2.5 KiB
2.5 KiB
Final review package: Ref1 surface reflection
The workspace is not a Git repository. Use the preserved shader baseline and the exact file list below as the complete change set.
Requirements
Read: D:/project/behind_glass/.superpowers/sdd/surface-reflection/task-1-brief.md.
Changed product and regression files
- Pre-edit shader:
D:/project/behind_glass/docs/qa-surface-reflection/baseline-mosaic.frag - Final shader:
D:/project/behind_glass/src/shaders/mosaic.frag - New regression:
D:/project/behind_glass/scripts/test-surface-reflection.mjs
The production shader differs from the baseline only in the final non-atlas reflection statement. Its SHA-256 is 5FB0AE93482AF46833B076EABFB0018E8BFEBA0A83BFD244DCD210371E450180.
Reports and review history
- Implementer/TDD report:
D:/project/behind_glass/docs/qa-surface-reflection/implementation-report.md - Controller browser QA:
D:/project/behind_glass/docs/qa-surface-reflection/visual-verification.md - Task review packages/results are summarized in
D:/project/behind_glass/.superpowers/sdd/surface-reflection/progress.md.
Task review required two test-only fix rounds. The final scoped review approved complete amplitude/output binding, constant-white mutation rejection, unchanged refraction expressions, complete effective atlas-source comparison, and earlier atlas-reflection mutation rejection. Production shader did not change during either fix.
Verification evidence
- Focused command:
node scripts/test-surface-reflection.mjs - Focused output:
surface reflection source/math regression passed; constant-output and atlas-reflection mutations rejected - The implementation report records six existing scripts passing and
npm.cmd run buildexit 0 immediately after the production shader change. - Controller browser QA observed no new runtime errors; only the pre-existing
X3595warning remained. - Gloss 0 pane crop was pixel-identical before/after. Default final reflection widened the changed crop coverage from 12.80% to 15.81% relative to gloss 0; the final-vs-baseline mean absolute change was 0.3106/255 and concentrated around the shared top-right light.
Known limits
- No GPU screenshot of the intermediate broad-reflection-only stage was captured.
- Default-strength visual change is subtle;
after-glass-only.pngisolates it, whilebefore-default.pngandafter-default.pngare the primary same-condition result. - Real-device mobile performance, continuous-video flicker, touch, and gyro were not measured.
- Existing Vite large-chunk advisory and shader
X3595warning remain.