update
This commit is contained in:
@@ -0,0 +1,313 @@
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import 'package:flutter/material.dart';
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import 'package:game_test/game/model/item.dart';
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import 'package:provider/provider.dart';
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import '../providers/battle_provider.dart';
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import '../game/model/entity.dart';
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class BattleScreen extends StatefulWidget {
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const BattleScreen({super.key});
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@override
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State<BattleScreen> createState() => _BattleScreenState();
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}
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class _BattleScreenState extends State<BattleScreen> {
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final ScrollController _scrollController = ScrollController();
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@override
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void initState() {
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super.initState();
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// Scroll to the bottom of the log when new messages are added
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WidgetsBinding.instance.addPostFrameCallback((_) {
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_scrollController.jumpTo(_scrollController.position.maxScrollExtent);
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});
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}
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@override
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void dispose() {
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_scrollController.dispose();
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super.dispose();
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}
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void _showRiskLevelSelection(BuildContext context, ActionType actionType) {
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final player = context.read<BattleProvider>().player;
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final baseValue = actionType == ActionType.attack
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? player.totalAtk
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: player.totalDefense;
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showDialog(
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context: context,
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builder: (BuildContext context) {
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return SimpleDialog(
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title: Text("Select Risk Level for ${actionType.name}"),
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children: RiskLevel.values.map((risk) {
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String infoText = "";
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Color infoColor = Colors.black;
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double efficiency = 0.0;
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int expectedValue = 0;
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switch (risk) {
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case RiskLevel.safe:
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efficiency = 0.5;
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infoColor = Colors.green;
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break;
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case RiskLevel.normal:
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efficiency = 1.0;
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infoColor = Colors.blue;
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break;
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case RiskLevel.risky:
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efficiency = 2.0;
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infoColor = Colors.red;
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break;
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}
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expectedValue = (baseValue * efficiency).toInt();
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String valueUnit = actionType == ActionType.attack
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? "Dmg"
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: "Armor";
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String successRate = "";
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switch (risk) {
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case RiskLevel.safe:
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successRate = "100%";
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break;
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case RiskLevel.normal:
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successRate = "80%";
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break;
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case RiskLevel.risky:
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successRate = "40%";
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break;
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}
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infoText =
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"Success: $successRate, Eff: ${(efficiency * 100).toInt()}% ($expectedValue $valueUnit)";
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return SimpleDialogOption(
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onPressed: () {
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context.read<BattleProvider>().playerAction(actionType, risk);
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Navigator.pop(context);
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// Ensure the log scrolls to the bottom after action
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WidgetsBinding.instance.addPostFrameCallback((_) {
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_scrollController.animateTo(
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_scrollController.position.maxScrollExtent,
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duration: const Duration(milliseconds: 300),
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curve: Curves.easeOut,
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);
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});
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},
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Text(
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risk.name,
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style: const TextStyle(fontWeight: FontWeight.bold),
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),
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Text(
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infoText,
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style: TextStyle(fontSize: 12, color: infoColor),
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),
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],
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),
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);
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}).toList(),
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);
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},
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);
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: Consumer<BattleProvider>(
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builder: (context, provider, child) =>
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Text("Colosseum's Choice - Stage ${provider.stage}"),
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),
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actions: [
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IconButton(
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icon: const Icon(Icons.refresh),
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onPressed: () => context.read<BattleProvider>().initializeBattle(),
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),
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],
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),
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body: Consumer<BattleProvider>(
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builder: (context, battleProvider, child) {
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return Stack(
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children: [
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Column(
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children: [
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// Top (Status Area)
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Padding(
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padding: const EdgeInsets.all(8.0),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.spaceAround,
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children: [
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_buildCharacterStatus(
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battleProvider.enemy,
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isEnemy: true,
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),
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_buildCharacterStatus(
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battleProvider.player,
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isEnemy: false,
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),
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],
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),
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),
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// Middle (Log Area)
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Expanded(
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child: Container(
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color: Colors.black87,
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padding: const EdgeInsets.all(8.0),
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child: ListView.builder(
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controller: _scrollController,
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itemCount: battleProvider.battleLogs.length,
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itemBuilder: (context, index) {
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return Text(
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battleProvider.battleLogs[index],
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style: const TextStyle(
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color: Colors.white,
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fontFamily: 'Monospace',
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fontSize: 12,
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),
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);
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},
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),
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),
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),
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// Bottom (Control Area)
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Padding(
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padding: const EdgeInsets.all(8.0),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.spaceAround,
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children: [
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_buildActionButton(
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context,
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"ATTACK",
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ActionType.attack,
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battleProvider.isPlayerTurn &&
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!battleProvider.player.isDead &&
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!battleProvider.enemy.isDead &&
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!battleProvider.showRewardPopup,
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),
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_buildActionButton(
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context,
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"DEFEND",
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ActionType.defend,
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battleProvider.isPlayerTurn &&
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!battleProvider.player.isDead &&
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!battleProvider.enemy.isDead &&
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!battleProvider.showRewardPopup,
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),
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],
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),
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),
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],
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),
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if (battleProvider.showRewardPopup)
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Container(
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color: Colors.black54,
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child: Center(
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child: SimpleDialog(
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title: const Text("Victory! Choose a Reward"),
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children: battleProvider.rewardOptions.map((item) {
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return SimpleDialogOption(
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onPressed: () {
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battleProvider.selectReward(item);
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},
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Text(
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item.name,
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style: const TextStyle(
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fontWeight: FontWeight.bold,
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),
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),
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_buildItemStatText(item), // Display stats here
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Text(
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item.description,
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style: const TextStyle(
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fontSize: 12,
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color: Colors.grey,
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),
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),
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],
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),
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);
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}).toList(),
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),
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),
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),
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],
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);
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},
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),
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);
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}
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Widget _buildItemStatText(Item item) {
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List<String> stats = [];
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if (item.atkBonus > 0) stats.add("+${item.atkBonus} ATK");
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if (item.hpBonus > 0) stats.add("+${item.hpBonus} HP");
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if (item.armorBonus > 0) stats.add("+${item.armorBonus} DEF");
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if (stats.isEmpty) return const SizedBox.shrink(); // Hide if no stats
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return Padding(
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padding: const EdgeInsets.only(top: 4.0, bottom: 4.0),
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child: Text(
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stats.join(", "),
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style: const TextStyle(fontSize: 12, color: Colors.blueAccent),
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),
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);
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}
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Widget _buildCharacterStatus(Character character, {bool isEnemy = false}) {
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return Column(
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children: [
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Text(
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"${character.name}: HP ${character.hp}/${character.totalMaxHp}",
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style: TextStyle(
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color: character.isDead ? Colors.red : Colors.white,
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fontWeight: FontWeight.bold,
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),
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),
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SizedBox(
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width: 100,
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child: LinearProgressIndicator(
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value: character.totalMaxHp > 0
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? character.hp / character.totalMaxHp
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: 0,
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color: isEnemy ? Colors.red : Colors.green,
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backgroundColor: Colors.grey,
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),
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),
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if (!isEnemy) ...[
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Text("Armor: ${character.armor}"),
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Text("ATK: ${character.totalAtk}"),
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Text("DEF: ${character.totalDefense}"),
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],
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],
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);
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}
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Widget _buildActionButton(
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BuildContext context,
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String text,
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ActionType actionType,
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bool isEnabled,
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) {
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return ElevatedButton(
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onPressed: isEnabled
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? () => _showRiskLevelSelection(context, actionType)
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: null,
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style: ElevatedButton.styleFrom(
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padding: const EdgeInsets.symmetric(horizontal: 30, vertical: 15),
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backgroundColor: Colors.blueGrey,
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foregroundColor: Colors.white,
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textStyle: const TextStyle(fontSize: 18, fontWeight: FontWeight.bold),
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),
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child: Text(text),
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);
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}
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}
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@@ -0,0 +1,408 @@
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import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import '../providers/battle_provider.dart';
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import '../game/model/item.dart';
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import '../game/model/entity.dart';
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class InventoryScreen extends StatelessWidget {
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const InventoryScreen({super.key});
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(title: const Text("Inventory & Stats")),
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body: Consumer<BattleProvider>(
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builder: (context, battleProvider, child) {
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final player = battleProvider.player;
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return Column(
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children: [
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// Player Stats Header
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Card(
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margin: const EdgeInsets.all(16.0),
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child: Padding(
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padding: const EdgeInsets.all(16.0),
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child: Column(
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children: [
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Text(
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player.name,
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style: Theme.of(context).textTheme.headlineSmall,
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),
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const SizedBox(height: 8),
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Text("Stage: ${battleProvider.stage}"),
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const Divider(),
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceAround,
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children: [
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_buildStatItem(
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"HP",
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"${player.hp}/${player.totalMaxHp}",
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),
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_buildStatItem("ATK", "${player.totalAtk}"),
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_buildStatItem("DEF", "${player.totalDefense}"),
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_buildStatItem("Shield", "${player.armor}"), // Temporary armor points
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],
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),
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],
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),
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),
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),
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// Equipped Items Section (Slot based)
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Padding(
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padding: const EdgeInsets.symmetric(
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horizontal: 16.0,
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vertical: 8.0,
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),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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const Text(
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"Equipped Items",
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style: TextStyle(
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fontSize: 18,
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fontWeight: FontWeight.bold,
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),
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),
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const SizedBox(height: 8),
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceAround,
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children: EquipmentSlot.values.map((slot) {
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final item = player.equipment[slot];
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return Expanded(
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child: InkWell(
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onTap: item != null
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? () => _showUnequipConfirmationDialog(context, battleProvider, item)
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: null,
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child: Card(
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color: item != null
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? Colors.blueGrey[600]
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: Colors.grey[800],
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child: Padding(
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padding: const EdgeInsets.all(8.0),
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child: Column(
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children: [
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Text(
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slot.name.toUpperCase(),
|
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style: const TextStyle(
|
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fontSize: 10,
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fontWeight: FontWeight.bold,
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color: Colors.grey,
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),
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),
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const SizedBox(height: 4),
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Icon(
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_getIconForSlot(slot),
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size: 24,
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color: item != null
|
||||
? Colors.white
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: Colors.grey,
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),
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const SizedBox(height: 4),
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Text(
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item?.name ?? "Empty",
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textAlign: TextAlign.center,
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style: TextStyle(
|
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fontSize: 12,
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color: item != null
|
||||
? Colors.white
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: Colors.grey,
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),
|
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overflow: TextOverflow.ellipsis,
|
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),
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if (item != null) _buildItemStatText(item),
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],
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}).toList(),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
|
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// Inventory (Bag) Section
|
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Padding(
|
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padding: const EdgeInsets.symmetric(
|
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horizontal: 16.0,
|
||||
vertical: 8.0,
|
||||
),
|
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child: Align(
|
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alignment: Alignment.centerLeft,
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child: Text(
|
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"Bag (${player.inventory.length}/${player.maxInventorySize})",
|
||||
style: const TextStyle(
|
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fontSize: 18,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
Expanded(
|
||||
child: GridView.builder(
|
||||
padding: const EdgeInsets.all(16.0),
|
||||
gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
|
||||
crossAxisCount: 4,
|
||||
crossAxisSpacing: 8.0,
|
||||
mainAxisSpacing: 8.0,
|
||||
),
|
||||
itemCount: player.maxInventorySize,
|
||||
itemBuilder: (context, index) {
|
||||
if (index < player.inventory.length) {
|
||||
final item = player.inventory[index];
|
||||
return InkWell(
|
||||
onTap: () {
|
||||
// Show confirmation dialog before equipping
|
||||
_showEquipConfirmationDialog(
|
||||
context,
|
||||
battleProvider,
|
||||
item,
|
||||
);
|
||||
},
|
||||
child: Card(
|
||||
color: Colors.blueGrey[700],
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
const Icon(Icons.backpack, size: 32),
|
||||
Padding(
|
||||
padding: const EdgeInsets.all(4.0),
|
||||
child: Text(
|
||||
item.name,
|
||||
textAlign: TextAlign.center,
|
||||
style: const TextStyle(fontSize: 10),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
),
|
||||
),
|
||||
_buildItemStatText(item),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
} else {
|
||||
// Empty slot
|
||||
return Container(
|
||||
decoration: BoxDecoration(
|
||||
border: Border.all(color: Colors.grey),
|
||||
color: Colors.grey[800],
|
||||
),
|
||||
child: const Center(
|
||||
child: Icon(Icons.add_box, color: Colors.grey),
|
||||
),
|
||||
);
|
||||
}
|
||||
},
|
||||
),
|
||||
),
|
||||
],
|
||||
);
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
IconData _getIconForSlot(EquipmentSlot slot) {
|
||||
switch (slot) {
|
||||
case EquipmentSlot.weapon:
|
||||
return Icons.g_mobiledata; // Using a generic 'game' icon for weapon
|
||||
case EquipmentSlot.armor:
|
||||
return Icons.checkroom;
|
||||
case EquipmentSlot.shield:
|
||||
return Icons.shield;
|
||||
case EquipmentSlot.accessory:
|
||||
return Icons.diamond;
|
||||
}
|
||||
}
|
||||
|
||||
Widget _buildStatItem(String label, String value) {
|
||||
return Column(
|
||||
children: [
|
||||
Text(label, style: const TextStyle(color: Colors.grey, fontSize: 12)),
|
||||
Text(
|
||||
value,
|
||||
style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 16),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
|
||||
void _showEquipConfirmationDialog(
|
||||
BuildContext context,
|
||||
BattleProvider provider,
|
||||
Item newItem,
|
||||
) {
|
||||
final player = provider.player;
|
||||
final oldItem = player.equipment[newItem.slot];
|
||||
|
||||
// Calculate predicted stats
|
||||
final currentMaxHp = player.totalMaxHp;
|
||||
final currentAtk = player.totalAtk;
|
||||
final currentDef = player.totalDefense;
|
||||
final currentHp = player.hp;
|
||||
|
||||
// Predict new stats
|
||||
int newMaxHp = currentMaxHp - (oldItem?.hpBonus ?? 0) + newItem.hpBonus;
|
||||
int newAtk = currentAtk - (oldItem?.atkBonus ?? 0) + newItem.atkBonus;
|
||||
int newDef = currentDef - (oldItem?.armorBonus ?? 0) + newItem.armorBonus;
|
||||
|
||||
// Predict HP (Percentage Logic)
|
||||
double ratio = currentMaxHp > 0 ? currentHp / currentMaxHp : 0.0;
|
||||
int newHp = (newMaxHp * ratio).toInt();
|
||||
if (newHp < 0) newHp = 0;
|
||||
if (newHp > newMaxHp) newHp = newMaxHp;
|
||||
|
||||
showDialog(
|
||||
context: context,
|
||||
builder: (ctx) => AlertDialog(
|
||||
title: const Text("Change Equipment"),
|
||||
content: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
Text(
|
||||
"Equip ${newItem.name}?",
|
||||
style: const TextStyle(fontWeight: FontWeight.bold),
|
||||
),
|
||||
if (oldItem != null)
|
||||
Text(
|
||||
"Replaces ${oldItem.name}",
|
||||
style: const TextStyle(fontSize: 12, color: Colors.grey),
|
||||
),
|
||||
const SizedBox(height: 16),
|
||||
_buildStatChangeRow("Max HP", currentMaxHp, newMaxHp),
|
||||
_buildStatChangeRow("Current HP", currentHp, newHp),
|
||||
_buildStatChangeRow("ATK", currentAtk, newAtk),
|
||||
_buildStatChangeRow("DEF", currentDef, newDef),
|
||||
],
|
||||
),
|
||||
actions: [
|
||||
TextButton(
|
||||
onPressed: () => Navigator.pop(ctx),
|
||||
child: const Text("Cancel"),
|
||||
),
|
||||
ElevatedButton(
|
||||
onPressed: () {
|
||||
provider.equipItem(newItem);
|
||||
Navigator.pop(ctx);
|
||||
},
|
||||
child: const Text("Confirm"),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
void _showUnequipConfirmationDialog(
|
||||
BuildContext context,
|
||||
BattleProvider provider,
|
||||
Item itemToUnequip,
|
||||
) {
|
||||
final player = provider.player;
|
||||
|
||||
// Calculate predicted stats
|
||||
final currentMaxHp = player.totalMaxHp;
|
||||
final currentAtk = player.totalAtk;
|
||||
final currentDef = player.totalDefense;
|
||||
final currentHp = player.hp;
|
||||
|
||||
// Predict new stats (Subtract item bonuses)
|
||||
int newMaxHp = currentMaxHp - itemToUnequip.hpBonus;
|
||||
int newAtk = currentAtk - itemToUnequip.atkBonus;
|
||||
int newDef = currentDef - itemToUnequip.armorBonus;
|
||||
|
||||
// Predict HP (Percentage Logic)
|
||||
double ratio = currentMaxHp > 0 ? currentHp / currentMaxHp : 0.0;
|
||||
int newHp = (newMaxHp * ratio).toInt();
|
||||
if (newHp < 0) newHp = 0;
|
||||
if (newHp > newMaxHp) newHp = newMaxHp;
|
||||
|
||||
showDialog(
|
||||
context: context,
|
||||
builder: (ctx) => AlertDialog(
|
||||
title: const Text("Unequip Item"),
|
||||
content: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
Text(
|
||||
"Unequip ${itemToUnequip.name}?",
|
||||
style: const TextStyle(fontWeight: FontWeight.bold),
|
||||
),
|
||||
const SizedBox(height: 16),
|
||||
_buildStatChangeRow("Max HP", currentMaxHp, newMaxHp),
|
||||
_buildStatChangeRow("Current HP", currentHp, newHp),
|
||||
_buildStatChangeRow("ATK", currentAtk, newAtk),
|
||||
_buildStatChangeRow("DEF", currentDef, newDef),
|
||||
],
|
||||
),
|
||||
actions: [
|
||||
TextButton(
|
||||
onPressed: () => Navigator.pop(ctx),
|
||||
child: const Text("Cancel"),
|
||||
),
|
||||
ElevatedButton(
|
||||
onPressed: () {
|
||||
provider.unequipItem(itemToUnequip);
|
||||
Navigator.pop(ctx);
|
||||
},
|
||||
child: const Text("Confirm"),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _buildStatChangeRow(String label, int oldVal, int newVal) {
|
||||
int diff = newVal - oldVal;
|
||||
Color color = diff > 0
|
||||
? Colors.green
|
||||
: (diff < 0 ? Colors.red : Colors.grey);
|
||||
String diffText = diff > 0 ? "(+$diff)" : (diff < 0 ? "($diff)" : "");
|
||||
|
||||
return Padding(
|
||||
padding: const EdgeInsets.symmetric(vertical: 4.0),
|
||||
child: Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceBetween,
|
||||
children: [
|
||||
Text(label),
|
||||
Row(
|
||||
children: [
|
||||
Text("$oldVal", style: const TextStyle(color: Colors.grey)),
|
||||
const Icon(Icons.arrow_right, size: 16, color: Colors.grey),
|
||||
Text(
|
||||
"$newVal",
|
||||
style: const TextStyle(fontWeight: FontWeight.bold),
|
||||
),
|
||||
const SizedBox(width: 4),
|
||||
Text(
|
||||
diffText,
|
||||
style: TextStyle(
|
||||
color: color,
|
||||
fontSize: 12,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _buildItemStatText(Item item) {
|
||||
List<String> stats = [];
|
||||
if (item.atkBonus > 0) stats.add("+${item.atkBonus} ATK");
|
||||
if (item.hpBonus > 0) stats.add("+${item.hpBonus} HP");
|
||||
if (item.armorBonus > 0) stats.add("+${item.armorBonus} DEF");
|
||||
|
||||
if (stats.isEmpty) return const SizedBox.shrink(); // Hide if no stats
|
||||
|
||||
return Padding(
|
||||
padding: const EdgeInsets.only(top: 2.0, bottom: 2.0),
|
||||
child: Text(
|
||||
stats.join(", "),
|
||||
style: const TextStyle(fontSize: 10, color: Colors.blueAccent),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'battle_screen.dart';
|
||||
import 'inventory_screen.dart';
|
||||
|
||||
class MainWrapper extends StatefulWidget {
|
||||
const MainWrapper({super.key});
|
||||
|
||||
@override
|
||||
State<MainWrapper> createState() => _MainWrapperState();
|
||||
}
|
||||
|
||||
class _MainWrapperState extends State<MainWrapper> {
|
||||
int _currentIndex = 0;
|
||||
|
||||
final List<Widget> _screens = [
|
||||
const BattleScreen(),
|
||||
const InventoryScreen(),
|
||||
];
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Scaffold(
|
||||
body: IndexedStack(
|
||||
index: _currentIndex,
|
||||
children: _screens,
|
||||
),
|
||||
bottomNavigationBar: BottomNavigationBar(
|
||||
currentIndex: _currentIndex,
|
||||
onTap: (index) {
|
||||
setState(() {
|
||||
_currentIndex = index;
|
||||
});
|
||||
},
|
||||
items: const [
|
||||
BottomNavigationBarItem(
|
||||
icon: Icon(Icons.flash_on),
|
||||
label: 'Battle',
|
||||
),
|
||||
BottomNavigationBarItem(
|
||||
icon: Icon(Icons.backpack),
|
||||
label: 'Inventory',
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user