Files
tiny_tackle_heroes/Assets/_Project/Constants/LevelUp/MaxHealth.asset
T

22 lines
621 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2b7f00bdc3dc4bc1b52505c5d2aaf001, type: 3}
m_Name: MaxHealth
m_EditorClassIdentifier: BumpCombat.Runtime::BumpCombat.Progression.ModifierDefinition
modifierId: level-up.max-health
displayName: "Max health +10\nHeal 10 now"
stat: 2
operation: 0
value: 10
maximumStacks: 2147483647
healOnApply: 10