67 lines
2.0 KiB
C#
67 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BumpCombat.Defense
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{
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public static class DefenseTowerArt
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{
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private const string ResourceRoot = "DefenseTowers-v1/";
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private static readonly Dictionary<string, Sprite[]> Frames = new();
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public static ICollection<string> Keys => DefenseTowerArtDurations.Keys;
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public static int ExpectedFrameCount(string key)
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{
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return DefenseTowerArtDurations.FrameCount(key);
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}
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public static Sprite[] Load(string key)
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{
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if (string.IsNullOrEmpty(key))
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{
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return Array.Empty<Sprite>();
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}
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if (!Frames.TryGetValue(key, out Sprite[] sprites))
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{
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sprites = Resources.LoadAll<Sprite>(ResourceRoot + key);
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Array.Sort(sprites, CompareFrameNames);
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Frames.Add(key, sprites);
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}
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return sprites;
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}
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public static float FrameSeconds(string key, int frame)
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{
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return DefenseTowerArtDurations.Seconds(key, frame);
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}
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public static string BodyKey(DefenseTowerKind kind, int tier, string motion)
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{
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string family = kind switch
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{
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DefenseTowerKind.Direct => "Fire",
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DefenseTowerKind.Summon => "Summon",
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DefenseTowerKind.Lightning => "Lightning",
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DefenseTowerKind.Cold => "Ice",
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DefenseTowerKind.Seismic => "Control",
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_ => "Support",
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};
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return $"Bodies/{family}/T{tier}-{motion}";
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}
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private static int CompareFrameNames(Sprite left, Sprite right)
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{
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return FrameIndex(left.name).CompareTo(FrameIndex(right.name));
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}
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private static int FrameIndex(string name)
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{
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int separator = name.LastIndexOf('_');
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return separator >= 0 && int.TryParse(name.Substring(separator + 1), out int index)
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? index : 0;
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}
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}
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}
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