game/lib/widgets/inventory/inventory_grid_widget.dart

486 lines
16 KiB
Dart

import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../../providers.dart';
import '../../game/models.dart';
import '../../game/enums.dart';
import '../../game/config.dart';
import '../../utils.dart';
import '../common/item_card_widget.dart';
enum InventoryGridMode { normal, shop, equipmentSwap }
class InventoryGridWidget extends StatelessWidget {
final InventoryGridMode mode;
final bool equipmentOnly;
final bool showHeader;
final int crossAxisCount;
final EdgeInsetsGeometry gridPadding;
final double childAspectRatio;
const InventoryGridWidget({
super.key,
this.mode = InventoryGridMode.normal,
this.equipmentOnly = false,
this.showHeader = true,
this.crossAxisCount = 4,
this.gridPadding = const EdgeInsets.all(16.0),
this.childAspectRatio = 1.0,
});
@override
Widget build(BuildContext context) {
return Consumer<BattleProvider>(
builder: (context, battleProvider, child) {
final player = battleProvider.player;
final items = equipmentOnly
? player.inventory
.where((item) => item.slot != EquipmentSlot.consumable)
.toList()
: player.inventory;
final itemCount = mode == InventoryGridMode.equipmentSwap
? items.length
: player.maxInventorySize;
return Column(
children: [
if (showHeader)
Padding(
padding: const EdgeInsets.symmetric(
horizontal: 16.0,
vertical: 8.0,
),
child: Align(
alignment: Alignment.centerLeft,
child: Text(
"${equipmentOnly ? AppStrings.equipment : AppStrings.bag} (${items.length}/${player.maxInventorySize})",
style: const TextStyle(
fontSize: ThemeConfig.fontSizeHeader,
fontWeight: ThemeConfig.fontWeightBold,
),
),
),
),
Expanded(
child: itemCount == 0
? const Center(
child: Text(
"No equipment",
style: TextStyle(color: ThemeConfig.textColorGrey),
),
)
: GridView.builder(
padding: gridPadding,
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: crossAxisCount,
crossAxisSpacing: 8.0,
mainAxisSpacing: 8.0,
childAspectRatio: childAspectRatio,
),
itemCount: itemCount,
itemBuilder: (context, index) {
if (index < items.length) {
final item = items[index];
return InkWell(
onTap: () {
if (mode == InventoryGridMode.equipmentSwap) {
_showEquipSlotDialog(
context,
battleProvider,
item,
);
} else {
_showItemActionDialog(
context,
battleProvider,
item,
);
}
},
child: ItemCardWidget(
item: item,
showPrice: false,
canBuy: false,
compact: mode == InventoryGridMode.equipmentSwap,
),
);
} else {
return Container(
decoration: BoxDecoration(
border: Border.all(
color: ThemeConfig.textColorGrey,
),
color: ThemeConfig.emptySlotBg,
),
child: const Center(
child: Icon(
Icons.add_box,
color: ThemeConfig.textColorGrey,
),
),
);
}
},
),
),
],
);
},
);
}
void _showItemActionDialog(
BuildContext context,
BattleProvider provider,
Item item,
) {
final isShop =
mode == InventoryGridMode.shop ||
(mode == InventoryGridMode.normal &&
provider.currentStage.type == StageType.shop);
final isEquipmentSwap = mode == InventoryGridMode.equipmentSwap;
int sellPrice = (item.price * GameConfig.sellPriceMultiplier).floor();
showDialog(
context: context,
builder: (ctx) => SimpleDialog(
title: Text("${item.name} Actions"),
children: [
if (item.slot == EquipmentSlot.consumable)
SimpleDialogOption(
onPressed: () {
Navigator.pop(ctx);
provider.useConsumable(item);
},
child: const Padding(
padding: EdgeInsets.symmetric(vertical: 8.0),
child: Row(
children: [
Icon(Icons.science, color: ThemeConfig.btnActionActive),
SizedBox(width: 10),
Text("Use"),
],
),
),
)
else
SimpleDialogOption(
onPressed: () {
Navigator.pop(ctx);
_showEquipSlotDialog(context, provider, item);
},
child: const Padding(
padding: EdgeInsets.symmetric(vertical: 8.0),
child: Row(
children: [
Icon(Icons.shield, color: ThemeConfig.btnDefendActive),
SizedBox(width: 10),
Text(AppStrings.equip),
],
),
),
),
if (isShop)
SimpleDialogOption(
onPressed: () {
Navigator.pop(ctx);
_showSellConfirmationDialog(context, provider, item);
},
child: Padding(
padding: const EdgeInsets.symmetric(vertical: 8.0),
child: Row(
children: [
const Icon(
Icons.attach_money,
color: ThemeConfig.statGoldColor,
),
const SizedBox(width: 10),
Text("${AppStrings.sell} ($sellPrice G)"),
],
),
),
),
if (!isEquipmentSwap)
SimpleDialogOption(
onPressed: () {
Navigator.pop(ctx);
_showDiscardConfirmationDialog(context, provider, item);
},
child: const Padding(
padding: EdgeInsets.symmetric(vertical: 8.0),
child: Row(
children: [
Icon(Icons.delete, color: ThemeConfig.btnActionActive),
SizedBox(width: 10),
Text(AppStrings.discard),
],
),
),
),
],
),
);
}
void _showEquipSlotDialog(
BuildContext context,
BattleProvider provider,
Item newItem,
) {
final compatibleSlots = newItem.compatibleEquipSlots;
if (compatibleSlots.isEmpty) return;
if (compatibleSlots.length == 1) {
_showEquipConfirmationDialog(
context,
provider,
newItem,
compatibleSlots.first,
);
return;
}
showDialog(
context: context,
builder: (ctx) => SimpleDialog(
title: Text("Equip ${newItem.name}"),
children: compatibleSlots
.map(
(slot) => SimpleDialogOption(
onPressed: () {
Navigator.pop(ctx);
_showEquipConfirmationDialog(
context,
provider,
newItem,
slot,
);
},
child: Padding(
padding: const EdgeInsets.symmetric(vertical: 8.0),
child: Row(
children: [
Image.asset(
ItemUtils.getIconPath(slot),
width: ThemeConfig.itemIconSizeMedium,
height: ThemeConfig.itemIconSizeMedium,
color: ThemeConfig.textColorWhite,
),
const SizedBox(width: 10),
Text(ItemUtils.getSlotName(slot)),
],
),
),
),
)
.toList(),
),
);
}
void _showSellConfirmationDialog(
BuildContext context,
BattleProvider provider,
Item item,
) {
int sellPrice = (item.price * GameConfig.sellPriceMultiplier).floor();
showDialog(
context: context,
builder: (ctx) => AlertDialog(
title: const Text("Sell Item"),
content: Text("Sell ${item.name} for $sellPrice G?"),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx),
child: const Text(AppStrings.cancel),
),
ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: ThemeConfig.statGoldColor,
),
onPressed: () {
provider.sellItem(item);
Navigator.pop(ctx);
},
child: const Text(
AppStrings.sell,
style: TextStyle(color: Colors.black),
),
),
],
),
);
}
void _showDiscardConfirmationDialog(
BuildContext context,
BattleProvider provider,
Item item,
) {
showDialog(
context: context,
builder: (ctx) => AlertDialog(
title: const Text("Discard Item"),
content: Text("Are you sure you want to discard ${item.name}?"),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx),
child: const Text(AppStrings.cancel),
),
ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: ThemeConfig.btnActionActive,
),
onPressed: () {
provider.discardItem(item);
Navigator.pop(ctx);
},
child: const Text(AppStrings.discard),
),
],
),
);
}
void _showEquipConfirmationDialog(
BuildContext context,
BattleProvider provider,
Item newItem,
EquipmentSlot targetSlot,
) {
final player = provider.player;
final oldItem = player.equipment[targetSlot];
final currentMaxHp = player.totalMaxHp;
final currentAtk = player.totalAtk;
final currentDef = player.totalDefense;
final currentHp = player.hp;
int newMaxHp = currentMaxHp - (oldItem?.hpBonus ?? 0) + newItem.hpBonus;
int newAtk = currentAtk - (oldItem?.atkBonus ?? 0) + newItem.atkBonus;
int newDef = currentDef - (oldItem?.armorBonus ?? 0) + newItem.armorBonus;
double ratio = currentMaxHp > 0 ? currentHp / currentMaxHp : 0.0;
int newHp = (newMaxHp * ratio).toInt();
if (newHp < 0) newHp = 0;
if (newHp > newMaxHp) newHp = newMaxHp;
showDialog(
context: context,
builder: (ctx) => AlertDialog(
title: const Text("Change Equipment"),
content: Column(
mainAxisSize: MainAxisSize.min,
children: [
Text(
"${AppStrings.equip} ${newItem.name} as ${ItemUtils.getSlotName(targetSlot)}?",
style: const TextStyle(fontWeight: ThemeConfig.fontWeightBold),
),
if (oldItem != null)
Text(
"Replaces ${oldItem.name}",
style: const TextStyle(
fontSize: 12,
color: ThemeConfig.textColorGrey,
),
),
const SizedBox(height: 16),
_buildStatChangeRow("Max HP", currentMaxHp, newMaxHp),
_buildStatChangeRow("Current HP", currentHp, newHp),
_buildStatChangeRow(AppStrings.atk, currentAtk, newAtk),
_buildStatChangeRow(AppStrings.def, currentDef, newDef),
_buildStatChangeRow(
"LUCK",
player.totalLuck,
player.totalLuck - (oldItem?.luck ?? 0) + newItem.luck,
),
_buildStatChangeRow(
"Dodge",
player.totalDodge,
player.totalDodge - (oldItem?.dodge ?? 0) + newItem.dodge,
),
if (newItem.effects.isNotEmpty || (oldItem != null && oldItem.effects.isNotEmpty)) ...[
const Divider(color: ThemeConfig.textColorGrey, height: 16),
if (oldItem != null && oldItem.effects.isNotEmpty)
...oldItem.effects.map((e) => Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
const Text("- ", style: TextStyle(color: ThemeConfig.textColorGrey, fontSize: 12)),
Expanded(child: Text(e.description, style: const TextStyle(color: ThemeConfig.textColorGrey, fontSize: 12))),
],
)),
if (newItem.effects.isNotEmpty)
...newItem.effects.map((e) => Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
const Text("+ ", style: TextStyle(color: ThemeConfig.rarityLegendary, fontSize: 12, fontWeight: FontWeight.bold)),
Expanded(child: Text(e.description, style: const TextStyle(color: ThemeConfig.rarityLegendary, fontSize: 12, fontWeight: FontWeight.bold))),
],
)),
],
],
),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx),
child: const Text(AppStrings.cancel),
),
ElevatedButton(
onPressed: () {
provider.equipItem(newItem, targetSlot: targetSlot);
Navigator.pop(ctx);
},
child: const Text(AppStrings.confirm),
),
],
),
);
}
Widget _buildStatChangeRow(String label, int oldVal, int newVal) {
int diff = newVal - oldVal;
Color color = diff > 0
? ThemeConfig.statDiffPositive
: (diff < 0
? ThemeConfig.statDiffNegative
: ThemeConfig.statDiffNeutral);
String diffText = diff > 0 ? "(+$diff)" : (diff < 0 ? "($diff)" : "");
return Padding(
padding: const EdgeInsets.symmetric(vertical: 4.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Text(label),
Row(
children: [
Text(
"$oldVal",
style: const TextStyle(color: ThemeConfig.textColorGrey),
),
const Icon(
Icons.arrow_right,
size: 16,
color: ThemeConfig.textColorGrey,
),
Text(
"$newVal",
style: const TextStyle(fontWeight: ThemeConfig.fontWeightBold),
),
const SizedBox(width: 4),
Text(
diffText,
style: TextStyle(
color: color,
fontSize: 12,
fontWeight: ThemeConfig.fontWeightBold,
),
),
],
),
],
),
);
}
}