Fix: Revert buffer delay, unify player/enemy logic
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@@ -495,8 +495,7 @@ class BattleProvider with ChangeNotifier {
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if (intent.risk == RiskLevel.safe) delay = GameConfig.animDelaySafe;
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if (intent.risk == RiskLevel.risky) delay = GameConfig.animDelayRisky;
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// Add small buffer to ensure visual impact happens before text (300ms)
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await Future.delayed(Duration(milliseconds: delay + 300));
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await Future.delayed(Duration(milliseconds: delay));
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int incomingDamage = intent.finalValue;
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