Commit Graph

10 Commits

Author SHA1 Message Date
Horoli 3b7fa17d06 Add special caster sparkle effect 2026-06-01 18:57:07 +09:00
Horoli 23376e8cbb feat: implement elite kill splash and optimize team focus toggle
- Add ELITE_KILL_SPLASH mechanic where elite fighters trigger area damage on kill.
- Implement pixel-dot splash visual effects for elite kills.
- Toggle camera focus when clicking the same team card in the HUD.
- Adjust elite fighter balancing (HP, damage exponents) and world effect intervals.
- Update documentation in agent.md and context/ files.
2026-05-29 10:36:50 +09:00
Horoli 9ca343c214 feat: implement special effect projectiles, large-battle render budgeting, and UI optimizations 2026-05-28 16:15:52 +09:00
Horoli a7eec730d2 feat: implement elite fighter compression for large battles with randomized scaling and percentage-based damage 2026-05-28 10:17:07 +09:00
Horoli 30d7be41be feat: implement dense-area meteor barrage, large-battle optimization, and direct fighter count input 2026-05-27 01:20:31 +09:00
Horoli 2c013247a9 Scale meteor impacts by size 2026-05-26 18:26:34 +09:00
Horoli 9df4f3dcde Refine battle performance and team limits 2026-05-26 17:54:41 +09:00
Horoli 743b2a75f5 feat: implement nickname multiplier (*N) for variable team sizes and sudden death system with configurable world effects 2026-05-25 21:24:22 +09:00
Horoli 1668e3c941 feat: implement world effects, role-based stats, and optimized starting zones with refactored constants 2026-05-24 19:16:51 +09:00
Horoli e4f542d487 Modularize documentation: split CONTEXT.md into functional modules and update agent.md router 2026-05-23 02:02:15 +09:00