67 lines
3.0 KiB
TypeScript
67 lines
3.0 KiB
TypeScript
import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { readFile } from 'node:fs/promises';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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import { createRainGearState } from '../src/controls/rainGear.ts';
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import { createEmoteState } from '../src/controls/emotes.ts';
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import { createSheep } from '../src/scene/sheep.ts';
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test('rain equipment is independent of emotes, remains in snow, and clears in dry weather', () => {
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const gear = createRainGearState();
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const emote = createEmoteState();
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assert.equal(gear.toggle('umbrella'), false);
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gear.updateWeather(1, 0);
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assert.equal(gear.toggle('hood'), false, 'hood requires the raincoat');
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assert.ok(gear.toggle('umbrella'));
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assert.ok(gear.toggle('raincoat'));
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assert.ok(gear.toggle('hood'));
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assert.ok(gear.hood);
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emote.start('wave', false); emote.update(4, true, false);
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assert.equal(emote.current, 'idle');
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assert.ok(gear.umbrella && gear.raincoat);
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emote.start('pray', true);
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gear.updateWeather(0, .3);
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assert.ok(gear.umbrella && gear.raincoat);
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gear.toggle('umbrella');
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assert.ok(!gear.umbrella && gear.raincoat);
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gear.toggle('raincoat');
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assert.equal(gear.hood, false);
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gear.updateWeather(0, 0);
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assert.ok(!gear.available && !gear.umbrella && !gear.raincoat);
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});
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async function asset(name: string) {
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const bytes = await readFile(new URL(`../public/characters/${name}.glb`, import.meta.url));
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return (await new GLTFLoader().parseAsync(bytes.buffer.slice(bytes.byteOffset, bytes.byteOffset + bytes.byteLength), '')).scene;
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}
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test('Blender gear follows the sheep joints and keeps the umbrella grip through walking, waving and prayer', async () => {
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const [model, umbrella, raincoat] = await Promise.all(['red-sheep', 'umbrella', 'raincoat'].map(asset));
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const sheep = createSheep(model, { umbrella, raincoat });
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const right = model.getObjectByName('ArmRight')!;
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const left = model.getObjectByName('ArmLeft')!;
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const sleeve = model.getObjectByName('CoatArmRight')!;
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const hood = model.getObjectByName('CoatHood')!;
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const folded = model.getObjectByName('CoatFoldedHood')!;
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assert.equal(hood.parent, model.getObjectByName('Head'));
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assert.equal(sleeve.parent, right);
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assert.equal(umbrella.visible, false);
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sheep.setEquipment(true, true);
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assert.ok(!hood.visible && folded.visible);
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sheep.setEquipment(true, true, true);
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assert.ok(hood.visible && !folded.visible);
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sheep.pose('idle', 0, true, 1);
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const grip = right.quaternion.clone();
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const leftWalking = left.quaternion.clone();
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sheep.pose('wave', .2, false, 1);
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assert.ok(right.quaternion.angleTo(grip) < 1e-6);
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assert.ok(left.quaternion.angleTo(leftWalking) > .5);
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sheep.pose('pray', .2, false, 1);
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assert.ok(right.quaternion.angleTo(grip) < 1e-6);
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assert.ok(umbrella.visible && raincoat.visible && sleeve.visible);
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sheep.setEquipment(false, false);
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assert.ok(!umbrella.visible && !raincoat.visible && !sleeve.visible);
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assert.equal(hood.visible, false);
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sheep.dispose();
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});
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