import 'package:flutter/material.dart'; import 'package:provider/provider.dart'; import '../../providers.dart'; import '../../game/models.dart'; import '../../game/enums.dart'; import '../../game/config.dart'; import '../../utils.dart'; import '../common/item_card_widget.dart'; enum InventoryGridMode { normal, shop, equipmentSwap } class InventoryGridWidget extends StatelessWidget { final InventoryGridMode mode; final bool equipmentOnly; final bool showHeader; final int crossAxisCount; final EdgeInsetsGeometry gridPadding; final double childAspectRatio; const InventoryGridWidget({ super.key, this.mode = InventoryGridMode.normal, this.equipmentOnly = false, this.showHeader = true, this.crossAxisCount = 4, this.gridPadding = const EdgeInsets.all(16.0), this.childAspectRatio = 1.0, }); @override Widget build(BuildContext context) { return Consumer( builder: (context, battleProvider, child) { final player = battleProvider.player; final items = equipmentOnly ? player.inventory .where((item) => item.slot != EquipmentSlot.consumable) .toList() : player.inventory; final itemCount = mode == InventoryGridMode.equipmentSwap ? items.length : player.maxInventorySize; return Column( children: [ if (showHeader) Padding( padding: const EdgeInsets.symmetric( horizontal: 16.0, vertical: 8.0, ), child: Align( alignment: Alignment.centerLeft, child: Text( "${equipmentOnly ? AppStrings.equipment : AppStrings.bag} (${items.length}/${player.maxInventorySize})", style: const TextStyle( fontSize: ThemeConfig.fontSizeHeader, fontWeight: ThemeConfig.fontWeightBold, ), ), ), ), Expanded( child: itemCount == 0 ? const Center( child: Text( "No equipment", style: TextStyle(color: ThemeConfig.textColorGrey), ), ) : GridView.builder( padding: gridPadding, gridDelegate: SliverGridDelegateWithFixedCrossAxisCount( crossAxisCount: crossAxisCount, crossAxisSpacing: 8.0, mainAxisSpacing: 8.0, childAspectRatio: childAspectRatio, ), itemCount: itemCount, itemBuilder: (context, index) { if (index < items.length) { final item = items[index]; return InkWell( onTap: () { if (mode == InventoryGridMode.equipmentSwap) { _showEquipSlotDialog( context, battleProvider, item, ); } else { _showItemActionDialog( context, battleProvider, item, ); } }, child: ItemCardWidget( item: item, showPrice: false, canBuy: false, compact: mode == InventoryGridMode.equipmentSwap, ), ); } else { return Container( decoration: BoxDecoration( border: Border.all( color: ThemeConfig.textColorGrey, ), color: ThemeConfig.emptySlotBg, ), child: const Center( child: Icon( Icons.add_box, color: ThemeConfig.textColorGrey, ), ), ); } }, ), ), ], ); }, ); } void _showItemActionDialog( BuildContext context, BattleProvider provider, Item item, ) { final isShop = mode == InventoryGridMode.shop || (mode == InventoryGridMode.normal && provider.currentStage.type == StageType.shop); final isEquipmentSwap = mode == InventoryGridMode.equipmentSwap; int sellPrice = (item.price * GameConfig.sellPriceMultiplier).floor(); showDialog( context: context, builder: (ctx) => SimpleDialog( title: Text("${item.name} Actions"), children: [ if (item.slot == EquipmentSlot.consumable) SimpleDialogOption( onPressed: () { Navigator.pop(ctx); provider.useConsumable(item); }, child: const Padding( padding: EdgeInsets.symmetric(vertical: 8.0), child: Row( children: [ Icon(Icons.science, color: ThemeConfig.btnActionActive), SizedBox(width: 10), Text("Use"), ], ), ), ) else SimpleDialogOption( onPressed: () { Navigator.pop(ctx); _showEquipSlotDialog(context, provider, item); }, child: const Padding( padding: EdgeInsets.symmetric(vertical: 8.0), child: Row( children: [ Icon(Icons.shield, color: ThemeConfig.btnDefendActive), SizedBox(width: 10), Text(AppStrings.equip), ], ), ), ), if (isShop) SimpleDialogOption( onPressed: () { Navigator.pop(ctx); _showSellConfirmationDialog(context, provider, item); }, child: Padding( padding: const EdgeInsets.symmetric(vertical: 8.0), child: Row( children: [ const Icon( Icons.attach_money, color: ThemeConfig.statGoldColor, ), const SizedBox(width: 10), Text("${AppStrings.sell} ($sellPrice G)"), ], ), ), ), if (!isEquipmentSwap) SimpleDialogOption( onPressed: () { Navigator.pop(ctx); _showDiscardConfirmationDialog(context, provider, item); }, child: const Padding( padding: EdgeInsets.symmetric(vertical: 8.0), child: Row( children: [ Icon(Icons.delete, color: ThemeConfig.btnActionActive), SizedBox(width: 10), Text(AppStrings.discard), ], ), ), ), ], ), ); } void _showEquipSlotDialog( BuildContext context, BattleProvider provider, Item newItem, ) { final compatibleSlots = newItem.compatibleEquipSlots; if (compatibleSlots.isEmpty) return; if (compatibleSlots.length == 1) { _showEquipConfirmationDialog( context, provider, newItem, compatibleSlots.first, ); return; } showDialog( context: context, builder: (ctx) => SimpleDialog( title: Text("Equip ${newItem.name}"), children: compatibleSlots .map( (slot) => SimpleDialogOption( onPressed: () { Navigator.pop(ctx); _showEquipConfirmationDialog( context, provider, newItem, slot, ); }, child: Padding( padding: const EdgeInsets.symmetric(vertical: 8.0), child: Row( children: [ Image.asset( ItemUtils.getIconPath(slot), width: ThemeConfig.itemIconSizeMedium, height: ThemeConfig.itemIconSizeMedium, color: ThemeConfig.textColorWhite, ), const SizedBox(width: 10), Text(ItemUtils.getSlotName(slot)), ], ), ), ), ) .toList(), ), ); } void _showSellConfirmationDialog( BuildContext context, BattleProvider provider, Item item, ) { int sellPrice = (item.price * GameConfig.sellPriceMultiplier).floor(); showDialog( context: context, builder: (ctx) => AlertDialog( title: const Text("Sell Item"), content: Text("Sell ${item.name} for $sellPrice G?"), actions: [ TextButton( onPressed: () => Navigator.pop(ctx), child: const Text(AppStrings.cancel), ), ElevatedButton( style: ElevatedButton.styleFrom( backgroundColor: ThemeConfig.statGoldColor, ), onPressed: () { provider.sellItem(item); Navigator.pop(ctx); }, child: const Text( AppStrings.sell, style: TextStyle(color: Colors.black), ), ), ], ), ); } void _showDiscardConfirmationDialog( BuildContext context, BattleProvider provider, Item item, ) { showDialog( context: context, builder: (ctx) => AlertDialog( title: const Text("Discard Item"), content: Text("Are you sure you want to discard ${item.name}?"), actions: [ TextButton( onPressed: () => Navigator.pop(ctx), child: const Text(AppStrings.cancel), ), ElevatedButton( style: ElevatedButton.styleFrom( backgroundColor: ThemeConfig.btnActionActive, ), onPressed: () { provider.discardItem(item); Navigator.pop(ctx); }, child: const Text(AppStrings.discard), ), ], ), ); } void _showEquipConfirmationDialog( BuildContext context, BattleProvider provider, Item newItem, EquipmentSlot targetSlot, ) { final player = provider.player; final oldItem = player.equipment[targetSlot]; final currentMaxHp = player.totalMaxHp; final currentAtk = player.totalAtk; final currentDef = player.totalDefense; final currentHp = player.hp; int newMaxHp = currentMaxHp - (oldItem?.hpBonus ?? 0) + newItem.hpBonus; int newAtk = currentAtk - (oldItem?.atkBonus ?? 0) + newItem.atkBonus; int newDef = currentDef - (oldItem?.armorBonus ?? 0) + newItem.armorBonus; double ratio = currentMaxHp > 0 ? currentHp / currentMaxHp : 0.0; int newHp = (newMaxHp * ratio).toInt(); if (newHp < 0) newHp = 0; if (newHp > newMaxHp) newHp = newMaxHp; showDialog( context: context, builder: (ctx) => AlertDialog( title: const Text("Change Equipment"), content: Column( mainAxisSize: MainAxisSize.min, children: [ Text( "${AppStrings.equip} ${newItem.name} as ${ItemUtils.getSlotName(targetSlot)}?", style: const TextStyle(fontWeight: ThemeConfig.fontWeightBold), ), if (oldItem != null) Text( "Replaces ${oldItem.name}", style: const TextStyle( fontSize: 12, color: ThemeConfig.textColorGrey, ), ), const SizedBox(height: 16), _buildStatChangeRow("Max HP", currentMaxHp, newMaxHp), _buildStatChangeRow("Current HP", currentHp, newHp), _buildStatChangeRow(AppStrings.atk, currentAtk, newAtk), _buildStatChangeRow(AppStrings.def, currentDef, newDef), _buildStatChangeRow( "LUCK", player.totalLuck, player.totalLuck - (oldItem?.luck ?? 0) + newItem.luck, ), _buildStatChangeRow( "Dodge", player.totalDodge, player.totalDodge - (oldItem?.dodge ?? 0) + newItem.dodge, ), if (newItem.effects.isNotEmpty || (oldItem != null && oldItem.effects.isNotEmpty)) ...[ const Divider(color: ThemeConfig.textColorGrey, height: 16), if (oldItem != null && oldItem.effects.isNotEmpty) ...oldItem.effects.map((e) => Row( crossAxisAlignment: CrossAxisAlignment.start, children: [ const Text("- ", style: TextStyle(color: ThemeConfig.textColorGrey, fontSize: 12)), Expanded(child: Text(e.description, style: const TextStyle(color: ThemeConfig.textColorGrey, fontSize: 12))), ], )), if (newItem.effects.isNotEmpty) ...newItem.effects.map((e) => Row( crossAxisAlignment: CrossAxisAlignment.start, children: [ const Text("+ ", style: TextStyle(color: ThemeConfig.rarityLegendary, fontSize: 12, fontWeight: FontWeight.bold)), Expanded(child: Text(e.description, style: const TextStyle(color: ThemeConfig.rarityLegendary, fontSize: 12, fontWeight: FontWeight.bold))), ], )), ], ], ), actions: [ TextButton( onPressed: () => Navigator.pop(ctx), child: const Text(AppStrings.cancel), ), ElevatedButton( onPressed: () { provider.equipItem(newItem, targetSlot: targetSlot); Navigator.pop(ctx); }, child: const Text(AppStrings.confirm), ), ], ), ); } Widget _buildStatChangeRow(String label, int oldVal, int newVal) { int diff = newVal - oldVal; Color color = diff > 0 ? ThemeConfig.statDiffPositive : (diff < 0 ? ThemeConfig.statDiffNegative : ThemeConfig.statDiffNeutral); String diffText = diff > 0 ? "(+$diff)" : (diff < 0 ? "($diff)" : ""); return Padding( padding: const EdgeInsets.symmetric(vertical: 4.0), child: Row( mainAxisAlignment: MainAxisAlignment.spaceBetween, children: [ Text(label), Row( children: [ Text( "$oldVal", style: const TextStyle(color: ThemeConfig.textColorGrey), ), const Icon( Icons.arrow_right, size: 16, color: ThemeConfig.textColorGrey, ), Text( "$newVal", style: const TextStyle(fontWeight: ThemeConfig.fontWeightBold), ), const SizedBox(width: 4), Text( diffText, style: TextStyle( color: color, fontSize: 12, fontWeight: ThemeConfig.fontWeightBold, ), ), ], ), ], ), ); } }