Initial commit: Tiny Tackle Heroes Unity project

This commit is contained in:
2026-09-15 17:37:42 +09:00
commit 591fa9a826
1623 changed files with 182420 additions and 0 deletions
@@ -0,0 +1,21 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2b7f00bdc3dc4bc1b52505c5d2aaf001, type: 3}
m_Name: ArtifactGaugeGain
m_EditorClassIdentifier: BumpCombat.Runtime::BumpCombat.Progression.ModifierDefinition
modifierId: level-up.artifact-gauge-gain
displayName: Artifact gauge gain +10%
stat: 7
operation: 1
value: 0.1
maximumStacks: 2147483647
healOnApply: 0
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 21bb63b655684570a0d8ae7a1f220104
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,21 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2b7f00bdc3dc4bc1b52505c5d2aaf001, type: 3}
m_Name: CollisionDamage
m_EditorClassIdentifier: BumpCombat.Runtime::BumpCombat.Progression.ModifierDefinition
modifierId: level-up.collision-damage
displayName: Bump damage +10%
stat: 0
operation: 1
value: 0.1
maximumStacks: 2147483647
healOnApply: 0
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 21bb63b655684570a0d8ae7a1f220101
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,90 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 031fdbfbffe244b5aae9675d923637dd, type: 3}
m_Name: LevelUpConstants
m_EditorClassIdentifier: BumpCombat.Runtime::BumpCombat.Constants.LevelUpConstants
BaseExperienceToNextLevel: 10
AdditionalExperiencePerLevel: 5
OptionCount: 3
ModifierDefinitions:
- {fileID: 11400000, guid: 21bb63b655684570a0d8ae7a1f220101, type: 2}
- {fileID: 11400000, guid: 21bb63b655684570a0d8ae7a1f220102, type: 2}
- {fileID: 11400000, guid: 21bb63b655684570a0d8ae7a1f220103, type: 2}
- {fileID: 11400000, guid: 21bb63b655684570a0d8ae7a1f220104, type: 2}
RampageWindowSeconds: 3
Missions:
- DisplayName: 첫 소탕
ConditionFormat: 소환수가 아닌 일반 몬스터 {0}마리 처치
Target: 100
ExperienceReward: 10
RequiresGuardUnlock: 0
RequiresChargeUnlock: 0
- DisplayName: 성장의 발판
ConditionFormat: 경험치 구슬 {0}개 실제 습득
Target: 50
ExperienceReward: 10
RequiresGuardUnlock: 0
RequiresChargeUnlock: 0
- DisplayName: 몸으로 돌파
ConditionFormat: 실제 피해가 발생한 몸통박치기 {0}회
Target: 60
ExperienceReward: 10
RequiresGuardUnlock: 0
RequiresChargeUnlock: 0
- DisplayName: 아티팩트 활용
ConditionFormat: 서로 다른 아티팩트 발동 {0}회에서 각각 유효 적중
Target: 10
ExperienceReward: 10
RequiresGuardUnlock: 0
RequiresChargeUnlock: 0
- DisplayName: 등을 노려라
ConditionFormat: 서로 다른 적 {0}마리에게 후방 몸통박치기 성공
Target: 15
ExperienceReward: 15
RequiresGuardUnlock: 0
RequiresChargeUnlock: 0
- DisplayName: 한 번에 몰아서
ConditionFormat: 아티팩트 한 번의 발동으로 서로 다른 적 {0}마리 유효 적중
Target: 5
ExperienceReward: 15
RequiresGuardUnlock: 0
RequiresChargeUnlock: 0
- DisplayName: 빈틈 차단
ConditionFormat: 일반 적의 준비/활성 공격을 후방 몸통박치기로 실제 취소 {0}회
Target: 8
ExperienceReward: 15
RequiresGuardUnlock: 0
RequiresChargeUnlock: 0
- DisplayName: 정확한 방어
ConditionFormat: 서로 다른 가드 발동 {0}회에서 실제 공격 차단
Target: 3
ExperienceReward: 15
RequiresGuardUnlock: 1
RequiresChargeUnlock: 0
- DisplayName: 색을 맞춰라
ConditionFormat: 맞는 색 아티팩트로 실드의 남은 요구 횟수 실제 차감 {0}회
Target: 6
ExperienceReward: 15
RequiresGuardUnlock: 0
RequiresChargeUnlock: 0
- DisplayName: 강화의 순간
ConditionFormat: 서로 다른 충전 강화기 발동 {0}회에서 각각 유효 적중
Target: 3
ExperienceReward: 15
RequiresGuardUnlock: 0
RequiresChargeUnlock: 1
- DisplayName: 파죽지세
ConditionFormat: 연속된 {1}전투초 안에 소환수가 아닌 적 {0}마리 처치
Target: 10
ExperienceReward: 20
RequiresGuardUnlock: 0
RequiresChargeUnlock: 0
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 363ad73cf90546e592b81eed56c9bfbf
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,21 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2b7f00bdc3dc4bc1b52505c5d2aaf001, type: 3}
m_Name: MaxHealth
m_EditorClassIdentifier: BumpCombat.Runtime::BumpCombat.Progression.ModifierDefinition
modifierId: level-up.max-health
displayName: "Max health +10\nHeal 10 now"
stat: 2
operation: 0
value: 10
maximumStacks: 2147483647
healOnApply: 10
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 21bb63b655684570a0d8ae7a1f220103
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,21 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2b7f00bdc3dc4bc1b52505c5d2aaf001, type: 3}
m_Name: MoveSpeed
m_EditorClassIdentifier: BumpCombat.Runtime::BumpCombat.Progression.ModifierDefinition
modifierId: level-up.move-speed
displayName: Move speed +5%
stat: 1
operation: 1
value: 0.05
maximumStacks: 2147483647
healOnApply: 0
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 21bb63b655684570a0d8ae7a1f220102
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: