This commit is contained in:
2025-12-02 01:35:39 +09:00
parent ae1ebdc6bf
commit 45c6185d3e
20 changed files with 1104 additions and 92 deletions
+101 -10
View File
@@ -1,5 +1,6 @@
import 'package:flutter/material.dart';
import 'package:game_test/game/model/item.dart';
import 'package:game_test/game/model/stage.dart'; // Import StageModel
import 'package:provider/provider.dart';
import '../providers/battle_provider.dart';
import '../game/model/entity.dart';
@@ -19,7 +20,9 @@ class _BattleScreenState extends State<BattleScreen> {
super.initState();
// Scroll to the bottom of the log when new messages are added
WidgetsBinding.instance.addPostFrameCallback((_) {
_scrollController.jumpTo(_scrollController.position.maxScrollExtent);
if (_scrollController.hasClients) {
_scrollController.jumpTo(_scrollController.position.maxScrollExtent);
}
});
}
@@ -120,8 +123,9 @@ class _BattleScreenState extends State<BattleScreen> {
return Scaffold(
appBar: AppBar(
title: Consumer<BattleProvider>(
builder: (context, provider, child) =>
Text("Colosseum's Choice - Stage ${provider.stage}"),
builder: (context, provider, child) => Text(
"Colosseum - Stage ${provider.stage} (${provider.currentStage.type.name.toUpperCase()})",
),
),
actions: [
IconButton(
@@ -132,6 +136,49 @@ class _BattleScreenState extends State<BattleScreen> {
),
body: Consumer<BattleProvider>(
builder: (context, battleProvider, child) {
// UI Switching based on Stage Type
if (battleProvider.currentStage.type == StageType.shop) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Icon(Icons.store, size: 64, color: Colors.amber),
const SizedBox(height: 16),
const Text("Merchant Shop", style: TextStyle(fontSize: 24)),
const SizedBox(height: 8),
const Text("Buying/Selling feature coming soon!"),
const SizedBox(height: 32),
ElevatedButton(
onPressed: () => battleProvider.proceedToNextStage(),
child: const Text("Leave Shop"),
),
],
),
);
} else if (battleProvider.currentStage.type == StageType.rest) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Icon(Icons.local_hotel, size: 64, color: Colors.blue),
const SizedBox(height: 16),
const Text("Rest Area", style: TextStyle(fontSize: 24)),
const SizedBox(height: 8),
const Text("Take a breath and heal."),
const SizedBox(height: 32),
ElevatedButton(
onPressed: () {
battleProvider.player.heal(20); // Simple heal
battleProvider.proceedToNextStage();
},
child: const Text("Rest & Leave (+20 HP)"),
),
],
),
);
}
// Default: Battle UI (for Battle and Elite)
return Stack(
children: [
Column(
@@ -251,14 +298,30 @@ class _BattleScreenState extends State<BattleScreen> {
if (item.hpBonus > 0) stats.add("+${item.hpBonus} HP");
if (item.armorBonus > 0) stats.add("+${item.armorBonus} DEF");
if (stats.isEmpty) return const SizedBox.shrink(); // Hide if no stats
List<String> effectTexts = item.effects.map((e) => e.description).toList();
return Padding(
padding: const EdgeInsets.only(top: 4.0, bottom: 4.0),
child: Text(
stats.join(", "),
style: const TextStyle(fontSize: 12, color: Colors.blueAccent),
),
if (stats.isEmpty && effectTexts.isEmpty) return const SizedBox.shrink();
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
if (stats.isNotEmpty)
Padding(
padding: const EdgeInsets.only(top: 4.0, bottom: 4.0),
child: Text(
stats.join(", "),
style: const TextStyle(fontSize: 12, color: Colors.blueAccent),
),
),
if (effectTexts.isNotEmpty)
Padding(
padding: const EdgeInsets.only(bottom: 4.0),
child: Text(
effectTexts.join(", "),
style: const TextStyle(fontSize: 11, color: Colors.orangeAccent),
),
),
],
);
}
@@ -282,6 +345,34 @@ class _BattleScreenState extends State<BattleScreen> {
backgroundColor: Colors.grey,
),
),
// Display Active Status Effects
if (character.statusEffects.isNotEmpty)
Padding(
padding: const EdgeInsets.only(top: 4.0),
child: Wrap(
spacing: 4.0,
children: character.statusEffects.map((effect) {
return Container(
padding: const EdgeInsets.symmetric(
horizontal: 6,
vertical: 2,
),
decoration: BoxDecoration(
color: Colors.deepOrange,
borderRadius: BorderRadius.circular(4),
),
child: Text(
"${effect.type.name.toUpperCase()} (${effect.duration})",
style: const TextStyle(
color: Colors.white,
fontSize: 10,
fontWeight: FontWeight.bold,
),
),
);
}).toList(),
),
),
if (!isEnemy) ...[
Text("Armor: ${character.armor}"),
Text("ATK: ${character.totalAtk}"),
@@ -0,0 +1,77 @@
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../providers/battle_provider.dart';
import 'main_wrapper.dart';
class CharacterSelectionScreen extends StatelessWidget {
const CharacterSelectionScreen({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text("Choose Your Hero"),
centerTitle: true,
),
body: Center(
child: Padding(
padding: const EdgeInsets.all(16.0),
child: InkWell(
onTap: () {
// Initialize Game
context.read<BattleProvider>().initializeBattle();
// Navigate to Game Screen (MainWrapper)
// Using pushReplacement to prevent going back to selection
Navigator.pushAndRemoveUntil(
context,
MaterialPageRoute(builder: (context) => const MainWrapper()),
(route) => false,
);
},
child: Card(
color: Colors.blueGrey[800],
elevation: 8,
child: Container(
width: 300,
padding: const EdgeInsets.all(24.0),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Icon(Icons.shield, size: 80, color: Colors.blue),
const SizedBox(height: 16),
const Text(
"Warrior",
style: TextStyle(
fontSize: 24,
fontWeight: FontWeight.bold,
color: Colors.white,
),
),
const SizedBox(height: 8),
const Text(
"A balanced fighter with a sword and shield. Great for beginners.",
textAlign: TextAlign.center,
style: TextStyle(color: Colors.grey),
),
const SizedBox(height: 16),
const Divider(),
const SizedBox(height: 8),
const Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
Text("HP: 100", style: TextStyle(fontWeight: FontWeight.bold)),
Text("ATK: 10", style: TextStyle(fontWeight: FontWeight.bold)),
Text("DEF: 5", style: TextStyle(fontWeight: FontWeight.bold)),
],
),
],
),
),
),
),
),
),
);
}
}
+157 -16
View File
@@ -3,6 +3,7 @@ import 'package:provider/provider.dart';
import '../providers/battle_provider.dart';
import '../game/model/item.dart';
import '../game/model/entity.dart';
import '../game/model/stage.dart'; // Import StageModel
class InventoryScreen extends StatelessWidget {
const InventoryScreen({super.key});
@@ -40,7 +41,8 @@ class InventoryScreen extends StatelessWidget {
),
_buildStatItem("ATK", "${player.totalAtk}"),
_buildStatItem("DEF", "${player.totalDefense}"),
_buildStatItem("Shield", "${player.armor}"), // Temporary armor points
_buildStatItem("Shield", "${player.armor}"),
_buildStatItem("Gold", "${player.gold} G", color: Colors.amber),
],
),
],
@@ -154,12 +156,8 @@ class InventoryScreen extends StatelessWidget {
final item = player.inventory[index];
return InkWell(
onTap: () {
// Show confirmation dialog before equipping
_showEquipConfirmationDialog(
context,
battleProvider,
item,
);
// Show Action Dialog instead of direct Equip
_showItemActionDialog(context, battleProvider, item);
},
child: Card(
color: Colors.blueGrey[700],
@@ -216,18 +214,143 @@ class InventoryScreen extends StatelessWidget {
}
}
Widget _buildStatItem(String label, String value) {
Widget _buildStatItem(String label, String value, {Color? color}) {
return Column(
children: [
Text(label, style: const TextStyle(color: Colors.grey, fontSize: 12)),
Text(
value,
style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 16),
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize: 16,
color: color,
),
),
],
);
}
/// Shows a menu with actions for the selected item (Equip, Discard, etc.)
void _showItemActionDialog(
BuildContext context, BattleProvider provider, Item item) {
bool isShop = provider.currentStage.type == StageType.shop;
showDialog(
context: context,
builder: (ctx) => SimpleDialog(
title: Text("${item.name} Actions"),
children: [
SimpleDialogOption(
onPressed: () {
Navigator.pop(ctx);
_showEquipConfirmationDialog(context, provider, item);
},
child: const Padding(
padding: EdgeInsets.symmetric(vertical: 8.0),
child: Row(
children: [
Icon(Icons.shield, color: Colors.blue),
SizedBox(width: 10),
Text("Equip"),
],
),
),
),
if (isShop)
SimpleDialogOption(
onPressed: () {
Navigator.pop(ctx);
_showSellConfirmationDialog(context, provider, item);
},
child: Padding(
padding: const EdgeInsets.symmetric(vertical: 8.0),
child: Row(
children: [
const Icon(Icons.attach_money, color: Colors.amber),
const SizedBox(width: 10),
Text("Sell (${item.price} G)"),
],
),
),
),
SimpleDialogOption(
onPressed: () {
Navigator.pop(ctx);
_showDiscardConfirmationDialog(context, provider, item);
},
child: const Padding(
padding: EdgeInsets.symmetric(vertical: 8.0),
child: Row(
children: [
Icon(Icons.delete, color: Colors.red),
SizedBox(width: 10),
Text("Discard"),
],
),
),
),
],
),
);
}
void _showSellConfirmationDialog(
BuildContext context,
BattleProvider provider,
Item item,
) {
showDialog(
context: context,
builder: (ctx) => AlertDialog(
title: const Text("Sell Item"),
content: Text("Sell ${item.name} for ${item.price} G?"),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx),
child: const Text("Cancel"),
),
ElevatedButton(
style: ElevatedButton.styleFrom(backgroundColor: Colors.amber),
onPressed: () {
provider.sellItem(item);
Navigator.pop(ctx);
},
child: const Text("Sell", style: TextStyle(color: Colors.black)),
),
],
),
);
}
void _showDiscardConfirmationDialog(
BuildContext context,
BattleProvider provider,
Item item,
) {
showDialog(
context: context,
builder: (ctx) => AlertDialog(
title: const Text("Discard Item"),
content: Text("Are you sure you want to discard ${item.name}?"),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx),
child: const Text("Cancel"),
),
ElevatedButton(
style: ElevatedButton.styleFrom(backgroundColor: Colors.red),
onPressed: () {
provider.discardItem(item);
Navigator.pop(ctx);
},
child: const Text("Discard"),
),
],
),
);
}
void _showEquipConfirmationDialog(
BuildContext context,
BattleProvider provider,
@@ -395,14 +518,32 @@ class InventoryScreen extends StatelessWidget {
if (item.hpBonus > 0) stats.add("+${item.hpBonus} HP");
if (item.armorBonus > 0) stats.add("+${item.armorBonus} DEF");
if (stats.isEmpty) return const SizedBox.shrink(); // Hide if no stats
// Include effects
List<String> effectTexts = item.effects.map((e) => e.description).toList();
return Padding(
padding: const EdgeInsets.only(top: 2.0, bottom: 2.0),
child: Text(
stats.join(", "),
style: const TextStyle(fontSize: 10, color: Colors.blueAccent),
),
if (stats.isEmpty && effectTexts.isEmpty) return const SizedBox.shrink();
return Column(
children: [
if (stats.isNotEmpty)
Padding(
padding: const EdgeInsets.only(top: 2.0, bottom: 2.0),
child: Text(
stats.join(", "),
style: const TextStyle(fontSize: 10, color: Colors.blueAccent),
textAlign: TextAlign.center,
),
),
if (effectTexts.isNotEmpty)
Padding(
padding: const EdgeInsets.only(bottom: 2.0),
child: Text(
effectTexts.join("\n"),
style: const TextStyle(fontSize: 9, color: Colors.orangeAccent),
textAlign: TextAlign.center,
),
),
],
);
}
}
+67
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@@ -0,0 +1,67 @@
import 'package:flutter/material.dart';
import 'character_selection_screen.dart';
class MainMenuScreen extends StatelessWidget {
const MainMenuScreen({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
width: double.infinity,
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
colors: [Colors.black, Colors.blueGrey[900]!],
),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Icon(Icons.gavel, size: 100, color: Colors.amber),
const SizedBox(height: 20),
const Text(
"COLOSSEUM'S CHOICE",
style: TextStyle(
fontSize: 32,
fontWeight: FontWeight.bold,
letterSpacing: 2.0,
color: Colors.white,
),
),
const SizedBox(height: 10),
const Text(
"Rise as a Legend",
style: TextStyle(
fontSize: 16,
color: Colors.grey,
fontStyle: FontStyle.italic,
),
),
const SizedBox(height: 60),
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const CharacterSelectionScreen(),
),
);
},
style: ElevatedButton.styleFrom(
padding:
const EdgeInsets.symmetric(horizontal: 50, vertical: 15),
backgroundColor: Colors.amber[700],
foregroundColor: Colors.black,
textStyle:
const TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
child: const Text("START GAME"),
),
],
),
),
);
}
}