Files
tiny_tackle_heroes/Assets/_Project/Scripts/Progression/ExperienceProgress.cs
T
2026-09-28 11:07:17 +09:00

57 lines
1.7 KiB
C#

using System;
using BumpCombat.Constants;
using UnityEngine;
namespace BumpCombat.Progression
{
public sealed class ExperienceProgress
{
private float fractionalExperience;
public event Action<int, int, int> ExperienceChanged;
public event Action<int> LevelGained;
public int Level { get; private set; } = 1;
public int CurrentExperience { get; private set; }
public int RequiredExperience => RequiredExperienceForLevel(Level);
public void Reset()
{
Level = 1;
CurrentExperience = 0;
fractionalExperience = 0f;
}
public void AddEvaluated(float evaluatedAmount)
{
fractionalExperience += Mathf.Max(0f, evaluatedAmount);
int wholeExperience = Mathf.FloorToInt(
fractionalExperience + 0.0001f);
fractionalExperience = Mathf.Max(
0f,
fractionalExperience - wholeExperience);
CurrentExperience += wholeExperience;
while (CurrentExperience >= RequiredExperience)
{
CurrentExperience -= RequiredExperience;
Level++;
LevelGained?.Invoke(Level);
}
ExperienceChanged?.Invoke(
CurrentExperience,
RequiredExperience,
Level);
}
internal static int RequiredExperienceForLevel(int level)
{
LevelUpConstants tuning = GameplayConstants.Current.LevelUp;
return tuning.BaseExperienceToNextLevel
+ (Mathf.Max(1, level) - 1)
* tuning.AdditionalExperiencePerLevel;
}
}
}