Refactor ArenaScene.js: modularize match runtime, spectator camera, and UI components
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export function updateScoreboard(
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containerLeft,
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containerRight,
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teams,
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fighters,
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{ selectedFighterTeamId = null, onTeamClick = () => {} } = {},
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) {
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if (!containerLeft || !containerRight) {
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return;
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}
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containerLeft.innerHTML = "";
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containerRight.innerHTML = "";
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teams.forEach((team) => {
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const aliveCount = fighters.filter((f) => f.team.id === team.id && !f.isDead).length;
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const teamEl = document.createElement("button");
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teamEl.className = "team-score";
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teamEl.type = "button";
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teamEl.disabled = aliveCount === 0;
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teamEl.setAttribute("aria-label", `${team.label} 생존 캐릭터 무작위 시점 고정`);
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teamEl.style.setProperty("--team-color", team.color);
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teamEl.style.backgroundColor = `${team.color}33`;
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teamEl.style.borderLeft = `4px solid ${team.color}`;
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if (selectedFighterTeamId === team.id) {
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teamEl.classList.add("is-focused");
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}
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const labelEl = document.createElement("span");
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labelEl.className = "team-score-name";
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labelEl.textContent = team.label;
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const ruleEl = document.createElement("span");
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ruleEl.className = "team-score-rule";
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const countEl = document.createElement("span");
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countEl.className = "team-score-count";
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countEl.textContent = `${aliveCount}명`;
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teamEl.addEventListener("click", () => {
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onTeamClick(team.id);
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});
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teamEl.append(labelEl, ruleEl, countEl);
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containerLeft.appendChild(teamEl);
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});
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}
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