Files
tiny_tackle_heroes/Assets/_Project/Tests/EditMode/ExperienceSystemTests.cs
T
2026-09-28 11:07:17 +09:00

106 lines
3.8 KiB
C#

using BumpCombat.Core;
using System.Collections.Generic;
using System.Reflection;
using BumpCombat.Player;
using BumpCombat.Progression;
using NUnit.Framework;
using UnityEngine;
namespace BumpCombat.Tests
{
public sealed class ExperienceSystemTests
{
[TestCase(1, 10)]
[TestCase(2, 15)]
[TestCase(3, 20)]
[TestCase(10, 55)]
public void RequiredExperienceForLevel_UsesWorkOrderFormula(int level, int expected)
{
Assert.That(ExperienceSystem.RequiredExperienceForLevel(level), Is.EqualTo(expected));
}
[Test]
public void AddExperience_UsesPlayerStatsExperienceGain()
{
GameObject owner = new("ExperienceSystem Tests");
try
{
PlayerStats stats = owner.AddComponent<PlayerStats>();
ExperienceSystem experience = owner.AddComponent<ExperienceSystem>();
typeof(ExperienceSystem)
.GetMethod(
"Awake",
BindingFlags.Instance | BindingFlags.NonPublic)
?.Invoke(experience, null);
stats.AddModifier(new StatModifier(
"experience-increased",
CharacterStat.ExperienceGain,
ModifierOperation.Increased,
0.1f));
int levelEvents = 0;
int experienceEvents = 0;
experience.OnLevelGained += _ => levelEvents++;
experience.OnExperienceChanged += (_, _, _) => experienceEvents++;
experience.AddExperience(10);
Assert.That(experience.Level, Is.EqualTo(2));
Assert.That(experience.CurrentExperience, Is.EqualTo(1));
Assert.That(levelEvents, Is.EqualTo(1));
Assert.That(experienceEvents, Is.EqualTo(1));
}
finally
{
Object.DestroyImmediate(owner);
}
}
[Test]
public void ExperienceProgress_AddEvaluatedCarriesFractionsAcrossMultipleLevels()
{
ExperienceProgress progress = new();
List<int> gainedLevels = new();
List<(int Current, int Required, int Level)> changes = new();
progress.LevelGained += gainedLevels.Add;
progress.ExperienceChanged += (current, required, level) =>
changes.Add((current, required, level));
progress.Reset();
progress.AddEvaluated(0.6f);
progress.AddEvaluated(0.6f);
Assert.That(progress.Level, Is.EqualTo(1));
Assert.That(progress.CurrentExperience, Is.EqualTo(1));
Assert.That(gainedLevels, Is.Empty);
progress.AddEvaluated(
ExperienceSystem.RequiredExperienceForLevel(1)
+ ExperienceSystem.RequiredExperienceForLevel(2)
+ 1.5f);
Assert.That(progress.Level, Is.EqualTo(3));
Assert.That(progress.CurrentExperience, Is.EqualTo(2));
Assert.That(progress.RequiredExperience,
Is.EqualTo(ExperienceSystem.RequiredExperienceForLevel(3)));
Assert.That(gainedLevels, Is.EqualTo(new[] { 2, 3 }));
Assert.That(changes.Count, Is.EqualTo(3));
Assert.That(changes[^1], Is.EqualTo((2,
ExperienceSystem.RequiredExperienceForLevel(3), 3)));
}
[Test]
public void ExperienceProgress_ResetClearsFractionalExperience()
{
ExperienceProgress progress = new();
progress.AddEvaluated(0.6f);
progress.Reset();
progress.AddEvaluated(0.6f);
Assert.That(progress.Level, Is.EqualTo(1));
Assert.That(progress.CurrentExperience, Is.EqualTo(0));
}
}
}