Files
behind_glass/scripts/test-portrait-framing.mjs
T
horoli e358e24436 Replace project with current server release and Windows setup
Import the 2026-10-09 source release, Fastify/SQLite backend, restored source
assets, and analytics-enabled server build. Replace files from the previous
release while retaining the existing repository history.

Make builds portable across Windows and Linux, configure local startup,
normalize Windows static asset paths, and fix test fixture cleanup and file
URL handling. Exclude local environment settings, databases, dependencies,
validation output, and TypeScript build cache from version control.

Validation: npm ci, static and server builds, 106 arrival tests, and actual
local HTTP checks passed. The full suite passed 467 of 470 tests; three tests
still require QA fixtures omitted from the supplied release, documented in
README-서버실행.md.
2026-10-09 16:43:35 +09:00

42 lines
4.7 KiB
JavaScript

import assert from 'node:assert/strict';
import {test} from 'node:test';
import * as THREE from 'three';
import {loadTypescript} from './support/load-typescript.mjs';
const {CameraController}=await loadTypescript(new URL('../src/input/CameraController.ts',import.meta.url));
function pose(aspect,x,y=0){const camera=new THREE.PerspectiveCamera(40,aspect,.1,100),control=new CameraController(camera);control.setCompositionMode('wall');control.setRoomBounds(.76096,.9512,.6);control.setView(x,y);control.update(10,1);camera.updateMatrixWorld(true);return {camera,control};}
test('portrait keeps neutral and vertical-only views but widens late horizontal composition',()=>{
for(const y of [-1,0,1]){const p=pose(.46,0,y).camera,l=pose(2.2,0,y).camera;assert.deepEqual(p.position.toArray(),l.position.toArray());assert.deepEqual(p.quaternion.toArray(),l.quaternion.toArray());assert.equal(p.fov,40);}
const p=pose(.46,1).camera,l=pose(2.2,1).camera;assert.ok(p.position.z>l.position.z+.1,'portrait retreats');assert.ok(p.fov>40&&p.fov<=65,'bounded wider lens');
});
test('portrait compensation is mirrored, continuous, and preserves anchored scene zoom',()=>{
const a=pose(.46,-1).camera,b=pose(.46,1).camera;assert.ok(Math.abs(a.position.x+b.position.x)<1e-12);assert.equal(a.position.z,b.position.z);assert.equal(a.fov,b.fov);
const {camera,control}=pose(.46,0);camera.zoom=2;camera.updateProjectionMatrix();camera.projectionMatrix.elements[8]=.2;camera.projectionMatrix.elements[9]=-.3;camera.projectionMatrixInverse.copy(camera.projectionMatrix).invert();
let previous=camera.position.clone(),fov=40;
for(let i=1;i<=100;i++){control.setView(i/100,0);control.update(10,1);assert.ok(camera.position.distanceTo(previous)<.15);assert.ok(camera.fov>=fov-1e-12);assert.equal(camera.zoom,2);assert.equal(camera.projectionMatrix.elements[8],.2);assert.equal(camera.projectionMatrix.elements[9],-.3);const product=new THREE.Matrix4().multiplyMatrices(camera.projectionMatrix,camera.projectionMatrixInverse);if(i>35)assert.ok(product.elements.every((v,j)=>Math.abs(v-(j%5===0?1:0))<1e-10));previous.copy(camera.position);fov=camera.fov;}
assert.ok(fov>40);control.reset();control.update(0,1);assert.equal(camera.fov,40);assert.deepEqual(camera.position.toArray(),[0,0,3]);
});
test('portrait endpoints show aperture center and unoccluded opposite artwork across photo ratios',async()=>{
const {loadFrameGeometry}=await import('./support/load-frame-geometry.mjs');
const {prepareHouseAsset}=await loadTypescript(new URL('../src/objects/BlenderHouseSurround.ts',import.meta.url));
const {fitWindowScale}=await loadTypescript(new URL('../src/objects/BlenderWindowFrame.ts',import.meta.url));
for(const aspect of [.46,.5,.56,.7])for(const photo of [.2,.56,.8,1,2,5])for(const side of [-1,1]){
const fit=fitWindowScale(aspect,photo)*.82,w=fit*photo*.8,h=fit*.8;
const root=loadFrameGeometry(new URL('../public/assets/window/grandma-house-surround.glb',import.meta.url)),house=prepareHouseAsset(root);house.resize(w,h,.6,Math.min(w,h),true);
const c=new THREE.PerspectiveCamera(40,aspect,.1,100),ctrl=new CameraController(c);ctrl.setCompositionMode('wall');ctrl.setRoomBounds(w,h,.6);ctrl.setView(side,0);ctrl.update(10,1);c.updateMatrixWorld(true);
const door=new THREE.Vector3(0,0,.6).project(c),picture=root.getObjectByName(side>0?'RoomPictureLeft':'RoomPictureRight');
assert.ok(Math.abs(door.x)<.9&&Math.abs(door.y)<.85,'aperture center remains visible');
for(const x of [-.19,0,.19])for(const y of [-.23,0,.23]){
const world=picture.localToWorld(new THREE.Vector3(x,y,.024)),p=world.clone().project(c);assert.ok(Math.abs(p.x)<1&&Math.abs(p.y)<1,JSON.stringify({aspect,photo,side,p:p.toArray()}));
}
const center=picture.localToWorld(new THREE.Vector3(0,0,.028)),ray=new THREE.Raycaster(c.position,center.clone().sub(c.position).normalize());assert.equal(ray.intersectObject(root,true)[0]?.object,picture,'artwork is not hidden behind the wall return');
house.dispose();
}
});
test('portrait rotation compensation is reversible and smooth at both aspect boundaries',()=>{
const {camera,control}=pose(.46,1);const original={p:camera.position.toArray(),q:camera.quaternion.toArray(),fov:camera.fov};
for(const boundary of [.7,1]){camera.aspect=boundary-1e-5;control.update(0,1);const p=camera.position.clone(),q=camera.quaternion.clone(),f=camera.fov;camera.aspect=boundary+1e-5;control.update(0,1);assert.ok(camera.position.distanceTo(p)<.001);assert.ok(camera.quaternion.angleTo(q)<.001);assert.ok(Math.abs(camera.fov-f)<.001);}
camera.aspect=2.2;control.update(0,1);assert.equal(camera.fov,40);camera.aspect=.46;control.update(0,1);assert.deepEqual(camera.position.toArray(),original.p);assert.deepEqual(camera.quaternion.toArray(),original.q);assert.equal(camera.fov,original.fov);
});