Fix: Revert buffer delay, unify player/enemy logic

This commit is contained in:
2025-12-07 19:50:56 +09:00
parent cb7e75064f
commit 0b48aea16d
2 changed files with 13 additions and 2 deletions
+1 -2
View File
@@ -495,8 +495,7 @@ class BattleProvider with ChangeNotifier {
if (intent.risk == RiskLevel.safe) delay = GameConfig.animDelaySafe;
if (intent.risk == RiskLevel.risky) delay = GameConfig.animDelayRisky;
// Add small buffer to ensure visual impact happens before text (300ms)
await Future.delayed(Duration(milliseconds: delay + 300));
await Future.delayed(Duration(milliseconds: delay));
int incomingDamage = intent.finalValue;