TestCase(EnemyState.Chase)]
|
||||
[TestCase(EnemyState.Warning)]
|
||||
[TestCase(EnemyState.Recovery)]
|
||||
public void Slime_NonActiveState_DoesNotDealContactDamage(EnemyState state)
|
||||
{
|
||||
Assert.That(
|
||||
EnemyController.AllowsContactDamage(state, EnemyAttackShape.Body),
|
||||
Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Slime_ActiveState_DealsContactDamage()
|
||||
{
|
||||
Assert.That(
|
||||
EnemyController.AllowsContactDamage(
|
||||
EnemyState.Active,
|
||||
EnemyAttackShape.Body),
|
||||
Is.True);
|
||||
}
|
||||
|
||||
[TestCase(EnemyState.Warning)]
|
||||
[TestCase(EnemyState.Active)]
|
||||
public void BackHit_AttemptedAttackState_IsInterruptible(EnemyState state)
|
||||
{
|
||||
Assert.That(EnemyController.CanBackHitInterrupt(state), Is.True);
|
||||
}
|
||||
|
||||
[TestCase(EnemyState.Spawn)]
|
||||
[TestCase(EnemyState.Chase)]
|
||||
[TestCase(EnemyState.Recovery)]
|
||||
[TestCase(EnemyState.Dead)]
|
||||
public void BackHit_NonAttackState_IsNotInterruptible(EnemyState state)
|
||||
{
|
||||
Assert.That(EnemyController.CanBackHitInterrupt(state), Is.False);
|
||||
}
|
||||
|
||||
[TestCase(EnemyAttackShape.Box)]
|
||||
[TestCase(EnemyAttackShape.Cone)]
|
||||
[TestCase(EnemyAttackShape.TargetCircle)]
|
||||
public void WeaponAttackShapes_NeverDealBodyContactDamage(
|
||||
EnemyAttackShape attackShape)
|
||||
{
|
||||
Assert.That(
|
||||
EnemyController.AllowsContactDamage(
|
||||
EnemyState.Active,
|
||||
attackShape),
|
||||
Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void HeavyEnemies_HaveMorePlayerKnockbackThanSlime()
|
||||
{
|
||||
float slimeDistance =
|
||||
EnemyController.GetPlayerKnockbackDistance(EnemyKind.Slime);
|
||||
|
||||
Assert.That(
|
||||
EnemyController.GetPlayerKnockbackDistance(EnemyKind.Lancer),
|
||||
Is.GreaterThan(slimeDistance));
|
||||
Assert.That(
|
||||
EnemyController.GetPlayerKnockbackDistance(
|
||||
EnemyKind.GreatswordSkeleton),
|
||||
Is.GreaterThan(slimeDistance));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AllEnemies_ChaseState_AllowsMovement()
|
||||
{
|
||||
Assert.That(
|
||||
EnemyController.AllowsStateMovement(EnemyState.Chase, EnemyAttackShape.Box),
|
||||
Is.True);
|
||||
}
|
||||
|
||||
private static Vector2 DirectionAtDegrees(float degrees)
|
||||
{
|
||||
float radians = degrees * Mathf.Deg2Rad;
|
||||
return new Vector2(Mathf.Cos(radians), Mathf.Sin(radians));
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class LancerAttackMotionTests
|
||||
{
|
||||
[Test]
|
||||
public void WarningReach_RetractsFromSixtyFiveToThirtyFivePercent()
|
||||
{
|
||||
Assert.That(
|
||||
LancerAttackMotion.EvaluateWarningReachFraction(0f),
|
||||
Is.EqualTo(0.65f).Within(0.0001f));
|
||||
Assert.That(
|
||||
LancerAttackMotion.EvaluateWarningReachFraction(1f),
|
||||
Is.EqualTo(0.35f).Within(0.0001f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ActiveReach_ExtendsThenReturnsDuringNonDamagingTail()
|
||||
{
|
||||
Assert.That(
|
||||
LancerAttackMotion.EvaluateActiveReachFraction(0f),
|
||||
Is.EqualTo(0.35f).Within(0.0001f));
|
||||
Assert.That(
|
||||
LancerAttackMotion.EvaluateActiveReachFraction(0.65f),
|
||||
Is.EqualTo(1f).Within(0.0001f));
|
||||
Assert.That(
|
||||
LancerAttackMotion.EvaluateActiveReachFraction(1f),
|
||||
Is.EqualTo(0.35f).Within(0.0001f));
|
||||
Assert.That(
|
||||
LancerAttackMotion.IsDamageWindow(0.65f),
|
||||
Is.True);
|
||||
Assert.That(
|
||||
LancerAttackMotion.IsDamageWindow(0.651f),
|
||||
Is.False);
|
||||
}
|
||||
|
||||
[TestCase(1f, 0f)]
|
||||
[TestCase(-1f, 0f)]
|
||||
[TestCase(0f, 1f)]
|
||||
[TestCase(1f, 1f)]
|
||||
public void FullReachTip_ProjectsToAttackLengthInLockedDirection(
|
||||
float directionX,
|
||||
float directionY)
|
||||
{
|
||||
Vector2 direction = new(directionX, directionY);
|
||||
Vector2 tip = LancerAttackMotion.GetTipPosition(
|
||||
Vector2.zero,
|
||||
direction,
|
||||
1.8f,
|
||||
1f);
|
||||
|
||||
Assert.That(Vector2.Dot(tip, direction.normalized), Is.EqualTo(1.8f).Within(0.0001f));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 54d8919b5c8bbb34d8716c88211a8887
|
||||
@@ -0,0 +1,46 @@
|
||||
using BumpCombat.Combat;
|
||||
using BumpCombat.Enemies;
|
||||
using BumpCombat.Player;
|
||||
using NUnit.Framework;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BumpCombat.Tests
|
||||
{
|
||||
public sealed class CombatFeedbackV2EditModeTests
|
||||
{
|
||||
[Test]
|
||||
public void CycloneDefinition_PreservesNormalAndChargedRuntimeTickInputs()
|
||||
{
|
||||
ActiveArtifactDefinition definition = AssetDatabase.LoadAssetAtPath<
|
||||
ActiveArtifactDefinition>(
|
||||
"Assets/_Project/Constants/Artifacts/CycloneArtifact.asset");
|
||||
|
||||
Assert.That(definition, Is.Not.Null);
|
||||
Assert.That(definition.Effect, Is.EqualTo(ActiveArtifactEffect.Cyclone));
|
||||
Assert.That(definition.NormalDamage, Is.EqualTo(6f));
|
||||
Assert.That(definition.ChargedDamage, Is.EqualTo(8f));
|
||||
Assert.That(definition.NormalDuration, Is.EqualTo(0.36f).Within(0.0001f));
|
||||
Assert.That(definition.ChargedDuration, Is.EqualTo(0.65f).Within(0.0001f));
|
||||
Assert.That(definition.HitInterval, Is.EqualTo(0.14f).Within(0.0001f));
|
||||
Assert.That(definition.NormalRange, Is.EqualTo(0.85f).Within(0.0001f));
|
||||
Assert.That(definition.ChargedRange, Is.EqualTo(1.25f).Within(0.0001f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NecroGolemPrefab_UsesTheLargePhysicalBodyContract()
|
||||
{
|
||||
GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(
|
||||
"Assets/_Project/Prefabs/Enemies/NecroGolem.prefab");
|
||||
|
||||
Assert.That(prefab, Is.Not.Null);
|
||||
Assert.That(prefab.transform.localScale.x, Is.EqualTo(1.25f));
|
||||
Assert.That(prefab.transform.localScale.y, Is.EqualTo(1.25f));
|
||||
|
||||
CircleCollider2D body = prefab.GetComponent<CircleCollider2D>();
|
||||
Assert.That(body, Is.Not.Null);
|
||||
Assert.That(body.radius, Is.EqualTo(0.45f).Within(0.0001f));
|
||||
Assert.That(body.offset.y, Is.EqualTo(-0.28f).Within(0.0001f));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f4f02fb53ab4b2a9c7e1d6a0e5f8b31
|
||||
@@ -0,0 +1,143 @@
|
||||
using BumpCombat.Combat;
|
||||
using BumpCombat.Core;
|
||||
using BumpCombat.Enemies;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BumpCombat.Tests
|
||||
{
|
||||
public sealed class EnemyModelTests
|
||||
{
|
||||
private GameObject owner;
|
||||
private EnemyDefinition definition;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
owner = new GameObject("Enemy Model Tests");
|
||||
definition = ScriptableObject.CreateInstance<EnemyDefinition>();
|
||||
definition.Configure(
|
||||
EnemyKind.Slime,
|
||||
EnemyAttackShape.Body,
|
||||
100f,
|
||||
4f,
|
||||
12f,
|
||||
1f,
|
||||
0.2f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
10);
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
Object.DestroyImmediate(owner);
|
||||
Object.DestroyImmediate(definition);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void EnemyModel_UsesSharedModifiersForHealthSpeedAttackAndIncomingDamage()
|
||||
{
|
||||
EnemyModel model = owner.AddComponent<EnemyModel>();
|
||||
model.ConfigureDefinition(definition);
|
||||
model.ConfigureEventMultipliers(1.1f, 1.2f, 1.3f);
|
||||
CharacterModel character = model;
|
||||
|
||||
character.AddModifier(new StatModifier(
|
||||
"max-health",
|
||||
CharacterStat.MaxHealth,
|
||||
ModifierOperation.Increased,
|
||||
0.2f));
|
||||
character.AddModifier(new StatModifier(
|
||||
"move-speed-flat",
|
||||
CharacterStat.MoveSpeed,
|
||||
ModifierOperation.Flat,
|
||||
0.5f));
|
||||
character.AddModifier(new StatModifier(
|
||||
"move-speed-increased",
|
||||
CharacterStat.MoveSpeed,
|
||||
ModifierOperation.Increased,
|
||||
0.25f));
|
||||
character.AddModifier(new StatModifier(
|
||||
"attack-increased",
|
||||
CharacterStat.AttackDamage,
|
||||
ModifierOperation.Increased,
|
||||
0.2f));
|
||||
character.AddModifier(new StatModifier(
|
||||
"incoming-flat",
|
||||
CharacterStat.IncomingDamage,
|
||||
ModifierOperation.Flat,
|
||||
2f));
|
||||
character.AddModifier(new StatModifier(
|
||||
"incoming-increased",
|
||||
CharacterStat.IncomingDamage,
|
||||
ModifierOperation.Increased,
|
||||
0.25f));
|
||||
character.AddModifier(new StatModifier(
|
||||
"incoming-more",
|
||||
CharacterStat.IncomingDamage,
|
||||
ModifierOperation.More,
|
||||
0.1f));
|
||||
|
||||
Assert.That(character.MaxHealth, Is.EqualTo(132f).Within(0.001f));
|
||||
Assert.That(character.MoveSpeed, Is.EqualTo(6.625f).Within(0.001f));
|
||||
Assert.That(model.AttackDamage, Is.EqualTo(18.72f).Within(0.001f));
|
||||
Assert.That(
|
||||
model.CalculatePatternDamage(1.5f, true),
|
||||
Is.EqualTo(28.08f).Within(0.001f));
|
||||
|
||||
float modifiedIncomingDamage = character.CalculateIncomingDamage(10f);
|
||||
Assert.That(modifiedIncomingDamage, Is.EqualTo(16.5f).Within(0.001f));
|
||||
Assert.That(
|
||||
DamageCalculator.ApplyDamageTakenEffects(
|
||||
modifiedIncomingDamage,
|
||||
0f,
|
||||
false,
|
||||
0.25f,
|
||||
true),
|
||||
Is.EqualTo(20f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void UnprotectedSummon_KeepsHealthMultiplierWithoutEventSpeedOrDamageTuning()
|
||||
{
|
||||
owner.AddComponent<Rigidbody2D>();
|
||||
owner.AddComponent<BoxCollider2D>();
|
||||
owner.AddComponent<SpriteRenderer>();
|
||||
EnemyController enemy = owner.AddComponent<EnemyController>();
|
||||
enemy.Configure(definition, null);
|
||||
RunEventEnemyTuning tuning = RunEventEnemyTuning.Create(
|
||||
EnemyKind.Slime,
|
||||
1.5f,
|
||||
10,
|
||||
1f,
|
||||
Color.white,
|
||||
2f,
|
||||
2f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1,
|
||||
1f,
|
||||
1f,
|
||||
1,
|
||||
1f,
|
||||
false);
|
||||
|
||||
enemy.ConfigureSummonedEnemy(null, tuning, false);
|
||||
|
||||
Assert.That(enemy.MaximumHealth, Is.EqualTo(150f).Within(0.001f));
|
||||
Assert.That(enemy.MoveSpeed, Is.EqualTo(4f).Within(0.001f));
|
||||
Assert.That(enemy.AttackDamage, Is.EqualTo(12f).Within(0.001f));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af0f3b0082644d57a9304cbd8b671d0b
|
||||
@@ -0,0 +1,54 @@
|
||||
using BumpCombat.Core;
|
||||
using System.Reflection;
|
||||
using BumpCombat.Player;
|
||||
using BumpCombat.Progression;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BumpCombat.Tests
|
||||
{
|
||||
public sealed class ExperienceSystemTests
|
||||
{
|
||||
[TestCase(1, 10)]
|
||||
[TestCase(2, 15)]
|
||||
[TestCase(3, 20)]
|
||||
[TestCase(10, 55)]
|
||||
public void RequiredExperienceForLevel_UsesWorkOrderFormula(int level, int expected)
|
||||
{
|
||||
Assert.That(ExperienceSystem.RequiredExperienceForLevel(level), Is.EqualTo(expected));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddExperience_UsesPlayerStatsExperienceGain()
|
||||
{
|
||||
GameObject owner = new("ExperienceSystem Tests");
|
||||
try
|
||||
{
|
||||
PlayerStats stats = owner.AddComponent<PlayerStats>();
|
||||
ExperienceSystem experience = owner.AddComponent<ExperienceSystem>();
|
||||
typeof(ExperienceSystem)
|
||||
.GetMethod(
|
||||
"Awake",
|
||||
BindingFlags.Instance | BindingFlags.NonPublic)
|
||||
?.Invoke(experience, null);
|
||||
stats.AddModifier(new StatModifier(
|
||||
"experience-increased",
|
||||
CharacterStat.ExperienceGain,
|
||||
ModifierOperation.Increased,
|
||||
0.1f));
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
experience.AddExperience(1);
|
||||
}
|
||||
|
||||
Assert.That(experience.Level, Is.EqualTo(2));
|
||||
Assert.That(experience.CurrentExperience, Is.EqualTo(1));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Object.DestroyImmediate(owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: edfca9956c00a0d46af3be57412d711a
|
||||
@@ -0,0 +1,273 @@
|
||||
using System.Reflection;
|
||||
using BumpCombat.Core;
|
||||
using BumpCombat.Enemies;
|
||||
using BumpCombat.Spawning;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BumpCombat.Tests
|
||||
{
|
||||
public sealed class FiniteArenaGeometryTests
|
||||
{
|
||||
[TearDown]
|
||||
public void Cleanup()
|
||||
{
|
||||
ArenaBounds[] bounds = Object.FindObjectsByType<ArenaBounds>(
|
||||
FindObjectsSortMode.None);
|
||||
for (int i = 0; i < bounds.Length; i++)
|
||||
{
|
||||
Object.DestroyImmediate(bounds[i].gameObject);
|
||||
}
|
||||
|
||||
SpawnDirector[] directors = Object.FindObjectsByType<SpawnDirector>(
|
||||
FindObjectsSortMode.None);
|
||||
for (int i = 0; i < directors.Length; i++)
|
||||
{
|
||||
if (directors[i] != null)
|
||||
{
|
||||
Object.DestroyImmediate(directors[i].gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
ArenaBounds.Instance?.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void DefaultGeometry_UsesFullFloorWithSmallSharedActorClearance()
|
||||
{
|
||||
GameObject root = CreateBounds();
|
||||
ArenaBounds bounds = root.GetComponent<ArenaBounds>();
|
||||
|
||||
Assert.That(bounds.BackgroundHalfExtents.x, Is.EqualTo(15f).Within(0.0001f));
|
||||
Assert.That(bounds.BackgroundHalfExtents.y, Is.EqualTo(8.4375f).Within(0.0001f));
|
||||
Assert.That(bounds.PlayableHalfExtents, Is.EqualTo(bounds.BackgroundHalfExtents));
|
||||
Assert.That(bounds.PlayerPadding, Is.EqualTo(new Vector2(0.5f, 0.625f)));
|
||||
Assert.That(bounds.PlayerClampHalfExtents.x, Is.EqualTo(14.5f).Within(0.0001f));
|
||||
Assert.That(bounds.PlayerClampHalfExtents.y, Is.EqualTo(7.8125f).Within(0.0001f));
|
||||
Assert.That(bounds.SharedActorClampHalfExtents, Is.EqualTo(bounds.PlayerClampHalfExtents));
|
||||
Assert.That(bounds.CameraCenterHalfExtents.x, Is.EqualTo(5f).Within(0.0001f));
|
||||
Assert.That(bounds.CameraCenterHalfExtents.y, Is.EqualTo(2.8125f).Within(0.0001f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ClampsPlayerEnemyAndCameraInsideFiniteMap()
|
||||
{
|
||||
GameObject root = CreateBounds();
|
||||
ArenaBounds bounds = root.GetComponent<ArenaBounds>();
|
||||
|
||||
Vector2 playerPosition = bounds.ClampPlayerPosition(new Vector2(99f, -99f));
|
||||
Assert.That(playerPosition.x, Is.EqualTo(14.5f).Within(0.0001f));
|
||||
Assert.That(playerPosition.y, Is.EqualTo(-7.8125f).Within(0.0001f));
|
||||
Vector2 enemyPosition = bounds.ClampEnemyPosition(new Vector2(-99f, 99f));
|
||||
Assert.That(enemyPosition.x, Is.EqualTo(-14.5f).Within(0.0001f));
|
||||
Assert.That(enemyPosition.y, Is.EqualTo(7.8125f).Within(0.0001f));
|
||||
Assert.That(
|
||||
bounds.ClampEnemyPosition(new Vector2(99f, -99f)),
|
||||
Is.EqualTo(bounds.ClampPlayerPosition(new Vector2(99f, -99f))));
|
||||
Vector2 cameraPosition = bounds.ClampCameraCenter(new Vector2(99f, -99f));
|
||||
Assert.That(cameraPosition.x, Is.EqualTo(5f).Within(0.0001f));
|
||||
Assert.That(cameraPosition.y, Is.EqualTo(-2.8125f).Within(0.0001f));
|
||||
|
||||
GameObject cameraObject = new("Arena Bounds Camera Test");
|
||||
Camera camera = cameraObject.AddComponent<Camera>();
|
||||
camera.orthographic = true;
|
||||
camera.orthographicSize = 5.625f;
|
||||
camera.aspect = 16f / 9f;
|
||||
Vector2 cameraCenter = bounds.ClampCameraCenter(
|
||||
new Vector2(99f, 99f),
|
||||
bounds.GetCameraVisibleHalfExtents(camera));
|
||||
camera.transform.position = cameraCenter;
|
||||
Bounds visibleBounds = bounds.GetCameraVisibleBounds(camera);
|
||||
Assert.That(visibleBounds.min.x, Is.GreaterThanOrEqualTo(-15f));
|
||||
Assert.That(visibleBounds.max.x, Is.EqualTo(15f).Within(0.0001f));
|
||||
Assert.That(visibleBounds.min.y, Is.GreaterThanOrEqualTo(-8.4375f));
|
||||
Assert.That(visibleBounds.max.y, Is.EqualTo(8.4375f).Within(0.0001f));
|
||||
|
||||
cameraCenter = bounds.ClampCameraCenter(
|
||||
new Vector2(-99f, -99f),
|
||||
bounds.GetCameraVisibleHalfExtents(camera));
|
||||
camera.transform.position = cameraCenter;
|
||||
visibleBounds = bounds.GetCameraVisibleBounds(camera);
|
||||
Assert.That(visibleBounds.min.x, Is.EqualTo(-15f).Within(0.0001f));
|
||||
Assert.That(visibleBounds.max.x, Is.LessThanOrEqualTo(15f));
|
||||
Assert.That(visibleBounds.min.y, Is.EqualTo(-8.4375f).Within(0.0001f));
|
||||
Assert.That(visibleBounds.max.y, Is.LessThanOrEqualTo(8.4375f));
|
||||
Object.DestroyImmediate(cameraObject);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void DeadZone_HoldsUntilTargetCrossesEachAxis()
|
||||
{
|
||||
Assert.That(
|
||||
ArenaCameraFollow.GetDeadZoneTargetCenter(
|
||||
Vector2.zero,
|
||||
new Vector2(0.5f, 0.3f),
|
||||
new Vector2(0.5f, 0.3f)),
|
||||
Is.EqualTo(Vector2.zero));
|
||||
Vector2 movedCenter = ArenaCameraFollow.GetDeadZoneTargetCenter(
|
||||
Vector2.zero,
|
||||
new Vector2(0.7f, -0.5f),
|
||||
new Vector2(0.5f, 0.3f));
|
||||
Assert.That(movedCenter.x, Is.EqualTo(0.2f).Within(0.0001f));
|
||||
Assert.That(movedCenter.y, Is.EqualTo(-0.2f).Within(0.0001f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SpawnPositionsStayReachableAndClearOfPlayer()
|
||||
{
|
||||
GameObject boundsObject = CreateBounds();
|
||||
ArenaBounds bounds = boundsObject.GetComponent<ArenaBounds>();
|
||||
GameObject directorObject = new("Spawn Director Test");
|
||||
SpawnDirector director = directorObject.AddComponent<SpawnDirector>();
|
||||
|
||||
for (int i = 0; i < 64; i++)
|
||||
{
|
||||
Vector2 position = director.GetSpawnPositionForTests();
|
||||
Assert.That(bounds.IsInsideReachableArena(position, 0.25f), Is.True);
|
||||
Assert.That(position.magnitude, Is.GreaterThanOrEqualTo(4f));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void EnemyGroundAnchors_StayOnSharedPlayerBoundaryAfterEdgeAndCornerKnockback()
|
||||
{
|
||||
GameObject boundsObject = CreateBounds();
|
||||
ArenaBounds bounds = boundsObject.GetComponent<ArenaBounds>();
|
||||
EnemyController normalEnemy = CreateEnemy(
|
||||
new Vector2(0.72f, 0.72f),
|
||||
new Vector2(0.1f, -0.28f),
|
||||
1f);
|
||||
EnemyController eventEnemy = CreateEnemy(
|
||||
new Vector2(0.72f, 0.72f),
|
||||
new Vector2(-0.18f, -0.28f),
|
||||
1.25f);
|
||||
|
||||
try
|
||||
{
|
||||
MethodInfo clampMethod = typeof(EnemyController).GetMethod(
|
||||
"ClampEnemyPosition",
|
||||
BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
Assert.That(clampMethod, Is.Not.Null);
|
||||
|
||||
EnemyController[] enemies = { normalEnemy, eventEnemy };
|
||||
for (int enemyIndex = 0; enemyIndex < enemies.Length; enemyIndex++)
|
||||
{
|
||||
EnemyController enemy = enemies[enemyIndex];
|
||||
Collider2D collider = enemy.GetComponent<Collider2D>();
|
||||
Rigidbody2D body = enemy.GetComponent<Rigidbody2D>();
|
||||
Vector2[] knockbackDestinations =
|
||||
{
|
||||
new(100f, 100f),
|
||||
new(-100f, 100f),
|
||||
new(100f, -100f),
|
||||
new(-100f, -100f),
|
||||
};
|
||||
|
||||
for (int i = 0; i < knockbackDestinations.Length; i++)
|
||||
{
|
||||
Vector2 clamped = (Vector2)clampMethod.Invoke(
|
||||
enemy,
|
||||
new object[] { knockbackDestinations[i] });
|
||||
body.position = clamped;
|
||||
Physics2D.SyncTransforms();
|
||||
|
||||
Vector2 safeHalfExtents = bounds.SharedActorClampHalfExtents;
|
||||
Assert.That(body.position.x, Is.GreaterThanOrEqualTo(-safeHalfExtents.x - 0.0001f));
|
||||
Assert.That(body.position.x, Is.LessThanOrEqualTo(safeHalfExtents.x + 0.0001f));
|
||||
Assert.That(body.position.y, Is.GreaterThanOrEqualTo(-safeHalfExtents.y - 0.0001f));
|
||||
Assert.That(body.position.y, Is.LessThanOrEqualTo(safeHalfExtents.y + 0.0001f));
|
||||
Bounds colliderBounds = collider.bounds;
|
||||
// The collider can overhang the ground-anchor edge by
|
||||
// its art footprint; only the anchor defines movement.
|
||||
Assert.That(colliderBounds.size.x, Is.GreaterThan(0f));
|
||||
Assert.That(colliderBounds.size.y, Is.GreaterThan(0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
Object.DestroyImmediate(normalEnemy.gameObject);
|
||||
Object.DestroyImmediate(eventEnemy.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void EnemyGroundAnchor_PostPhysicsCorrectionRestoresSharedBoundary()
|
||||
{
|
||||
CreateBounds();
|
||||
EnemyController enemy = CreateEnemy(
|
||||
new Vector2(0.72f, 0.72f),
|
||||
new Vector2(-0.18f, -0.28f),
|
||||
1.25f);
|
||||
|
||||
try
|
||||
{
|
||||
Rigidbody2D body = enemy.GetComponent<Rigidbody2D>();
|
||||
Collider2D collider = enemy.GetComponent<Collider2D>();
|
||||
body.position = new Vector2(100f, -100f);
|
||||
Physics2D.SyncTransforms();
|
||||
|
||||
MethodInfo correctionMethod = typeof(EnemyController).GetMethod(
|
||||
"KeepBodyInsideArena",
|
||||
BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
Assert.That(correctionMethod, Is.Not.Null);
|
||||
correctionMethod.Invoke(enemy, null);
|
||||
Physics2D.SyncTransforms();
|
||||
|
||||
Bounds colliderBounds = collider.bounds;
|
||||
ArenaBounds bounds = ArenaBounds.Resolve();
|
||||
Vector2 safeHalfExtents = bounds.SharedActorClampHalfExtents;
|
||||
Assert.That(body.position.x, Is.GreaterThanOrEqualTo(-safeHalfExtents.x - 0.0001f));
|
||||
Assert.That(body.position.x, Is.LessThanOrEqualTo(safeHalfExtents.x + 0.0001f));
|
||||
Assert.That(body.position.y, Is.GreaterThanOrEqualTo(-safeHalfExtents.y - 0.0001f));
|
||||
Assert.That(body.position.y, Is.LessThanOrEqualTo(safeHalfExtents.y + 0.0001f));
|
||||
Assert.That(colliderBounds.size.x, Is.GreaterThan(0f));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Object.DestroyImmediate(enemy.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
private static EnemyController CreateEnemy(
|
||||
Vector2 colliderSize,
|
||||
Vector2 colliderOffset,
|
||||
float rootScale)
|
||||
{
|
||||
GameObject enemyObject = new("Boundary Test Enemy");
|
||||
Rigidbody2D body = enemyObject.AddComponent<Rigidbody2D>();
|
||||
body.bodyType = RigidbodyType2D.Kinematic;
|
||||
body.gravityScale = 0f;
|
||||
BoxCollider2D collider = enemyObject.AddComponent<BoxCollider2D>();
|
||||
collider.size = colliderSize;
|
||||
collider.offset = colliderOffset;
|
||||
enemyObject.AddComponent<SpriteRenderer>();
|
||||
enemyObject.transform.localScale = Vector3.one * rootScale;
|
||||
EnemyController enemy = enemyObject.AddComponent<EnemyController>();
|
||||
// Unity does not invoke runtime Awake in EditMode. Populate the
|
||||
// same private references that Awake would cache so this test
|
||||
// exercises the controller's real clamp path.
|
||||
SetPrivateField(enemy, "body", body);
|
||||
SetPrivateField(enemy, "bodyCollider", collider);
|
||||
Physics2D.SyncTransforms();
|
||||
return enemy;
|
||||
}
|
||||
|
||||
private static void SetPrivateField<T>(
|
||||
object target,
|
||||
string fieldName,
|
||||
T value)
|
||||
{
|
||||
typeof(EnemyController)
|
||||
.GetField(fieldName, BindingFlags.Instance | BindingFlags.NonPublic)
|
||||
?.SetValue(target, value);
|
||||
}
|
||||
|
||||
private static GameObject CreateBounds()
|
||||
{
|
||||
GameObject root = new("Arena Bounds Test");
|
||||
root.AddComponent<ArenaBounds>();
|
||||
return root;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c5f151c42dbb4b2d8bb0df41ec6ad77e
|
||||
@@ -0,0 +1,173 @@
|
||||
using BumpCombat.Constants;
|
||||
using BumpCombat.Combat;
|
||||
using BumpCombat.Core;
|
||||
using BumpCombat.Enemies;
|
||||
using BumpCombat.Player;
|
||||
using BumpCombat.Progression;
|
||||
using BumpCombat.Spawning;
|
||||
using NUnit.Framework;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BumpCombat.Tests
|
||||
{
|
||||
public sealed class GameplayConstantsConsumptionTests
|
||||
{
|
||||
private static readonly BindingFlags NonPublicInstance =
|
||||
BindingFlags.Instance | BindingFlags.NonPublic;
|
||||
|
||||
[Test]
|
||||
public void ExperienceAndMissionRules_ReadChangedLevelUpSettings()
|
||||
{
|
||||
LevelUpConstants constants = GameplayConstants.Current.LevelUp;
|
||||
int originalBaseExperience = constants.BaseExperienceToNextLevel;
|
||||
int originalAdditionalExperience = constants.AdditionalExperiencePerLevel;
|
||||
float originalRampageWindow = constants.RampageWindowSeconds;
|
||||
MissionTuning[] originalMissions = constants.Missions;
|
||||
try
|
||||
{
|
||||
constants.BaseExperienceToNextLevel = 19;
|
||||
constants.AdditionalExperiencePerLevel = 8;
|
||||
MissionTuning[] changedMissions =
|
||||
(MissionTuning[])originalMissions.Clone();
|
||||
changedMissions[0].Target = 7;
|
||||
changedMissions[0].ConditionFormat = "Defeat {0} units";
|
||||
changedMissions[0].ExperienceReward = 23;
|
||||
changedMissions[10].Target = 9;
|
||||
changedMissions[10].ConditionFormat = "Within {1}s defeat {0}";
|
||||
constants.Missions = changedMissions;
|
||||
constants.RampageWindowSeconds = 4f;
|
||||
|
||||
Assert.That(
|
||||
ExperienceSystem.RequiredExperienceForLevel(3),
|
||||
Is.EqualTo(35));
|
||||
RunMissionDefinition mission = RunMissionTracker.GetDefinition(0);
|
||||
Assert.That(mission.Target, Is.EqualTo(7));
|
||||
Assert.That(mission.ExperienceReward, Is.EqualTo(23));
|
||||
Assert.That(mission.Condition, Is.EqualTo("Defeat 7 units"));
|
||||
Assert.That(RunMissionTracker.RampageKillTarget, Is.EqualTo(9));
|
||||
Assert.That(
|
||||
RunMissionTracker.GetDefinition(10).Condition,
|
||||
Is.EqualTo("Within 4s defeat 9"));
|
||||
}
|
||||
finally
|
||||
{
|
||||
constants.BaseExperienceToNextLevel = originalBaseExperience;
|
||||
constants.AdditionalExperiencePerLevel = originalAdditionalExperience;
|
||||
constants.Missions = originalMissions;
|
||||
constants.RampageWindowSeconds = originalRampageWindow;
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SpawnDensityRules_ReadChangedRunSettings()
|
||||
{
|
||||
RunConstants constants = GameplayConstants.Current.Run;
|
||||
SpawnDensityPhase[] originalPhases = constants.SpawnDensity;
|
||||
try
|
||||
{
|
||||
SpawnDensityPhase[] changedPhases =
|
||||
(SpawnDensityPhase[])originalPhases.Clone();
|
||||
changedPhases[0] = new SpawnDensityPhase(60f, 9, 8);
|
||||
constants.SpawnDensity = changedPhases;
|
||||
|
||||
Assert.That(SpawnDirector.TargetCrowdAliveCountAt(0f), Is.EqualTo(9));
|
||||
Assert.That(SpawnDirector.TargetNormalAliveCountAt(0f), Is.EqualTo(8));
|
||||
}
|
||||
finally
|
||||
{
|
||||
constants.SpawnDensity = originalPhases;
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PlayerAndBumpRules_ReadChangedSettings()
|
||||
{
|
||||
PlayerConstants player = GameplayConstants.Current.Player;
|
||||
CombatConstants combat = GameplayConstants.Current.Combat;
|
||||
float originalSpeed = player.BaseMoveSpeed;
|
||||
float originalPositionMultiplier = combat.PositionDamageMultiplier;
|
||||
GameObject owner = new("Gameplay Constants Player Consumer Test");
|
||||
try
|
||||
{
|
||||
PlayerStats stats = owner.AddComponent<PlayerStats>();
|
||||
player.BaseMoveSpeed = 6.25f;
|
||||
combat.PositionDamageMultiplier = 1.7f;
|
||||
Assert.That(stats.MoveSpeed, Is.EqualTo(6.25f));
|
||||
Assert.That(
|
||||
BumpCombatMath.ApplySideMultiplier(10f, HitSide.Side),
|
||||
Is.EqualTo(17f).Within(0.0001f));
|
||||
}
|
||||
finally
|
||||
{
|
||||
player.BaseMoveSpeed = originalSpeed;
|
||||
combat.PositionDamageMultiplier = originalPositionMultiplier;
|
||||
Object.DestroyImmediate(owner);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ArtifactGaugeRule_ReadsChangedArtifactSettings()
|
||||
{
|
||||
ArtifactConstants artifacts = GameplayConstants.Current.Artifacts;
|
||||
float originalGaugeGain = artifacts.NormalBumpGaugeGain;
|
||||
GameObject playerObject = new("Gameplay Constants Artifact Consumer Test");
|
||||
try
|
||||
{
|
||||
playerObject.AddComponent<PlayerStats>();
|
||||
playerObject.AddComponent<Rigidbody2D>();
|
||||
ActiveArtifactController controller =
|
||||
playerObject.AddComponent<ActiveArtifactController>();
|
||||
InvokePrivate(controller, "Awake");
|
||||
artifacts.NormalBumpGaugeGain = 9f;
|
||||
controller.AddNormalHitCharge();
|
||||
Assert.That(controller.CurrentGauge, Is.EqualTo(9f));
|
||||
}
|
||||
finally
|
||||
{
|
||||
artifacts.NormalBumpGaugeGain = originalGaugeGain;
|
||||
Object.DestroyImmediate(playerObject);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ImportedCatalog_ReferencesEveryCategoryAndPreservesRunArrays()
|
||||
{
|
||||
GameplayConstants catalog = AssetDatabase.LoadAssetAtPath<GameplayConstants>(
|
||||
"Assets/_Project/Constants/Resources/GameplayConstants.asset");
|
||||
Assert.That(catalog, Is.Not.Null);
|
||||
Assert.That(catalog.Player, Is.SameAs(AssetDatabase.LoadAssetAtPath<PlayerConstants>(
|
||||
"Assets/_Project/Constants/Player/PlayerConstants.asset")));
|
||||
Assert.That(catalog.Combat, Is.SameAs(AssetDatabase.LoadAssetAtPath<CombatConstants>(
|
||||
"Assets/_Project/Constants/Combat/CombatConstants.asset")));
|
||||
Assert.That(catalog.Enemies, Is.SameAs(AssetDatabase.LoadAssetAtPath<EnemyConstants>(
|
||||
"Assets/_Project/Constants/Enemies/EnemyConstants.asset")));
|
||||
Assert.That(catalog.Items, Is.SameAs(AssetDatabase.LoadAssetAtPath<ItemConstants>(
|
||||
"Assets/_Project/Constants/Items/ItemConstants.asset")));
|
||||
Assert.That(catalog.LevelUp, Is.SameAs(AssetDatabase.LoadAssetAtPath<LevelUpConstants>(
|
||||
"Assets/_Project/Constants/LevelUp/LevelUpConstants.asset")));
|
||||
Assert.That(catalog.Artifacts, Is.SameAs(AssetDatabase.LoadAssetAtPath<ArtifactConstants>(
|
||||
"Assets/_Project/Constants/Artifacts/ArtifactConstants.asset")));
|
||||
Assert.That(catalog.Run, Is.SameAs(AssetDatabase.LoadAssetAtPath<RunConstants>(
|
||||
"Assets/_Project/Constants/Run/RunConstants.asset")));
|
||||
Assert.That(catalog.CombatFeedback, Is.SameAs(AssetDatabase.LoadAssetAtPath<CombatFeedbackSettings>(
|
||||
"Assets/_Project/Constants/Combat/CombatFeedback.asset")));
|
||||
Assert.That(catalog.Run.MidBossKinds, Is.EqualTo(new[] {
|
||||
EnemyKind.GreatswordSkeleton,
|
||||
EnemyKind.NecroGolem,
|
||||
}));
|
||||
Assert.That(catalog.Run.ProductionEliteAttacksPerSequence, Is.EqualTo(new[] { 1, 2, 3, 2 }));
|
||||
Assert.That(catalog.Run.DevelopmentEliteEventTimes, Is.EqualTo(new[] { 36f, 72f, 108f, 144f, 180f, 216f }));
|
||||
Assert.That(catalog.Run.ProductionEliteEventTimes, Is.EqualTo(new[] { 180f, 360f, 540f, 720f }));
|
||||
}
|
||||
|
||||
private static void InvokePrivate(object target, string methodName)
|
||||
{
|
||||
MethodInfo method = target.GetType().GetMethod(methodName, NonPublicInstance);
|
||||
Assert.That(method, Is.Not.Null, methodName);
|
||||
method.Invoke(target, null);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4699af2b037e4eb78345dca6281b73cd
|
||||
@@ -0,0 +1,333 @@
|
||||
using BumpCombat.Combat;
|
||||
using BumpCombat.Enemies;
|
||||
using NUnit.Framework;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Animations;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BumpCombat.Tests.EditMode
|
||||
{
|
||||
public sealed class InteractionFeedbackTests
|
||||
{
|
||||
[TestCase("Slime/Slime_Idle", 46)]
|
||||
[TestCase("Bat/Bat_Idle-shadow-v2", 40)]
|
||||
[TestCase("ArmoredSkeleton/ArmoredSkeleton_Idle-shadow-v2", 39)]
|
||||
[TestCase("NecroGolem/NecroGolem_Idle-shadow-v2", 29)]
|
||||
public void CrowdControlHeadAnchor_IgnoresHiddenRendererAndTracksScaledHead(string asset, int top)
|
||||
{
|
||||
var texture = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/_Project/Art/Characters/" + asset + ".png");
|
||||
Assert.That(texture, Is.Not.Null);
|
||||
var sprite = Sprite.Create(texture, new Rect(0, 0, 100, 100), new Vector2(.5f, .5f), 32f);
|
||||
var target = new GameObject("CC Head Test");
|
||||
var renderer = target.AddComponent<SpriteRenderer>();
|
||||
renderer.sprite = sprite;
|
||||
renderer.enabled = false;
|
||||
foreach (float scale in new[] { 1f, 1.25f, 2f })
|
||||
{
|
||||
target.transform.position = new Vector3(3f, -2f, 0f);
|
||||
target.transform.localScale = Vector3.one * scale;
|
||||
Vector3 actual = target.transform.TransformPoint(CombatFeedback.CalculateStunMarkerLocalPosition(target.transform, renderer));
|
||||
Assert.That(actual.x, Is.EqualTo(3f).Within(.0001f));
|
||||
Assert.That(actual.y, Is.EqualTo(-2f + (50f - top) / 32f * scale + (4f + 5f * scale) / 32f).Within(.0001f));
|
||||
}
|
||||
Object.DestroyImmediate(target);
|
||||
Object.DestroyImmediate(sprite);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CrowdControlSpiral_UsesDistinctPalettesAndLoopsEightFrames()
|
||||
{
|
||||
Sprite first = CrowdControlMarkerArt.Frame(0f, false);
|
||||
Assert.That(first, Is.Not.Null);
|
||||
Assert.That(first.rect.size, Is.EqualTo(new Vector2(32f, 24f)));
|
||||
Assert.That(first.texture.filterMode, Is.EqualTo(FilterMode.Point));
|
||||
Assert.That(CrowdControlMarkerArt.Frame(.07f, false).rect.x, Is.EqualTo(32f));
|
||||
Assert.That(CrowdControlMarkerArt.Frame(.481f, false), Is.SameAs(first));
|
||||
Assert.That(CrowdControlMarkerArt.Frame(0f, true).texture, Is.Not.SameAs(first.texture));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void StrongDashLaunchResult_IsDistinctFromStrongDashIntent()
|
||||
{
|
||||
CombatHitResult resisted = new(
|
||||
null,
|
||||
null,
|
||||
true,
|
||||
HitSide.Front,
|
||||
1f,
|
||||
Vector2.right,
|
||||
1f,
|
||||
Vector2.zero,
|
||||
false,
|
||||
true,
|
||||
DamageTag.Collision,
|
||||
"Dash",
|
||||
true,
|
||||
true,
|
||||
false);
|
||||
CombatHitResult launched = new(
|
||||
null,
|
||||
null,
|
||||
true,
|
||||
HitSide.Front,
|
||||
1f,
|
||||
Vector2.right,
|
||||
1f,
|
||||
Vector2.zero,
|
||||
false,
|
||||
true,
|
||||
DamageTag.Collision,
|
||||
"Dash",
|
||||
true,
|
||||
true,
|
||||
true);
|
||||
|
||||
Assert.That(resisted.IsStrongDash, Is.True);
|
||||
Assert.That(resisted.LaunchSucceeded, Is.False);
|
||||
Assert.That(launched.IsStrongDash, Is.True);
|
||||
Assert.That(launched.LaunchSucceeded, Is.True);
|
||||
}
|
||||
|
||||
[TestCase(0.09f, false)]
|
||||
[TestCase(0.1f, true)]
|
||||
[TestCase(0.5f, true)]
|
||||
public void PulseGatherDistance_UsesMinimumStreakThreshold(float distance, bool expectedStreak)
|
||||
{
|
||||
Assert.That(CombatFeedback.ShouldShowPulseStreak(distance), Is.EqualTo(expectedStreak));
|
||||
}
|
||||
|
||||
[TestCase(0.49f, false)]
|
||||
[TestCase(0.5f, true)]
|
||||
public void KnockbackDistance_UsesMinimumDustThreshold(float distance, bool expectedDust)
|
||||
{
|
||||
Assert.That(CombatFeedback.ShouldShowKnockbackDust(distance), Is.EqualTo(expectedDust));
|
||||
}
|
||||
|
||||
[TestCase(true, false, true)]
|
||||
[TestCase(true, true, false)]
|
||||
[TestCase(false, false, false)]
|
||||
public void LaunchResult_SeparatesResistFromDeath(
|
||||
bool canBeLaunched,
|
||||
bool isDead,
|
||||
bool expectedLaunch)
|
||||
{
|
||||
Assert.That(
|
||||
BumpCombatResolver.CanLaunchAfterHit(canBeLaunched, isDead),
|
||||
Is.EqualTo(expectedLaunch));
|
||||
Assert.That(
|
||||
BumpCombatResolver.ShouldShowLaunchResist(canBeLaunched),
|
||||
Is.EqualTo(!canBeLaunched));
|
||||
}
|
||||
|
||||
[TestCase(false, true, false, true)]
|
||||
[TestCase(true, true, false, false)]
|
||||
[TestCase(false, false, false, false)]
|
||||
[TestCase(false, true, true, false)]
|
||||
public void LineTransientRecycle_RejectsPendingOrDuplicateEntries(
|
||||
bool destroyPending,
|
||||
bool activeRegistrationRemoved,
|
||||
bool alreadyPooled,
|
||||
bool expected)
|
||||
{
|
||||
Assert.That(
|
||||
CombatFeedback.CanRecycleLineTransient(
|
||||
destroyPending,
|
||||
activeRegistrationRemoved,
|
||||
alreadyPooled),
|
||||
Is.EqualTo(expected));
|
||||
Assert.That(
|
||||
CombatFeedback.MaxConcurrentHeavyEffects,
|
||||
Is.EqualTo(12));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WorldStreakRenderer_ResetsRingLoopState()
|
||||
{
|
||||
GameObject host = new("Line Renderer State Test");
|
||||
LineRenderer line = host.AddComponent<LineRenderer>();
|
||||
line.loop = true;
|
||||
line.useWorldSpace = false;
|
||||
|
||||
CombatFeedback.ConfigureWorldStreakRenderer(
|
||||
line,
|
||||
null,
|
||||
Color.white,
|
||||
0.04f,
|
||||
Vector2.zero,
|
||||
Vector2.right);
|
||||
|
||||
Assert.That(line.loop, Is.False);
|
||||
Assert.That(line.useWorldSpace, Is.True);
|
||||
Assert.That(line.positionCount, Is.EqualTo(2));
|
||||
Object.DestroyImmediate(host);
|
||||
}
|
||||
|
||||
[TestCase(false, false, true, true)]
|
||||
[TestCase(false, true, true, false)]
|
||||
[TestCase(false, false, false, false)]
|
||||
[TestCase(true, false, true, false)]
|
||||
public void LineTransientAcquire_RejectsPendingOrInvalidEntries(
|
||||
bool unityNull,
|
||||
bool destroyPending,
|
||||
bool hasLineRenderer,
|
||||
bool expected)
|
||||
{
|
||||
Assert.That(
|
||||
CombatFeedback.CanAcquireLineTransient(
|
||||
unityNull,
|
||||
destroyPending,
|
||||
hasLineRenderer),
|
||||
Is.EqualTo(expected));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void StunMarkerAnchor_FallbackKeepsClearanceAndScalesWithCharacter()
|
||||
{
|
||||
GameObject target = new("Stun Marker Anchor Test");
|
||||
SpriteRenderer targetRenderer = target.AddComponent<SpriteRenderer>();
|
||||
Sprite sprite = Sprite.Create(
|
||||
Texture2D.whiteTexture,
|
||||
new Rect(0f, 0f, 1f, 1f),
|
||||
new Vector2(0.5f, 0.5f),
|
||||
32f);
|
||||
targetRenderer.sprite = sprite;
|
||||
Vector3 runeLocalScale = new(0.11f, 0.035f, 1f);
|
||||
|
||||
foreach (float targetScale in new[] { 0.8f, 1f, 1.25f, 1.6f, 2f, 2.5f, 3.5f })
|
||||
{
|
||||
Vector3 expectedWorldScale = Vector3.Scale(new Vector3(.5f * targetScale, .5f * targetScale, 1f), runeLocalScale);
|
||||
target.transform.localScale = Vector3.one * targetScale;
|
||||
Vector3 localAnchor = CombatFeedback.CalculateStunMarkerLocalPosition(
|
||||
target.transform,
|
||||
targetRenderer);
|
||||
Vector3 worldAnchor = target.transform.TransformPoint(localAnchor);
|
||||
Assert.That(worldAnchor.x, Is.EqualTo(target.transform.position.x).Within(0.0001f));
|
||||
Assert.That(
|
||||
worldAnchor.y,
|
||||
Is.EqualTo(targetRenderer.bounds.max.y + (4f + 5f * targetScale) / 32f).Within(0.0001f));
|
||||
|
||||
Vector3 baseLocalScale = CombatFeedback.CalculateStunMarkerBaseLocalScale(
|
||||
target.transform.lossyScale);
|
||||
Vector3 worldScale = Vector3.Scale(
|
||||
target.transform.lossyScale,
|
||||
Vector3.Scale(baseLocalScale, runeLocalScale));
|
||||
Assert.That(worldScale.x, Is.EqualTo(expectedWorldScale.x).Within(0.0001f));
|
||||
Assert.That(worldScale.y, Is.EqualTo(expectedWorldScale.y).Within(0.0001f));
|
||||
}
|
||||
|
||||
Object.DestroyImmediate(sprite);
|
||||
Object.DestroyImmediate(target);
|
||||
}
|
||||
|
||||
[TestCase(485)]
|
||||
[TestCase(1000)]
|
||||
[TestCase(1515)]
|
||||
public void StunMarkerSortingOrder_StaysAheadOfTarget(int targetSortingOrder)
|
||||
{
|
||||
Assert.That(
|
||||
CombatFeedback.CalculateStunMarkerSortingOrder(targetSortingOrder),
|
||||
Is.GreaterThan(targetSortingOrder));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BumpImpactGrades_UseHitSideAndFixedFrameTiming()
|
||||
{
|
||||
Assert.That(
|
||||
CombatFeedback.GetBumpImpactResourcePath(HitSide.Front),
|
||||
Is.EqualTo("Combat/BumpImpact-Weak-v1"));
|
||||
Assert.That(
|
||||
CombatFeedback.GetBumpImpactResourcePath(HitSide.Side),
|
||||
Is.EqualTo("Combat/BumpImpact-Medium-v1"));
|
||||
Assert.That(
|
||||
CombatFeedback.GetBumpImpactResourcePath(HitSide.Back),
|
||||
Is.EqualTo("Combat/BumpImpact-Strong-v1"));
|
||||
Assert.That(
|
||||
CombatFeedback.GetBumpImpactFrameDuration(0),
|
||||
Is.EqualTo(0.03f));
|
||||
Assert.That(
|
||||
CombatFeedback.GetBumpImpactFrameDuration(1),
|
||||
Is.EqualTo(0.04f));
|
||||
Assert.That(
|
||||
CombatFeedback.GetBumpImpactFrameDuration(2),
|
||||
Is.EqualTo(0.04f));
|
||||
Assert.That(
|
||||
CombatFeedback.GetBumpImpactFrameDuration(3),
|
||||
Is.EqualTo(0.03f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BumpImpactResources_ContainFourCenteredWhitePixelFrames()
|
||||
{
|
||||
foreach (HitSide side in System.Enum.GetValues(typeof(HitSide)))
|
||||
{
|
||||
Sprite[] frames = Resources.LoadAll<Sprite>(
|
||||
CombatFeedback.GetBumpImpactResourcePath(side));
|
||||
System.Array.Sort(
|
||||
frames,
|
||||
(left, right) => System.String.CompareOrdinal(left.name, right.name));
|
||||
|
||||
Assert.That(frames, Has.Length.EqualTo(CombatFeedback.BumpImpactFrameCount));
|
||||
for (int i = 0; i < frames.Length; i++)
|
||||
{
|
||||
Assert.That(frames[i].name, Does.EndWith($"_{i}"));
|
||||
Assert.That(frames[i].rect.width, Is.EqualTo(64f));
|
||||
Assert.That(frames[i].rect.height, Is.EqualTo(64f));
|
||||
Assert.That(frames[i].pixelsPerUnit, Is.EqualTo(32f));
|
||||
Assert.That(frames[i].pivot.x, Is.EqualTo(32f));
|
||||
Assert.That(frames[i].pivot.y, Is.EqualTo(32f));
|
||||
Assert.That(frames[i].texture, Is.Not.Null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SwordsmanController_WiresCombatStatesToExpectedClipLengths()
|
||||
{
|
||||
const string controllerPath =
|
||||
"Assets/_Project/Art/Characters/Swordsman/Animations/Swordsman.controller";
|
||||
AnimatorController controller =
|
||||
AssetDatabase.LoadAssetAtPath<AnimatorController>(controllerPath);
|
||||
Assert.That(controller, Is.Not.Null);
|
||||
|
||||
AnimatorState bumpAttack = FindState(controller, "BumpAttack");
|
||||
AnimatorState artifactUse = FindState(controller, "ArtifactUse");
|
||||
Assert.That(bumpAttack, Is.Not.Null);
|
||||
Assert.That(artifactUse, Is.Not.Null);
|
||||
Assert.That((bumpAttack.motion as AnimationClip).length, Is.EqualTo(0.24f).Within(0.0001f));
|
||||
Assert.That((artifactUse.motion as AnimationClip).length, Is.EqualTo(0.4f).Within(0.0001f));
|
||||
Assert.That(bumpAttack.transitions, Has.Length.EqualTo(2));
|
||||
Assert.That(artifactUse.transitions, Has.Length.EqualTo(2));
|
||||
foreach (AnimatorStateTransition transition in bumpAttack.transitions)
|
||||
{
|
||||
Assert.That(transition.hasExitTime, Is.True);
|
||||
Assert.That(transition.exitTime, Is.EqualTo(1f));
|
||||
}
|
||||
foreach (AnimatorStateTransition transition in artifactUse.transitions)
|
||||
{
|
||||
Assert.That(transition.hasExitTime, Is.True);
|
||||
Assert.That(transition.exitTime, Is.EqualTo(1f));
|
||||
}
|
||||
|
||||
foreach (AnimatorControllerParameter parameter in controller.parameters)
|
||||
{
|
||||
Assert.That(parameter.name, Is.Not.EqualTo("BumpAttack"));
|
||||
Assert.That(parameter.name, Is.Not.EqualTo("ArtifactUse"));
|
||||
}
|
||||
}
|
||||
|
||||
private static AnimatorState FindState(
|
||||
AnimatorController controller,
|
||||
string stateName)
|
||||
{
|
||||
foreach (ChildAnimatorState child in controller.layers[0].stateMachine.states)
|
||||
{
|
||||
if (child.state.name == stateName)
|
||||
{
|
||||
return child.state;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f5ce9a33a0c4d53b0b6d5a0f8a41d2e
|
||||
timeCreated: 1788100000
|
||||
@@ -0,0 +1,267 @@
|
||||
using BumpCombat.Core;
|
||||
using BumpCombat.Combat;
|
||||
using BumpCombat.Player;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BumpCombat.Tests
|
||||
{
|
||||
public sealed class PlayerStatsTests
|
||||
{
|
||||
private GameObject owner;
|
||||
private PlayerStats stats;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
owner = new GameObject("PlayerStats Tests");
|
||||
stats = owner.AddComponent<PlayerStats>();
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
Object.DestroyImmediate(owner);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Evaluate_AppliesFlatThenSummedIncreasedThenEachMore()
|
||||
{
|
||||
stats.AddModifier(new StatModifier(
|
||||
"flat",
|
||||
CharacterStat.CollisionDamage,
|
||||
ModifierOperation.Flat,
|
||||
10f));
|
||||
stats.AddModifier(new StatModifier(
|
||||
"increased-a",
|
||||
CharacterStat.CollisionDamage,
|
||||
ModifierOperation.Increased,
|
||||
0.1f));
|
||||
stats.AddModifier(new StatModifier(
|
||||
"increased-b",
|
||||
CharacterStat.CollisionDamage,
|
||||
ModifierOperation.Increased,
|
||||
0.2f));
|
||||
stats.AddModifier(new StatModifier(
|
||||
"more-a",
|
||||
CharacterStat.CollisionDamage,
|
||||
ModifierOperation.More,
|
||||
0.1f));
|
||||
stats.AddModifier(new StatModifier(
|
||||
"more-b",
|
||||
CharacterStat.CollisionDamage,
|
||||
ModifierOperation.More,
|
||||
0.2f));
|
||||
|
||||
Assert.That(
|
||||
stats.Evaluate(CharacterStat.CollisionDamage, 100f),
|
||||
Is.EqualTo(188.76f).Within(0.001f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CalculateDamage_CollisionModifierDoesNotAffectSpell()
|
||||
{
|
||||
stats.AddModifier(new StatModifier(
|
||||
"collision-increased",
|
||||
CharacterStat.CollisionDamage,
|
||||
ModifierOperation.Increased,
|
||||
0.5f));
|
||||
|
||||
Assert.That(
|
||||
stats.CalculateDamage(10f, DamageTag.Collision),
|
||||
Is.EqualTo(15f).Within(0.001f));
|
||||
Assert.That(
|
||||
stats.CalculateDamage(10f, DamageTag.Spell),
|
||||
Is.EqualTo(10f).Within(0.001f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CalculateDamage_AppliesSharedAttackDamageBeforeCollisionDamage()
|
||||
{
|
||||
stats.AddModifier(new StatModifier(
|
||||
"shared-attack-increased",
|
||||
CharacterStat.AttackDamage,
|
||||
ModifierOperation.Increased,
|
||||
0.1f));
|
||||
stats.AddModifier(new StatModifier(
|
||||
"collision-increased",
|
||||
CharacterStat.CollisionDamage,
|
||||
ModifierOperation.Increased,
|
||||
0.5f));
|
||||
|
||||
Assert.That(
|
||||
stats.CalculateDamage(10f, DamageTag.Collision),
|
||||
Is.EqualTo(16.5f).Within(0.001f));
|
||||
Assert.That(
|
||||
stats.CalculateDamage(10f, DamageTag.Spell),
|
||||
Is.EqualTo(11f).Within(0.001f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CalculateDamage_PreservesFractionsUntilTheFinalHit()
|
||||
{
|
||||
stats.AddModifier(new StatModifier(
|
||||
"damage-flat",
|
||||
CharacterStat.CollisionDamage,
|
||||
ModifierOperation.Flat,
|
||||
0.8f));
|
||||
stats.AddModifier(new StatModifier(
|
||||
"damage-increased",
|
||||
CharacterStat.CollisionDamage,
|
||||
ModifierOperation.Increased,
|
||||
0.25f));
|
||||
stats.AddModifier(new StatModifier(
|
||||
"damage-more",
|
||||
CharacterStat.CollisionDamage,
|
||||
ModifierOperation.More,
|
||||
0.2f));
|
||||
|
||||
float calculatedDamage = stats.CalculateDamage(10f, DamageTag.Collision);
|
||||
Assert.That(calculatedDamage, Is.EqualTo(16.2f).Within(0.001f));
|
||||
Assert.That(
|
||||
stats.Evaluate(CharacterStat.CollisionDamage, 10f),
|
||||
Is.EqualTo(calculatedDamage).Within(0.001f),
|
||||
"Damage stat evaluation and the public damage API must share the same calculation.");
|
||||
Assert.That(DamageCalculator.FinalizeDamage(calculatedDamage), Is.EqualTo(16f));
|
||||
Assert.That(
|
||||
stats.CalculateDamage(10.9f, DamageTag.Spell),
|
||||
Is.EqualTo(10.9f).Within(0.001f),
|
||||
"Spell damage has no collision modifiers and keeps its intermediate fraction.");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CalculateIncomingDamage_PreservesFractionsUntilThePlayerHit()
|
||||
{
|
||||
stats.AddModifier(new StatModifier(
|
||||
"incoming-flat",
|
||||
CharacterStat.IncomingDamage,
|
||||
ModifierOperation.Flat,
|
||||
0.8f));
|
||||
stats.AddModifier(new StatModifier(
|
||||
"incoming-increased",
|
||||
CharacterStat.IncomingDamage,
|
||||
ModifierOperation.Increased,
|
||||
0.25f));
|
||||
stats.AddModifier(new StatModifier(
|
||||
"incoming-more",
|
||||
CharacterStat.IncomingDamage,
|
||||
ModifierOperation.More,
|
||||
0.2f));
|
||||
|
||||
float incomingDamage = stats.CalculateIncomingDamage(10f);
|
||||
Assert.That(incomingDamage, Is.EqualTo(16.2f).Within(0.001f));
|
||||
Assert.That(
|
||||
stats.Evaluate(CharacterStat.IncomingDamage, 10f),
|
||||
Is.EqualTo(incomingDamage).Within(0.001f));
|
||||
Assert.That(DamageCalculator.FinalizeDamage(incomingDamage), Is.EqualTo(16f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CalculateDamage_PreservesFractionsAcrossMoreStacks()
|
||||
{
|
||||
StatModifier more = new(
|
||||
"damage-more-stacked",
|
||||
CharacterStat.CollisionDamage,
|
||||
ModifierOperation.More,
|
||||
0.2f,
|
||||
3);
|
||||
stats.AddModifier(more);
|
||||
stats.AddModifier(more);
|
||||
stats.AddModifier(more);
|
||||
|
||||
float calculatedDamage = stats.CalculateDamage(10f, DamageTag.Collision);
|
||||
Assert.That(calculatedDamage, Is.EqualTo(17.28f).Within(0.001f));
|
||||
Assert.That(
|
||||
DamageCalculator.FinalizeDamage(calculatedDamage),
|
||||
Is.EqualTo(17),
|
||||
"10 × 1.2 × 1.2 × 1.2 stays fractional until the final hit.");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Evaluate_IncomingDamageMoreModifierReducesReceivedDamage()
|
||||
{
|
||||
stats.AddModifier(new StatModifier(
|
||||
"artifact.pulse.damage-reduction",
|
||||
CharacterStat.IncomingDamage,
|
||||
ModifierOperation.More,
|
||||
-0.35f));
|
||||
|
||||
Assert.That(
|
||||
stats.Evaluate(CharacterStat.IncomingDamage, 20f),
|
||||
Is.EqualTo(13f).Within(0.001f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddModifier_StopsAtMaxStacksAndReportsCurrentStacks()
|
||||
{
|
||||
StatModifier modifier = new(
|
||||
"level-up.move-speed",
|
||||
CharacterStat.MoveSpeed,
|
||||
ModifierOperation.Increased,
|
||||
0.05f,
|
||||
2);
|
||||
|
||||
Assert.That(stats.AddModifier(modifier), Is.True);
|
||||
Assert.That(stats.AddModifier(modifier), Is.True);
|
||||
Assert.That(stats.AddModifier(modifier), Is.False);
|
||||
Assert.That(
|
||||
stats.GetStackCount("level-up.move-speed", CharacterStat.MoveSpeed),
|
||||
Is.EqualTo(2));
|
||||
|
||||
AppliedStatModifier applied = stats.GetAppliedModifiers()[0];
|
||||
Assert.That(applied.CurrentStacks, Is.EqualTo(2));
|
||||
Assert.That(applied.MaxStacks, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RemoveModifiersFromSource_RemovesEveryStackFromThatSource()
|
||||
{
|
||||
StatModifier modifier = new(
|
||||
"temporary-buff",
|
||||
CharacterStat.ArtifactGaugeGain,
|
||||
ModifierOperation.Increased,
|
||||
0.1f,
|
||||
3);
|
||||
stats.AddModifier(modifier);
|
||||
stats.AddModifier(modifier);
|
||||
|
||||
Assert.That(
|
||||
stats.RemoveModifiersFromSource("temporary-buff"),
|
||||
Is.EqualTo(2));
|
||||
Assert.That(
|
||||
stats.GetStackCount(
|
||||
"temporary-buff",
|
||||
CharacterStat.ArtifactGaugeGain),
|
||||
Is.Zero);
|
||||
Assert.That(
|
||||
stats.Evaluate(CharacterStat.ArtifactGaugeGain, 5f),
|
||||
Is.EqualTo(5f).Within(0.001f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BaseProperties_UseConfiguredDefaultsAndModifiers()
|
||||
{
|
||||
stats.AddModifier(new StatModifier(
|
||||
"level-up.max-health",
|
||||
CharacterStat.MaxHealth,
|
||||
ModifierOperation.Flat,
|
||||
10f));
|
||||
stats.AddModifier(new StatModifier(
|
||||
"level-up.move-speed",
|
||||
CharacterStat.MoveSpeed,
|
||||
ModifierOperation.Increased,
|
||||
0.05f));
|
||||
|
||||
Assert.That(stats.MaxHealth, Is.EqualTo(110f).Within(0.001f));
|
||||
Assert.That(stats.MoveSpeed, Is.EqualTo(3.15f).Within(0.001f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CharacterStat_KeepsExistingSerializedValuesAndAppendsAttackDamage()
|
||||
{
|
||||
Assert.That((int)CharacterStat.CollisionDamage, Is.EqualTo(0));
|
||||
Assert.That((int)CharacterStat.IncomingDamage, Is.EqualTo(8));
|
||||
Assert.That((int)CharacterStat.AttackDamage, Is.EqualTo(9));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1c70dd0752514ca2938de65fa7ba2953
|
||||
@@ -0,0 +1,558 @@
|
||||
using System.Collections.Generic;
|
||||
using BumpCombat.Constants;
|
||||
using BumpCombat.Core;
|
||||
using BumpCombat.Enemies;
|
||||
using BumpCombat.Spawning;
|
||||
using NUnit.Framework;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BumpCombat.Tests
|
||||
{
|
||||
public sealed class StageRosterDefinitionTests
|
||||
{
|
||||
private static readonly RosterSpec[] AmbientRoster =
|
||||
{
|
||||
new("Bat", EnemyKind.Bat, EnemyRole.Crowd),
|
||||
new("Slime", EnemyKind.Slime, EnemyRole.Crowd),
|
||||
new("Skeleton", EnemyKind.Skeleton, EnemyRole.Normal),
|
||||
new("Necrofire", EnemyKind.Necrofire, EnemyRole.Normal),
|
||||
new("SkeletonArcher", EnemyKind.SkeletonArcher, EnemyRole.Normal),
|
||||
};
|
||||
|
||||
private static readonly RosterSpec[] EventRoster =
|
||||
{
|
||||
new("ArmoredSkeleton", EnemyKind.ArmoredSkeleton, EnemyRole.Normal),
|
||||
new("Werewolf", EnemyKind.Werewolf, EnemyRole.Normal),
|
||||
new("Werebear", EnemyKind.Werebear, EnemyRole.Normal),
|
||||
new("GreatswordSkeleton", EnemyKind.GreatswordSkeleton, EnemyRole.Normal),
|
||||
new("NecroGolem", EnemyKind.NecroGolem, EnemyRole.Normal),
|
||||
new("Necromancer", EnemyKind.Necromancer, EnemyRole.Normal),
|
||||
};
|
||||
|
||||
[Test]
|
||||
public void RequestedStageDefinitions_UseTheFiveAmbientRolesAndEventRoster()
|
||||
{
|
||||
foreach (RosterSpec spec in AmbientRoster)
|
||||
{
|
||||
EnemyDefinition definition = LoadDefinition(spec.Name);
|
||||
Assert.That(definition.Kind, Is.EqualTo(spec.Kind), spec.Name);
|
||||
Assert.That(definition.Role, Is.EqualTo(spec.Role), spec.Name);
|
||||
Assert.That(definition.MaxHealth, Is.GreaterThan(0f), spec.Name);
|
||||
Assert.That(definition.MoveSpeed, Is.GreaterThan(0f), spec.Name);
|
||||
Assert.That(definition.ExperienceValue, Is.GreaterThanOrEqualTo(0), spec.Name);
|
||||
}
|
||||
|
||||
foreach (RosterSpec spec in EventRoster)
|
||||
{
|
||||
EnemyDefinition definition = LoadDefinition(spec.Name);
|
||||
Assert.That(definition.Kind, Is.EqualTo(spec.Kind), spec.Name);
|
||||
Assert.That(definition.Role, Is.EqualTo(spec.Role), spec.Name);
|
||||
Assert.That(definition.MaxHealth, Is.GreaterThan(0f), spec.Name);
|
||||
Assert.That(definition.MoveSpeed, Is.GreaterThan(0f), spec.Name);
|
||||
Assert.That(definition.AttackPatternCount, Is.GreaterThan(0), spec.Name);
|
||||
}
|
||||
|
||||
Assert.That(
|
||||
LoadDefinition("Necrofire").IsRanged,
|
||||
Is.True,
|
||||
"Necrofire must remain a normal ranged enemy.");
|
||||
Assert.That(
|
||||
LoadDefinition("SkeletonArcher").IsRanged,
|
||||
Is.True,
|
||||
"Skeleton Archer must remain a normal ranged enemy.");
|
||||
Assert.That(
|
||||
LoadDefinition("Necromancer").IsRanged,
|
||||
Is.True,
|
||||
"Necromancer must use ranged attack behavior.");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void StagePrefabs_UseRequestedCollisionRolesAndKeepLegacyLancer()
|
||||
{
|
||||
foreach (RosterSpec spec in AmbientRoster)
|
||||
{
|
||||
GameObject prefab = LoadPrefab(spec.Name);
|
||||
AssertVisualMaterial(prefab, spec.Name);
|
||||
Collider2D collider = prefab.GetComponent<Collider2D>();
|
||||
Assert.That(collider, Is.Not.Null, spec.Name);
|
||||
Assert.That(collider.isTrigger, Is.EqualTo(spec.Role == EnemyRole.Crowd), spec.Name);
|
||||
Assert.That(prefab.transform.localScale.x, Is.EqualTo(spec.Role == EnemyRole.Crowd ? 1f : 1.25f).Within(0.0001f), spec.Name);
|
||||
Assert.That(prefab.transform.localScale.y, Is.EqualTo(spec.Role == EnemyRole.Crowd ? 1f : 1.25f).Within(0.0001f), spec.Name);
|
||||
}
|
||||
|
||||
foreach (RosterSpec spec in EventRoster)
|
||||
{
|
||||
GameObject prefab = LoadPrefab(spec.Name);
|
||||
AssertVisualMaterial(prefab, spec.Name);
|
||||
Assert.That(prefab.GetComponent<Collider2D>(), Is.Not.Null, spec.Name);
|
||||
Assert.That(prefab.transform.localScale.x, Is.EqualTo(1.25f).Within(0.0001f), spec.Name);
|
||||
Assert.That(prefab.transform.localScale.y, Is.EqualTo(1.25f).Within(0.0001f), spec.Name);
|
||||
}
|
||||
|
||||
Assert.That(
|
||||
LoadDefinition("Lancer"),
|
||||
Is.Not.Null,
|
||||
"The legacy Lancer definition must remain available for its motion regressions.");
|
||||
Assert.That(
|
||||
AssetDatabase.LoadAssetAtPath<GameObject>(
|
||||
"Assets/_Project/Prefabs/Enemies/Lancer.prefab"),
|
||||
Is.Not.Null,
|
||||
"The legacy Lancer prefab must remain available for its motion regressions.");
|
||||
Assert.That(
|
||||
AssetDatabase.LoadAssetAtPath<GameObject>(
|
||||
"Assets/_Project/Prefabs/Enemies/Warlock.prefab"),
|
||||
Is.Not.Null,
|
||||
"The legacy Warlock prefab must remain available for status regressions.");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PlayerPrefab_UsesTheSameEnlargedVisualAndColliderScale()
|
||||
{
|
||||
GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(
|
||||
"Assets/_Project/Prefabs/Player/Player.prefab");
|
||||
Assert.That(prefab, Is.Not.Null);
|
||||
Assert.That(prefab.transform.localScale.x, Is.EqualTo(1.25f).Within(0.0001f));
|
||||
Assert.That(prefab.transform.localScale.y, Is.EqualTo(1.25f).Within(0.0001f));
|
||||
Assert.That(prefab.transform.localScale.z, Is.EqualTo(1f).Within(0.0001f));
|
||||
|
||||
CircleCollider2D collider = prefab.GetComponent<CircleCollider2D>();
|
||||
Assert.That(collider, Is.Not.Null);
|
||||
Assert.That(
|
||||
collider.radius * prefab.transform.localScale.x,
|
||||
Is.EqualTo(0.275f).Within(0.0001f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SkeletonAttack_UsesVisibleSwordArcAndLocalDirectionalGeometry()
|
||||
{
|
||||
EnemyDefinition definition = LoadDefinition("Skeleton");
|
||||
EnemyAttackPattern pattern = definition.GetAttackPattern(0);
|
||||
|
||||
Assert.That(pattern.WarningDuration, Is.EqualTo(0.7f).Within(0.0001f));
|
||||
Assert.That(pattern.ActiveDuration, Is.EqualTo(0.15f).Within(0.0001f));
|
||||
Assert.That(pattern.AnimationLeadTime, Is.EqualTo(0.375f).Within(0.0001f));
|
||||
Assert.That(pattern.DirectionMode, Is.EqualTo(EnemyAttackDirectionMode.HorizontalRoot));
|
||||
Assert.That(pattern.GeometryScaleMode, Is.EqualTo(EnemyAttackGeometryScaleMode.RootScale));
|
||||
Assert.That(pattern.AttackRange, Is.EqualTo(0.85f).Within(0.0001f));
|
||||
Assert.That(pattern.AttackLength, Is.EqualTo(0.8f).Within(0.0001f));
|
||||
Assert.That(pattern.AttackWidth, Is.EqualTo(0.6f).Within(0.0001f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RootWeaponPatterns_UseLocalScaleAndSourceContactWindows()
|
||||
{
|
||||
AssertHorizontalRootPattern("Skeleton", 0, 0.15f, 0.375f);
|
||||
AssertHorizontalRootPattern("ArmoredSkeleton", 0, 0.25f, 0.5f);
|
||||
AssertHorizontalRootPattern("ArmoredSkeleton", 1, 0.35f, 0.5f);
|
||||
AssertHorizontalRootPattern("GreatswordSkeleton", 0, 0.22f, 0.625f);
|
||||
AssertHorizontalRootPattern("GreatswordSkeleton", 1, 0.35f, 0.75f);
|
||||
AssertHorizontalRootPattern("GreatswordSkeleton", 2, 0.25f, 0.5f);
|
||||
AssertHorizontalRootPattern("Werewolf", 0, 0.25f, 0.625f);
|
||||
AssertHorizontalRootPattern("Werewolf", 1, 0.625f, 0.875f);
|
||||
AssertHorizontalRootPattern("Werebear", 0, 0.25f, 0.625f);
|
||||
AssertHorizontalRootPattern("Werebear", 1, 0.875f, 0.5f);
|
||||
AssertHorizontalRootPattern("Werebear", 2, 0.375f, 0.625f);
|
||||
AssertHorizontalRootPattern("Necromancer", 0, 0.375f, 0.625f);
|
||||
|
||||
EnemyAttackPattern bearSecond =
|
||||
LoadDefinition("Werebear").GetAttackPattern(1);
|
||||
Assert.That(bearSecond.ContactPhaseCount, Is.EqualTo(2));
|
||||
Assert.That(bearSecond.IsContactWindowActive(0f, 0.875f), Is.True);
|
||||
Assert.That(bearSecond.IsContactWindowActive(0.3f, 0.875f), Is.False);
|
||||
Assert.That(bearSecond.IsContactWindowActive(0.625f, 0.875f), Is.True);
|
||||
Assert.That(bearSecond.IsContactWindowActive(0.7f, 0.875f), Is.True);
|
||||
Assert.That(bearSecond.IsContactWindowActive(0.875f, 0.875f), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NecroGolemRootGroundContracts_StayInsideMeasuredContactFootprint()
|
||||
{
|
||||
EnemyDefinition definition = LoadDefinition("NecroGolem");
|
||||
EnemyAttackPattern first = definition.GetAttackPattern(0);
|
||||
EnemyAttackPattern spikes = definition.GetAttackPattern(1);
|
||||
EnemyAttackPattern flame = definition.GetAttackPattern(2);
|
||||
|
||||
AssertRootGroundPattern(first, 0.75f, 0.6f, new Vector2(0f, -0.15f), 0.75f);
|
||||
AssertRootGroundPattern(spikes, 1.1f, 0.6f, new Vector2(0f, -0.2f), 0.75f);
|
||||
AssertRootGroundPattern(flame, 1.05f, 0.55f, new Vector2(0.05f, -0.05f), 0.625f);
|
||||
Assert.That(first.ActiveDuration, Is.EqualTo(0.25f).Within(0.0001f));
|
||||
Assert.That(spikes.ActiveDuration, Is.EqualTo(0.25f).Within(0.0001f));
|
||||
Assert.That(flame.ActiveDuration, Is.EqualTo(0.25f).Within(0.0001f));
|
||||
|
||||
Vector2 midOrigin = EnemyAttack.GetAttackOrigin(
|
||||
Vector2.zero,
|
||||
Vector2.right,
|
||||
flame.AttackOriginOffset * 2f,
|
||||
flame.DirectionMode);
|
||||
Assert.That(midOrigin, Is.EqualTo(new Vector2(0.1f, -0.1f)));
|
||||
Assert.That(flame.AttackLength * 2f, Is.EqualTo(2.1f).Within(0.0001f));
|
||||
Assert.That(flame.AttackWidth * 2f, Is.EqualTo(1.1f).Within(0.0001f));
|
||||
Assert.That(flame.IsContactWindowActive(0.25f, 0.25f), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void EventAndSummonedTuning_MultipliesTheEnlargedPrefabScale()
|
||||
{
|
||||
RunEventEnemyTuning tuning = RunEventEnemyTuning.Create(
|
||||
EnemyKind.Skeleton,
|
||||
1f,
|
||||
0,
|
||||
1.6f,
|
||||
Color.white,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1f,
|
||||
1,
|
||||
1f,
|
||||
1f,
|
||||
1,
|
||||
1f,
|
||||
true);
|
||||
|
||||
GameObject eventObject = Object.Instantiate(LoadPrefab("Skeleton"));
|
||||
GameObject summonObject = Object.Instantiate(LoadPrefab("Skeleton"));
|
||||
try
|
||||
{
|
||||
eventObject.GetComponent<EnemyController>().ConfigureRunEventEnemy(
|
||||
RunTimedEvent.Elite,
|
||||
tuning);
|
||||
summonObject.GetComponent<EnemyController>().ConfigureSummonedEnemy(
|
||||
null,
|
||||
tuning,
|
||||
true);
|
||||
|
||||
Assert.That(eventObject.transform.localScale.x, Is.EqualTo(2f).Within(0.0001f));
|
||||
Assert.That(summonObject.transform.localScale.x, Is.EqualTo(2f).Within(0.0001f));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Object.DestroyImmediate(eventObject);
|
||||
Object.DestroyImmediate(summonObject);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void StagePrefabs_ImportWithFrozenRootRotationAndExpectedPhysicsDefaults()
|
||||
{
|
||||
string[] prefabNames =
|
||||
{
|
||||
"Bat",
|
||||
"Slime",
|
||||
"Skeleton",
|
||||
"Necrofire",
|
||||
"SkeletonArcher",
|
||||
"ArmoredSkeleton",
|
||||
"Werewolf",
|
||||
"Werebear",
|
||||
"GreatswordSkeleton",
|
||||
"NecroGolem",
|
||||
"Necromancer",
|
||||
};
|
||||
|
||||
foreach (string name in prefabNames)
|
||||
{
|
||||
Rigidbody2D body = LoadPrefab(name).GetComponent<Rigidbody2D>();
|
||||
Assert.That(body, Is.Not.Null, name);
|
||||
Assert.That(
|
||||
body.constraints & RigidbodyConstraints2D.FreezeRotation,
|
||||
Is.EqualTo(RigidbodyConstraints2D.FreezeRotation),
|
||||
$"{name} must keep its root upright after prefab import.");
|
||||
Assert.That(body.bodyType, Is.EqualTo(RigidbodyType2D.Dynamic), name);
|
||||
Assert.That(body.simulated, Is.True, name);
|
||||
Assert.That(body.gravityScale, Is.EqualTo(0f), name);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void MidBossDefinitions_ExposeThreeDistinctAttack01To03Patterns()
|
||||
{
|
||||
AssertMidBossPatterns("GreatswordSkeleton");
|
||||
AssertMidBossPatterns("NecroGolem");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NecromancerDefinition_ExposesThreeCombatPatternsAndTwoSummonTimers()
|
||||
{
|
||||
EnemyDefinition definition = LoadDefinition("Necromancer");
|
||||
Assert.That(definition.AttackPatternCount, Is.EqualTo(3));
|
||||
|
||||
HashSet<string> animationStates = new();
|
||||
int targetCirclePatterns = 0;
|
||||
for (int i = 0; i < definition.AttackPatternCount; i++)
|
||||
{
|
||||
EnemyAttackPattern pattern = definition.GetAttackPattern(i);
|
||||
Assert.That(pattern.AnimationState, Is.Not.Null.And.Not.Empty, $"pattern {i}");
|
||||
animationStates.Add(pattern.AnimationState);
|
||||
Assert.That(pattern.WarningDuration, Is.GreaterThan(0f), $"pattern {i}");
|
||||
Assert.That(pattern.ActiveDuration, Is.GreaterThan(0f), $"pattern {i}");
|
||||
Assert.That(pattern.RecoveryDuration, Is.GreaterThan(0f), $"pattern {i}");
|
||||
if (pattern.AttackShape == EnemyAttackShape.TargetCircle)
|
||||
{
|
||||
targetCirclePatterns++;
|
||||
}
|
||||
}
|
||||
|
||||
Assert.That(
|
||||
targetCirclePatterns,
|
||||
Is.GreaterThanOrEqualTo(2),
|
||||
"The single and multi AOE entries must both be represented.");
|
||||
Assert.That(
|
||||
animationStates.Count,
|
||||
Is.GreaterThanOrEqualTo(2),
|
||||
"The melee and AOE behaviors must expose at least two animation states; the two AOE variants may share Attack02.");
|
||||
|
||||
NecromancerBossController boss =
|
||||
LoadPrefab("Necromancer").GetComponent<NecromancerBossController>();
|
||||
Assert.That(boss, Is.Not.Null);
|
||||
EnemyConstants enemyTuning = GameplayConstants.Current.Enemies;
|
||||
Assert.That(
|
||||
enemyTuning.GeneralSummonCooldown,
|
||||
Is.GreaterThanOrEqualTo(0.5f));
|
||||
Assert.That(
|
||||
enemyTuning.CrowdSummonCooldown,
|
||||
Is.GreaterThanOrEqualTo(0.5f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NecrofireDefinition_UsesLongWarningAndShortFixedRayWindow()
|
||||
{
|
||||
EnemyDefinition definition = LoadDefinition("Necrofire");
|
||||
EnemyAttackPattern pattern = definition.GetAttackPattern(0);
|
||||
|
||||
Assert.That(definition.WarningDuration, Is.EqualTo(1.5f).Within(0.0001f));
|
||||
Assert.That(definition.ActiveDuration, Is.EqualTo(0.375f).Within(0.0001f));
|
||||
Assert.That(definition.RecoveryDuration, Is.EqualTo(1f).Within(0.0001f));
|
||||
Assert.That(definition.AttackAnimationLeadTime, Is.EqualTo(0.5f).Within(0.0001f));
|
||||
Assert.That(definition.ProjectileSpeed, Is.Zero);
|
||||
Assert.That(definition.ProjectileRadius, Is.Zero);
|
||||
Assert.That(pattern.WarningDuration, Is.EqualTo(1.5f).Within(0.0001f));
|
||||
Assert.That(pattern.ActiveDuration, Is.EqualTo(0.375f).Within(0.0001f));
|
||||
Assert.That(pattern.RecoveryDuration, Is.EqualTo(1f).Within(0.0001f));
|
||||
Assert.That(pattern.AnimationLeadTime, Is.EqualTo(0.5f).Within(0.0001f));
|
||||
Assert.That(pattern.AttackShape, Is.EqualTo(EnemyAttackShape.Box));
|
||||
Assert.That(pattern.AttackLength, Is.EqualTo(4f).Within(0.0001f));
|
||||
Assert.That(pattern.AttackWidth, Is.EqualTo(0.5f).Within(0.0001f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void EliteTuning_RotatesRequestedKindsAcrossSixTimedEvents()
|
||||
{
|
||||
GameObject owner = new("Stage Roster Tuning Test");
|
||||
try
|
||||
{
|
||||
SpawnDirector director = owner.AddComponent<SpawnDirector>();
|
||||
EnemyKind[] expected =
|
||||
{
|
||||
EnemyKind.ArmoredSkeleton,
|
||||
EnemyKind.Werewolf,
|
||||
EnemyKind.Werebear,
|
||||
EnemyKind.ArmoredSkeleton,
|
||||
EnemyKind.Werewolf,
|
||||
EnemyKind.Werebear,
|
||||
};
|
||||
|
||||
for (int i = 0; i < expected.Length; i++)
|
||||
{
|
||||
Assert.That(
|
||||
director.GetEventEnemyTuning(RunTimedEvent.Elite, i).PrefabKind,
|
||||
Is.EqualTo(expected[i]),
|
||||
$"elite ordinal {i}");
|
||||
}
|
||||
|
||||
EnemyKind midBossKind =
|
||||
director.GetEventEnemyTuning(RunTimedEvent.MidBoss).PrefabKind;
|
||||
Assert.That(
|
||||
midBossKind == EnemyKind.GreatswordSkeleton
|
||||
|| midBossKind == EnemyKind.NecroGolem,
|
||||
Is.True,
|
||||
"The 10 minute mid-boss must be selected from the two requested kinds.");
|
||||
Assert.That(
|
||||
director.GetEventEnemyTuning(RunTimedEvent.FinalBoss).PrefabKind,
|
||||
Is.EqualTo(EnemyKind.Necromancer));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Object.DestroyImmediate(owner);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void StageSchedule_UsesFormalAndFiveTimesDebugTimes()
|
||||
{
|
||||
Assert.That(
|
||||
RunManager.GetEliteEventTimes(false),
|
||||
Is.EqualTo(new[] { 180f, 360f, 540f, 720f, 900f, 1080f }));
|
||||
Assert.That(
|
||||
RunManager.GetEliteEventTimes(true),
|
||||
Is.EqualTo(new[] { 36f, 72f, 108f, 144f, 180f, 216f }));
|
||||
Assert.That(
|
||||
RunManager.GetEventTime(RunTimedEvent.MidBoss, false),
|
||||
Is.EqualTo(600f));
|
||||
Assert.That(
|
||||
RunManager.GetEventTime(RunTimedEvent.MidBoss, true),
|
||||
Is.EqualTo(120f));
|
||||
Assert.That(
|
||||
RunManager.GetEventTime(RunTimedEvent.FinalBoss, false),
|
||||
Is.EqualTo(1200f));
|
||||
Assert.That(
|
||||
RunManager.GetEventTime(RunTimedEvent.FinalBoss, true),
|
||||
Is.EqualTo(240f));
|
||||
|
||||
Assert.That(
|
||||
RunManager.GetEliteEventTimes(RunMode.Production),
|
||||
Is.EqualTo(new[] { 180f, 360f, 540f, 720f }));
|
||||
Assert.That(
|
||||
RunManager.GetEventTime(RunTimedEvent.MidBoss, RunMode.Production),
|
||||
Is.EqualTo(600f));
|
||||
Assert.That(
|
||||
RunManager.GetEventTime(RunTimedEvent.FinalBoss, RunMode.Production),
|
||||
Is.EqualTo(900f));
|
||||
Assert.That(
|
||||
RunManager.GetProgressionTime(600f, useDebugTimes: false),
|
||||
Is.EqualTo(600f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AmbientTargets_PreserveFiveMinuteBandsAndSeparateRoles()
|
||||
{
|
||||
Assert.That(SpawnDirector.TargetCrowdAliveCountAt(0f), Is.EqualTo(3));
|
||||
Assert.That(SpawnDirector.TargetNormalAliveCountAt(0f), Is.EqualTo(3));
|
||||
Assert.That(SpawnDirector.TargetCrowdAliveCountAt(60f), Is.EqualTo(6));
|
||||
Assert.That(SpawnDirector.TargetNormalAliveCountAt(60f), Is.EqualTo(4));
|
||||
Assert.That(SpawnDirector.TargetCrowdAliveCountAt(180f), Is.EqualTo(12));
|
||||
Assert.That(SpawnDirector.TargetNormalAliveCountAt(180f), Is.EqualTo(4));
|
||||
Assert.That(SpawnDirector.TargetCrowdAliveCountAt(300f), Is.EqualTo(19));
|
||||
Assert.That(SpawnDirector.TargetNormalAliveCountAt(300f), Is.EqualTo(5));
|
||||
Assert.That(SpawnDirector.TargetCrowdAliveCountAt(600f), Is.EqualTo(27));
|
||||
Assert.That(SpawnDirector.TargetNormalAliveCountAt(600f), Is.EqualTo(5));
|
||||
Assert.That(SpawnDirector.TargetAliveCountAt(600f), Is.EqualTo(32));
|
||||
}
|
||||
|
||||
private static EnemyDefinition LoadDefinition(string name)
|
||||
{
|
||||
EnemyDefinition definition = AssetDatabase.LoadAssetAtPath<EnemyDefinition>(
|
||||
$"Assets/_Project/Constants/Enemies/{name}.asset");
|
||||
Assert.That(definition, Is.Not.Null, name);
|
||||
return definition;
|
||||
}
|
||||
|
||||
private static void AssertHorizontalRootPattern(
|
||||
string name,
|
||||
int index,
|
||||
float activeDuration,
|
||||
float animationLeadTime)
|
||||
{
|
||||
EnemyAttackPattern pattern = LoadDefinition(name).GetAttackPattern(index);
|
||||
Assert.That(
|
||||
pattern.DirectionMode,
|
||||
Is.EqualTo(EnemyAttackDirectionMode.HorizontalRoot),
|
||||
$"{name} pattern {index} direction");
|
||||
Assert.That(
|
||||
pattern.GeometryScaleMode,
|
||||
Is.EqualTo(EnemyAttackGeometryScaleMode.RootScale),
|
||||
$"{name} pattern {index} scale");
|
||||
Assert.That(
|
||||
pattern.ActiveDuration,
|
||||
Is.EqualTo(activeDuration).Within(0.0001f),
|
||||
$"{name} pattern {index} active");
|
||||
Assert.That(
|
||||
pattern.AnimationLeadTime,
|
||||
Is.EqualTo(animationLeadTime).Within(0.0001f),
|
||||
$"{name} pattern {index} lead");
|
||||
Assert.That(
|
||||
pattern.AttackRange,
|
||||
Is.GreaterThan(0f),
|
||||
$"{name} pattern {index} range");
|
||||
if (pattern.AttackShape == EnemyAttackShape.Box)
|
||||
{
|
||||
Assert.That(pattern.AttackLength, Is.GreaterThan(0f), name);
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.That(pattern.AttackRadius, Is.GreaterThan(0f), name);
|
||||
Assert.That(
|
||||
pattern.AttackWidth,
|
||||
Is.GreaterThan(0f),
|
||||
$"{name} pattern {index} ground band");
|
||||
}
|
||||
}
|
||||
|
||||
private static void AssertRootGroundPattern(
|
||||
EnemyAttackPattern pattern,
|
||||
float length,
|
||||
float width,
|
||||
Vector2 offset,
|
||||
float animationLeadTime)
|
||||
{
|
||||
Assert.That(pattern.AttackShape, Is.EqualTo(EnemyAttackShape.Box));
|
||||
Assert.That(
|
||||
pattern.DirectionMode,
|
||||
Is.EqualTo(EnemyAttackDirectionMode.HorizontalRoot));
|
||||
Assert.That(
|
||||
pattern.GeometryScaleMode,
|
||||
Is.EqualTo(EnemyAttackGeometryScaleMode.RootScale));
|
||||
Assert.That(pattern.AttackLength, Is.EqualTo(length).Within(0.0001f));
|
||||
Assert.That(pattern.AttackWidth, Is.EqualTo(width).Within(0.0001f));
|
||||
Assert.That(pattern.AttackOriginOffset, Is.EqualTo(offset));
|
||||
Assert.That(
|
||||
pattern.AnimationLeadTime,
|
||||
Is.EqualTo(animationLeadTime).Within(0.0001f));
|
||||
}
|
||||
|
||||
private static GameObject LoadPrefab(string name)
|
||||
{
|
||||
GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(
|
||||
$"Assets/_Project/Prefabs/Enemies/{name}.prefab");
|
||||
Assert.That(prefab, Is.Not.Null, name);
|
||||
return prefab;
|
||||
}
|
||||
|
||||
private static void AssertVisualMaterial(GameObject prefab, string name)
|
||||
{
|
||||
SpriteRenderer renderer = prefab.GetComponent<SpriteRenderer>();
|
||||
Assert.That(renderer, Is.Not.Null, name);
|
||||
Assert.That(renderer.sprite, Is.Not.Null, name);
|
||||
Assert.That(renderer.sharedMaterial, Is.Not.Null, name);
|
||||
Assert.That(renderer.sharedMaterial.shader, Is.Not.Null, name);
|
||||
Assert.That(renderer.sharedMaterial.shader.isSupported, Is.True, name);
|
||||
}
|
||||
|
||||
private static void AssertMidBossPatterns(string name)
|
||||
{
|
||||
EnemyDefinition definition = LoadDefinition(name);
|
||||
Assert.That(definition.AttackPatternCount, Is.EqualTo(3), name);
|
||||
|
||||
HashSet<string> animationStates = new();
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
EnemyAttackPattern pattern = definition.GetAttackPattern(i);
|
||||
Assert.That(pattern.AnimationState, Is.Not.Null.And.Not.Empty, $"{name} pattern {i}");
|
||||
Assert.That(animationStates.Add(pattern.AnimationState), Is.True, $"{name} pattern {i}");
|
||||
Assert.That(pattern.WarningDuration, Is.GreaterThan(0f), $"{name} pattern {i}");
|
||||
Assert.That(pattern.ActiveDuration, Is.GreaterThan(0f), $"{name} pattern {i}");
|
||||
Assert.That(pattern.RecoveryDuration, Is.GreaterThan(0f), $"{name} pattern {i}");
|
||||
}
|
||||
}
|
||||
|
||||
private readonly struct RosterSpec
|
||||
{
|
||||
public RosterSpec(string name, EnemyKind kind, EnemyRole role)
|
||||
{
|
||||
Name = name;
|
||||
Kind = kind;
|
||||
Role = role;
|
||||
}
|
||||
|
||||
public string Name { get; }
|
||||
public EnemyKind Kind { get; }
|
||||
public EnemyRole Role { get; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4aaf0c1d1f954b7f8bf4e2f4c7c94e61
|
||||
@@ -0,0 +1,131 @@
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using BumpCombat.Enemies;
|
||||
using NUnit.Framework;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Animations;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BumpCombat.Tests
|
||||
{
|
||||
public sealed class SummonAnimationContractTests
|
||||
{
|
||||
[TestCase(false, 1.25f)]
|
||||
[TestCase(true, 1.875f)]
|
||||
public void SummonCircle_FollowsShadowCenterAcrossFramesAndMovement(bool flip, float scale)
|
||||
{
|
||||
var sprites = AssetDatabase.LoadAllAssetsAtPath(
|
||||
"Assets/_Project/Art/Characters/Necromancer/Necromancer_Summon-shadow-v2.png")
|
||||
.OfType<Sprite>().ToArray();
|
||||
Assert.That(sprites.Length, Is.EqualTo(10));
|
||||
var owner = new GameObject("Summon anchor test");
|
||||
StageEnemyEffectVisual effect = null;
|
||||
try
|
||||
{
|
||||
var body = owner.AddComponent<SpriteRenderer>();
|
||||
body.sprite = sprites[0];
|
||||
body.flipX = flip;
|
||||
owner.transform.localScale = new Vector3(scale, scale, 1f);
|
||||
effect = StageEnemyEffectVisual.PlaySummon(owner, owner.transform.position, 1.25f);
|
||||
var lateUpdate = typeof(StageEnemyEffectVisual).GetMethod("LateUpdate",
|
||||
BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
for (int i = 0; i < sprites.Length; i++)
|
||||
{
|
||||
body.sprite = sprites[i];
|
||||
owner.transform.position = new Vector3(i * .3f, i * -.2f, 0f);
|
||||
lateUpdate.Invoke(effect, null);
|
||||
// Measured source shadow center, relative to the imported 50px pivot.
|
||||
Vector3 expected = owner.transform.position
|
||||
+ new Vector3((flip ? -.5f : .5f) / 32f, -7.5f / 32f) * scale;
|
||||
Assert.That(Vector3.Distance(effect.transform.position, expected), Is.LessThan(.0001f));
|
||||
Assert.That(effect.transform.localScale, Is.EqualTo(Vector3.one));
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (effect != null) Object.DestroyImmediate(effect.gameObject);
|
||||
Object.DestroyImmediate(owner);
|
||||
}
|
||||
}
|
||||
|
||||
[TestCase("Skeleton", 5)]
|
||||
[TestCase("GreatswordSkeleton", 5)]
|
||||
[TestCase("ArmoredSkeleton", 5)]
|
||||
[TestCase("SkeletonArcher", 5)]
|
||||
[TestCase("Necromancer", 10)]
|
||||
[TestCase("Bat", 4)]
|
||||
[TestCase("Slime", 4)]
|
||||
[TestCase("Necrofire", 6)]
|
||||
[TestCase("Werewolf", 4)]
|
||||
[TestCase("Werebear", 4)]
|
||||
[TestCase("NecroGolem", 6)]
|
||||
public void Summon_PreservesEveryAuthoredFrameAndCannotExitEarly(string name, int frames)
|
||||
{
|
||||
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(
|
||||
$"Assets/_Project/Prefabs/Enemies/{name}.prefab");
|
||||
var controller = prefab.GetComponent<Animator>().runtimeAnimatorController as AnimatorController;
|
||||
Assert.That(controller, Is.Not.Null);
|
||||
var summon = controller.layers[0].stateMachine.states
|
||||
.Select(child => child.state).Single(state => state.name == "Summon");
|
||||
var clip = summon.motion as AnimationClip;
|
||||
Assert.That(clip, Is.Not.Null);
|
||||
Assert.That(clip.frameRate, Is.EqualTo(8f));
|
||||
Assert.That(clip.length, Is.EqualTo(frames / 8f).Within(.0001f));
|
||||
Assert.That(clip.isLooping, Is.False);
|
||||
var binding = AnimationUtility.GetObjectReferenceCurveBindings(clip)
|
||||
.Single(b => b.type == typeof(SpriteRenderer) && b.propertyName == "m_Sprite");
|
||||
var keys = AnimationUtility.GetObjectReferenceCurve(clip, binding);
|
||||
Assert.That(keys.Length, Is.EqualTo(frames));
|
||||
for (int i = 0; i < keys.Length; i++)
|
||||
{
|
||||
Assert.That(keys[i].value, Is.Not.Null);
|
||||
Assert.That(keys[i].time, Is.EqualTo(i / 8f).Within(.0001f));
|
||||
var texturePath = AssetDatabase.GetAssetPath(keys[i].value);
|
||||
var importer = AssetImporter.GetAtPath(texturePath) as TextureImporter;
|
||||
Assert.That(importer.filterMode, Is.EqualTo(FilterMode.Point));
|
||||
Assert.That(importer.spritePixelsPerUnit, Is.EqualTo(32f));
|
||||
if (name == "GreatswordSkeleton" || name == "ArmoredSkeleton")
|
||||
{
|
||||
var sprite = (Sprite)keys[i].value;
|
||||
var masks = Resources.LoadAll<Sprite>(
|
||||
"Enemies/Protection-v2/" + sprite.texture.name + "-outline");
|
||||
Assert.That(masks.Any(mask => mask.rect == sprite.rect), Is.True,
|
||||
"Protected summons must retain their outline during every rise frame.");
|
||||
}
|
||||
}
|
||||
Assert.That(summon.transitions, Is.Not.Empty);
|
||||
foreach (var transition in summon.transitions)
|
||||
{
|
||||
Assert.That(transition.hasExitTime, Is.True);
|
||||
Assert.That(transition.exitTime, Is.EqualTo(1f));
|
||||
Assert.That(transition.duration, Is.Zero);
|
||||
// Attack exits are deliberately left independent of the summon clock.
|
||||
foreach (var child in controller.layers[0].stateMachine.states)
|
||||
if (child.state != summon)
|
||||
Assert.That(child.state.transitions.Contains(transition), Is.False);
|
||||
}
|
||||
}
|
||||
|
||||
[TestCase("Bat")]
|
||||
[TestCase("Slime")]
|
||||
[TestCase("Necrofire")]
|
||||
[TestCase("Werewolf")]
|
||||
[TestCase("Werebear")]
|
||||
[TestCase("NecroGolem")]
|
||||
public void DerivedRise_ReusesOriginalDeathSpritesInReverse(string name)
|
||||
{
|
||||
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(
|
||||
$"Assets/_Project/Prefabs/Enemies/{name}.prefab");
|
||||
var controller = prefab.GetComponent<Animator>().runtimeAnimatorController as AnimatorController;
|
||||
var states = controller.layers[0].stateMachine.states;
|
||||
var death = (AnimationClip)states.Single(s => s.state.name == "Death").state.motion;
|
||||
var rise = (AnimationClip)states.Single(s => s.state.name == "Summon").state.motion;
|
||||
var deathBinding = AnimationUtility.GetObjectReferenceCurveBindings(death).Single();
|
||||
var riseBinding = AnimationUtility.GetObjectReferenceCurveBindings(rise).Single();
|
||||
var deathFrames = AnimationUtility.GetObjectReferenceCurve(death, deathBinding);
|
||||
var riseFrames = AnimationUtility.GetObjectReferenceCurve(rise, riseBinding);
|
||||
Assert.That(riseFrames.Select(f => f.value),
|
||||
Is.EqualTo(deathFrames.Reverse().Select(f => f.value)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 949061bed93945da8db4eb3563b5185b
|
||||
@@ -0,0 +1,128 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using BumpCombat.Progression;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace BumpCombat.Tests
|
||||
{
|
||||
public sealed class UserProfileStoreTests
|
||||
{
|
||||
private string testDirectory;
|
||||
private string profilePath;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
testDirectory = Path.Combine(
|
||||
Path.GetTempPath(),
|
||||
"BumpCombat-profile-tests-" + Guid.NewGuid().ToString("N"));
|
||||
Directory.CreateDirectory(testDirectory);
|
||||
profilePath = Path.Combine(testDirectory, UserProfileStore.DefaultFileName);
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
if (Directory.Exists(testDirectory))
|
||||
{
|
||||
Directory.Delete(testDirectory, true);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void MissionTotalsAndSkinFields_RoundTripWithStableSteamIntMappings()
|
||||
{
|
||||
UserProfileStore store = new(profilePath);
|
||||
Assert.That(store.CanSave, Is.True);
|
||||
store.Profile.unlockedSkinIds.Add("skin.future.test");
|
||||
store.Profile.selectedSkinId = "skin.future.test";
|
||||
Assert.That(store.IncrementMissionCompletion(MissionIds.FirstSweep), Is.True);
|
||||
|
||||
UserProfileStore loaded = new(profilePath);
|
||||
Assert.That(loaded.Profile.schemaVersion, Is.EqualTo(1));
|
||||
Assert.That(loaded.GetMissionCompletions(MissionIds.FirstSweep), Is.EqualTo(1));
|
||||
Assert.That(loaded.Profile.unlockedSkinIds, Does.Contain("skin.future.test"));
|
||||
Assert.That(loaded.Profile.selectedSkinId, Is.EqualTo("skin.future.test"));
|
||||
|
||||
SteamIntegerStatSnapshot[] stats = loaded.CreateSteamIntegerStatSnapshot();
|
||||
Assert.That(stats.Length, Is.EqualTo(11));
|
||||
Assert.That(stats[0].ApiName, Is.EqualTo("bc_mission_first_sweep_completions"));
|
||||
Assert.That(stats[0].Value, Is.EqualTo(1));
|
||||
Assert.That(stats[^1].ApiName, Is.EqualTo("bc_mission_rampage_completions"));
|
||||
|
||||
Assert.That(loaded.UnlockAchievement("achievement.fixture"), Is.True);
|
||||
Assert.That(loaded.UnlockAchievement("achievement.fixture"), Is.True);
|
||||
Assert.That(loaded.Profile.achievements.Count, Is.EqualTo(1));
|
||||
string[] unlocked = loaded.CreateSteamUnlockedAchievementApiNameSnapshot(
|
||||
new[]
|
||||
{
|
||||
new SteamAchievementDefinition(
|
||||
"achievement.fixture",
|
||||
"BC_FIXTURE_ACHIEVEMENT"),
|
||||
new SteamAchievementDefinition(
|
||||
"achievement.unlocked.but.unmapped",
|
||||
"BC_UNMAPPED_ACHIEVEMENT"),
|
||||
});
|
||||
Assert.That(unlocked, Is.EqualTo(new[] { "BC_FIXTURE_ACHIEVEMENT" }));
|
||||
Assert.That(
|
||||
loaded.CreateSteamUnlockedAchievementApiNameSnapshot(
|
||||
Array.Empty<SteamAchievementDefinition>()),
|
||||
Is.Empty);
|
||||
}
|
||||
|
||||
[TestCase("{}")]
|
||||
[TestCase("{ \"missionTotals\": [] }")]
|
||||
[TestCase("{")]
|
||||
public void MissingOrMalformedSchema_PreservesOriginalFile(string json)
|
||||
{
|
||||
File.WriteAllText(profilePath, json);
|
||||
UserProfileStore store = new(profilePath);
|
||||
|
||||
Assert.That(store.CanSave, Is.False);
|
||||
Assert.That(store.LoadIssue, Is.EqualTo("malformed"));
|
||||
Assert.That(store.IncrementMissionCompletion(MissionIds.Rampage), Is.False);
|
||||
Assert.That(File.ReadAllText(profilePath), Is.EqualTo(json));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NewerSchema_PreservesOriginalFileAndSaturatesSteamIntAtSignedMaximum()
|
||||
{
|
||||
const string newerJson = "{\"schemaVersion\":2,\"missionTotals\":[]}";
|
||||
File.WriteAllText(profilePath, newerJson);
|
||||
UserProfileStore future = new(profilePath);
|
||||
Assert.That(future.CanSave, Is.False);
|
||||
Assert.That(future.LoadIssue, Is.EqualTo("newer-schema"));
|
||||
Assert.That(future.IncrementMissionCompletion(MissionIds.Rampage), Is.False);
|
||||
Assert.That(File.ReadAllText(profilePath), Is.EqualTo(newerJson));
|
||||
|
||||
const string fullJson = "{\"schemaVersion\":1,\"missionTotals\":["
|
||||
+ "{\"missionId\":\"mission.rampage\",\"completions\":2147483647}]}";
|
||||
File.WriteAllText(profilePath, fullJson);
|
||||
UserProfileStore full = new(profilePath);
|
||||
Assert.That(full.IncrementMissionCompletion(MissionIds.Rampage), Is.True);
|
||||
Assert.That(full.GetMissionCompletions(MissionIds.Rampage), Is.EqualTo(int.MaxValue));
|
||||
SteamIntegerStatSnapshot rampage = full.CreateSteamIntegerStatSnapshot()[^1];
|
||||
Assert.That(rampage.Value, Is.EqualTo(int.MaxValue));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RepeatedAchievementUnlock_RetriesAfterTransientSaveFailure()
|
||||
{
|
||||
string blockingFile = Path.Combine(testDirectory, "blocking-file");
|
||||
File.WriteAllText(blockingFile, "not a directory");
|
||||
string blockedProfilePath = Path.Combine(blockingFile, "profile.json");
|
||||
UserProfileStore store = new(blockedProfilePath);
|
||||
|
||||
Assert.That(store.UnlockAchievement("achievement.retry"), Is.False);
|
||||
Assert.That(store.LoadIssue, Is.EqualTo("save-failed"));
|
||||
Assert.That(store.UnlockAchievement("achievement.retry"), Is.False,
|
||||
"A repeated call must retry persistence while the path is still blocked.");
|
||||
|
||||
File.Delete(blockingFile);
|
||||
Directory.CreateDirectory(blockingFile);
|
||||
Assert.That(store.UnlockAchievement("achievement.retry"), Is.True);
|
||||
Assert.That(store.LoadIssue, Is.Null);
|
||||
Assert.That(File.Exists(blockedProfilePath), Is.True);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1bc168e553084176b88e9e35be42cc7c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user