Files
tiny_tackle_heroes/Assets/_Project/Tests/PlayMode/FiniteArenaPlayModeTests.cs
T
2026-09-23 12:53:52 +09:00

775 lines
31 KiB
C#

using System.Collections;
using System.Reflection;
using BumpCombat.Constants;
using BumpCombat.Core;
using BumpCombat.Enemies;
using BumpCombat.Player;
using BumpCombat.Progression;
using BumpCombat.Spawning;
using BumpCombat.Stage;
using BumpCombat.UI;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
using UnityEngine.UI;
namespace BumpCombat.PlayModeTests
{
public sealed class FiniteArenaPlayModeTests
{
[TearDown]
public void Cleanup()
{
ArtifactRewardController.GrantCatalogForTests = false;
Time.timeScale = 1f;
}
[UnityTest]
public IEnumerator PauseFreezesCameraFollowUntilPlayResumes()
{
yield return LoadAndStartRun();
RunManager runManager = RunManager.Instance;
PlayerController player = Object.FindAnyObjectByType<PlayerController>();
ArenaCameraFollow follow = Object.FindAnyObjectByType<ArenaCameraFollow>();
ArenaBounds bounds = Object.FindAnyObjectByType<ArenaBounds>();
Assert.That(player, Is.Not.Null);
Assert.That(follow, Is.Not.Null);
Assert.That(bounds, Is.Not.Null);
player.TryReposition(bounds.SharedActorClampHalfExtents);
yield return null;
Assert.That(runManager.TryOpenPause(), Is.True);
Vector2 pausedCenter = follow.CurrentCenter;
yield return new WaitForSecondsRealtime(0.3f);
Assert.That(follow.CurrentCenter, Is.EqualTo(pausedCenter));
Assert.That(runManager.ClosePause(), Is.True);
yield return new WaitForSecondsRealtime(0.8f);
Assert.That(follow.CurrentCenter.x, Is.GreaterThan(0.1f));
Assert.That(follow.CurrentCenter.y, Is.GreaterThan(0.1f));
}
[UnityTest]
public IEnumerator RangedEnemyAtCornerApproachesBeforeAttackStart()
{
yield return LoadAndStartRun();
SpawnDirector director = Object.FindAnyObjectByType<SpawnDirector>();
director.enabled = false;
PlayerController player = Object.FindAnyObjectByType<PlayerController>();
PlayerHealth playerHealth = Object.FindAnyObjectByType<PlayerHealth>();
Camera camera = Camera.main;
ArenaCameraFollow follow = Object.FindAnyObjectByType<ArenaCameraFollow>();
ArenaBounds bounds = Object.FindAnyObjectByType<ArenaBounds>();
Assert.That(playerHealth, Is.Not.Null);
Assert.That(camera, Is.Not.Null);
Assert.That(follow, Is.Not.Null);
Assert.That(bounds, Is.Not.Null);
playerHealth.GrantInvulnerability(10f);
yield return DestroyActiveEnemies();
camera.aspect = 16f / 9f;
EnemyController rangedPrefab = FindRangedPrefab(director);
Assert.That(rangedPrefab, Is.Not.Null, "A ranged prefab is required for this regression.");
Vector2 halfExtents = bounds.SharedActorClampHalfExtents;
Vector2[] edgePositions =
{
new(halfExtents.x, 0f),
new(-halfExtents.x, 0f),
new(0f, halfExtents.y),
new(0f, -halfExtents.y),
};
for (int edgeIndex = 0; edgeIndex < edgePositions.Length; edgeIndex++)
{
Vector2 edgePosition = edgePositions[edgeIndex];
player.TryReposition(edgePosition);
// Let the real follow path settle before the enemy is created
// so the visible gate is measured from that edge camera.
yield return new WaitForSecondsRealtime(0.9f);
EnemyController ranged = Object.Instantiate(
rangedPrefab,
edgePosition,
Quaternion.identity);
yield return null;
float gateDeadline = Time.realtimeSinceStartup + 3f;
while (!ranged.IsRangedAttackStartAllowed
&& Time.realtimeSinceStartup < gateDeadline)
{
yield return new WaitForFixedUpdate();
}
Vector2 position = ranged.GetComponent<Rigidbody2D>().position;
Assert.That(
ranged.IsRangedAttackStartAllowed,
Is.True,
$"Ranged enemy remained outside its attack gate at edge={edgeIndex}, "
+ $"position={position}; camera={camera.transform.position}.");
Vector2 rangedGateHalfExtents = bounds.GetReachableHalfExtents(0.75f);
Assert.That(
Mathf.Abs(position.x),
Is.LessThanOrEqualTo(rangedGateHalfExtents.x + 0.001f));
Assert.That(
Mathf.Abs(position.y),
Is.LessThanOrEqualTo(rangedGateHalfExtents.y + 0.001f));
float attackDeadline = Time.realtimeSinceStartup + 1.5f;
while (ranged.State != EnemyState.Warning
&& ranged.State != EnemyState.Active
&& Time.realtimeSinceStartup < attackDeadline)
{
yield return null;
}
Assert.That(
ranged.State == EnemyState.Warning
|| ranged.State == EnemyState.Active,
Is.True,
$"Ranged enemy entered the interior gate but did not start an attack "
+ $"(edge={edgeIndex}, state={ranged.State}, position={position}).");
Object.Destroy(ranged.gameObject);
yield return null;
}
}
[UnityTest]
public IEnumerator LargeHorizontalMeleeAtFiniteArenaEdges_ReachesActiveAttack()
{
yield return LoadAndStartRun();
SpawnDirector director = Object.FindAnyObjectByType<SpawnDirector>();
director.enabled = false;
PlayerController player = Object.FindAnyObjectByType<PlayerController>();
PlayerHealth playerHealth = Object.FindAnyObjectByType<PlayerHealth>();
Rigidbody2D playerBody = player?.GetComponent<Rigidbody2D>();
ArenaBounds bounds = Object.FindAnyObjectByType<ArenaBounds>();
Assert.That(player, Is.Not.Null);
Assert.That(playerHealth, Is.Not.Null);
Assert.That(playerBody, Is.Not.Null);
Assert.That(bounds, Is.Not.Null);
playerHealth.GrantInvulnerability(60f);
yield return DestroyActiveEnemies();
Vector2 halfExtents = bounds.SharedActorClampHalfExtents;
Vector2[] playerPositions =
{
new(0f, -halfExtents.y),
new(0f, halfExtents.y),
new(-halfExtents.x, 0f),
new(halfExtents.x, 0f),
new(-halfExtents.x, -halfExtents.y),
new(halfExtents.x, -halfExtents.y),
new(-halfExtents.x, halfExtents.y),
new(halfExtents.x, halfExtents.y),
};
EnemyKind[] kinds =
{
EnemyKind.ArmoredSkeleton,
EnemyKind.GreatswordSkeleton,
};
RunTimedEvent[] roles =
{
RunTimedEvent.Elite,
RunTimedEvent.MidBoss,
};
float[] scaleMultipliers = { 1.25f, 1.6f };
for (int kindIndex = 0; kindIndex < kinds.Length; kindIndex++)
{
EnemyController prefab = FindCatalogPrefab(
director,
kinds[kindIndex]);
Assert.That(
prefab,
Is.Not.Null,
$"Missing edge melee prefab for {kinds[kindIndex]}.");
for (int positionIndex = 0;
positionIndex < playerPositions.Length;
positionIndex++)
{
Vector2 playerPosition = playerPositions[positionIndex];
Assert.That(player.TryReposition(playerPosition), Is.True);
yield return new WaitForFixedUpdate();
playerHealth.GrantInvulnerability(10f);
Vector2 inward = new Vector2(
Mathf.Sign(-playerPosition.x),
Mathf.Sign(-playerPosition.y));
if (inward.sqrMagnitude <= 0.0001f)
{
inward = Vector2.up;
}
inward.Normalize();
EnemyController enemy = Object.Instantiate(
prefab,
playerPosition + inward * 3f,
Quaternion.identity);
enemy.ConfigureRunEventEnemy(
roles[kindIndex],
CreateEdgeEventTuning(
kinds[kindIndex],
scaleMultipliers[kindIndex]));
yield return null;
float warningDeadline = Time.realtimeSinceStartup + 5f;
while (enemy.State != EnemyState.Warning
&& enemy.State != EnemyState.Active
&& Time.realtimeSinceStartup < warningDeadline)
{
yield return new WaitForFixedUpdate();
}
Assert.That(
enemy.State == EnemyState.Warning
|| enemy.State == EnemyState.Active,
Is.True,
$"{kinds[kindIndex]} stalled before attack at position "
+ $"{playerPosition}; enemy={enemy.GroundAnchorPosition}, "
+ $"range={enemy.AttackRange}.");
float activeDeadline = Time.realtimeSinceStartup + 2f;
while (enemy.State != EnemyState.Active
&& Time.realtimeSinceStartup < activeDeadline)
{
yield return new WaitForFixedUpdate();
}
Assert.That(
enemy.State,
Is.EqualTo(EnemyState.Active),
$"{kinds[kindIndex]} did not reach its active hit window "
+ $"at position {playerPosition}.");
Assert.That(
Vector2.Distance(playerBody.position, playerPosition),
Is.LessThan(0.02f),
"The stationary edge target moved before the melee hit window.");
EnemyAttack attack = enemy.GetComponent<EnemyAttack>();
Assert.That(attack, Is.Not.Null);
Assert.That(attack.IsContactWindowActive(0f), Is.True);
Object.Destroy(enemy.gameObject);
yield return null;
}
}
}
[UnityTest]
public IEnumerator SpawnSampling_StaysReachableSafeAndOutsideVisibleView()
{
yield return LoadAndStartRun();
SpawnDirector director = Object.FindAnyObjectByType<SpawnDirector>();
director.enabled = false;
PlayerController player = Object.FindAnyObjectByType<PlayerController>();
ArenaBounds bounds = Object.FindAnyObjectByType<ArenaBounds>();
Camera camera = Camera.main;
Assert.That(bounds, Is.Not.Null);
Assert.That(camera, Is.Not.Null);
camera.aspect = 16f / 9f;
Vector2 halfExtents = bounds.SharedActorClampHalfExtents;
Vector2[] corners =
{
Vector2.zero,
new Vector2(-halfExtents.x, halfExtents.y),
new Vector2(halfExtents.x, halfExtents.y),
new Vector2(halfExtents.x, -halfExtents.y),
new Vector2(-halfExtents.x, -halfExtents.y),
};
for (int cornerIndex = 0; cornerIndex < corners.Length; cornerIndex++)
{
Assert.That(player.TryReposition(corners[cornerIndex]), Is.True);
yield return new WaitForSecondsRealtime(0.35f);
Bounds expandedVisible = bounds.GetCameraVisibleBounds(camera);
expandedVisible.Expand(1f);
for (int sample = 0; sample < 16; sample++)
{
Vector2 position = director.GetSpawnPositionForTests();
Assert.That(bounds.IsInsideReachableArena(position, 0.25f), Is.True);
Assert.That(
Vector2.Distance(position, corners[cornerIndex]),
Is.GreaterThanOrEqualTo(4f));
bool insideExpandedVisible = position.x >= expandedVisible.min.x
&& position.x <= expandedVisible.max.x
&& position.y >= expandedVisible.min.y
&& position.y <= expandedVisible.max.y;
Assert.That(insideExpandedVisible, Is.False);
}
}
}
[UnityTest]
public IEnumerator RoomScaleComparison_UsesMatchedCameraAndMinimapForOriginalAndExpanded()
{
const int referenceSeed = 20260922;
RunConstants constants = GameplayConstants.Current.Run;
RoomScaleComparisonMode previousMode = constants.Stage1FirstCombatRoomScaleComparison;
UnityEngine.Random.State previousRandomState = UnityEngine.Random.state;
float previousTimeScale = Time.timeScale;
bool previousProductionMode = RunManager.ForceProductionModeForTests;
string captureDirectory = System.Environment.GetEnvironmentVariable(
"BUMPCOMBAT_COMPARISON_CAPTURE_DIRECTORY");
try
{
constants.Stage1FirstCombatRoomScaleComparison = RoomScaleComparisonMode.Original;
yield return LoadAndStartRun();
StageManager stageManager = Object.FindAnyObjectByType<StageManager>();
Camera camera = Camera.main;
Assert.That(stageManager, Is.Not.Null);
Assert.That(camera, Is.Not.Null);
RoomScaleComparisonMode[] modes =
{
RoomScaleComparisonMode.Original,
RoomScaleComparisonMode.Expanded,
};
for (int modeIndex = 0; modeIndex < modes.Length; modeIndex++)
{
RoomScaleComparisonMode mode = modes[modeIndex];
constants.Stage1FirstCombatRoomScaleComparison = mode;
stageManager.StartRun(referenceSeed);
yield return new WaitForSecondsRealtime(0.4f);
StageNode firstCombat = FindFirstCombat(stageManager.CurrentPlan);
Assert.That(firstCombat, Is.Not.Null);
Assert.That(firstCombat.PresetId,
Is.EqualTo(mode == RoomScaleComparisonMode.Expanded
? LevelPresetCatalog.S1AComparisonExpandedPresetId
: "GRAVE_S1_COMBAT_A"));
StageDirection entryDirection = GetEntryDirection(
stageManager.CurrentPlan.StartNode,
firstCombat);
// Reset immediately before the same room activation so the
// encounter's UnityEngine.Random group rolls match A/B.
UnityEngine.Random.InitState(referenceSeed);
stageManager.RequestZoneTransition(firstCombat.Id, entryDirection);
float deadline = Time.realtimeSinceStartup + 4f;
while (stageManager.CurrentZone == null
|| stageManager.CurrentZone.NodeId != firstCombat.Id
|| stageManager.IsTransitioning)
{
Assert.That(Time.realtimeSinceStartup, Is.LessThan(deadline),
"The comparison fixture did not reach the first combat room.");
yield return null;
}
// CoTransitionZone sets CurrentZone before its doorway
// hold. Wait for ActivateZone and encounter spawn to
// finish before inspecting or capturing the room.
yield return new WaitForSecondsRealtime(0.4f);
ZoneInstance zone = stageManager.CurrentZone;
Assert.That(stageManager.IsTransitioning, Is.False);
AssertReferenceEncounter(
zone,
mode == RoomScaleComparisonMode.Expanded ? 6 : 3,
mode == RoomScaleComparisonMode.Expanded ? 4 : 2);
float expectedOrtho = mode == RoomScaleComparisonMode.Expanded
? constants.StageComparisonCameraViewHalfExtents.y
: constants.StageComparisonOriginalCameraViewHalfExtents.y;
Assert.That(zone.Preset.GridWidth,
Is.EqualTo(mode == RoomScaleComparisonMode.Expanded ? 36 : 18));
Assert.That(zone.Preset.GridHeight,
Is.EqualTo(mode == RoomScaleComparisonMode.Expanded ? 24 : 12));
PlayerController comparisonPlayer =
Object.FindAnyObjectByType<PlayerController>();
Vector2 returnPosition = comparisonPlayer.transform.position;
Vector2 explorationPosition = returnPosition;
bool foundUnseenCell = false;
for (int y = 0; y < zone.Preset.GridHeight && !foundUnseenCell; y++)
{
for (int x = 0; x < zone.Preset.GridWidth; x++)
{
if (zone.GetRuntimeCell(x, y) == PresetCellType.Empty
|| zone.IsCellVisible(x, y))
{
continue;
}
explorationPosition = zone.Preset.CellToWorldPosition(
zone.ZoneCenter,
new Vector2Int(x, y));
foundUnseenCell = true;
break;
}
}
Assert.That(foundUnseenCell, Is.True,
"The comparison room must have an unseen terrain cell.");
Assert.That(comparisonPlayer.TryReposition(explorationPosition), Is.True);
zone.UpdateVisibility(explorationPosition);
yield return null;
Assert.That(comparisonPlayer.TryReposition(returnPosition), Is.True);
zone.UpdateVisibility(returnPosition);
yield return null;
camera.Render();
Assert.That(camera.orthographicSize, Is.EqualTo(expectedOrtho).Within(0.01f));
AssertPixelPerfectReference(
camera,
mode == RoomScaleComparisonMode.Expanded ? 480 : 320,
mode == RoomScaleComparisonMode.Expanded ? 270 : 180);
AssertMinimapTerrainMatches(zone);
if (!string.IsNullOrWhiteSpace(captureDirectory))
{
CaptureWorldOnlyCamera(
camera,
captureDirectory,
mode == RoomScaleComparisonMode.Expanded ? "expanded" : "original");
}
}
}
finally
{
constants.Stage1FirstCombatRoomScaleComparison = previousMode;
UnityEngine.Random.state = previousRandomState;
Time.timeScale = previousTimeScale;
RunManager.ForceProductionModeForTests = previousProductionMode;
}
}
private static IEnumerator DestroyActiveEnemies()
{
EnemyController[] enemies = Object.FindObjectsByType<EnemyController>(
FindObjectsSortMode.None);
for (int i = 0; i < enemies.Length; i++)
{
if (enemies[i] != null)
{
Object.Destroy(enemies[i].gameObject);
}
}
yield return null;
}
private static StageNode FindFirstCombat(StagePlan plan)
{
StageNode entrance = plan.StartNode;
for (int i = 0; i < plan.Nodes.Count; i++)
{
StageNode node = plan.Nodes[i];
if (node.NodeType != StageNodeType.Combat)
{
continue;
}
for (int direction = 0; direction < 4; direction++)
{
if (entrance.GetConnection((StageDirection)direction) == node.Id)
{
return node;
}
}
}
return null;
}
private static StageDirection GetEntryDirection(StageNode entrance, StageNode target)
{
for (int direction = 0; direction < 4; direction++)
{
StageDirection sourceDirection = (StageDirection)direction;
if (entrance.GetConnection(sourceDirection) == target.Id)
{
return sourceDirection.Opposite();
}
}
return StageDirection.West;
}
private static void AssertPixelPerfectReference(
Camera camera,
int expectedWidth,
int expectedHeight)
{
Component pixelPerfect = camera.GetComponent(
"UnityEngine.Rendering.Universal.PixelPerfectCamera");
Assert.That(pixelPerfect, Is.Not.Null);
PropertyInfo referenceWidth = pixelPerfect.GetType().GetProperty("refResolutionX");
PropertyInfo referenceHeight = pixelPerfect.GetType().GetProperty("refResolutionY");
Assert.That(referenceWidth.GetValue(pixelPerfect), Is.EqualTo(expectedWidth));
Assert.That(referenceHeight.GetValue(pixelPerfect), Is.EqualTo(expectedHeight));
}
private static void AssertMinimapTerrainMatches(ZoneInstance zone)
{
RunHUD hud = Object.FindAnyObjectByType<RunHUD>();
Assert.That(hud, Is.Not.Null);
FieldInfo terrainField = typeof(RunHUD).GetField(
"minimapTerrainRoot",
BindingFlags.Instance | BindingFlags.NonPublic);
RectTransform terrainRoot = terrainField?.GetValue(hud) as RectTransform;
Assert.That(terrainRoot, Is.Not.Null);
int visibleCellCount = 0;
for (int y = 0; y < zone.Preset.GridHeight; y++)
{
for (int x = 0; x < zone.Preset.GridWidth; x++)
{
if (zone.GetRuntimeCell(x, y) != PresetCellType.Empty)
{
visibleCellCount++;
}
}
}
Assert.That(terrainRoot.childCount, Is.EqualTo(visibleCellCount));
Assert.That(zone.VisibilityRevision, Is.GreaterThan(0));
int darkCellCount = 0;
int dimCellCount = 0;
for (int y = 0; y < zone.Preset.GridHeight; y++)
{
for (int x = 0; x < zone.Preset.GridWidth; x++)
{
if (zone.GetRuntimeCell(x, y) == PresetCellType.Empty)
{
continue;
}
Image cell = terrainRoot.Find($"Terrain {x},{y}")?.GetComponent<Image>();
Assert.That(cell, Is.Not.Null);
Color32 color = cell.color;
if (zone.IsCellVisible(x, y))
{
Assert.That(color, Is.Not.EqualTo(new Color32(2, 4, 5, 255)));
}
else if (zone.IsCellExplored(x, y))
{
dimCellCount++;
Assert.That(color.a, Is.EqualTo(255));
}
else
{
darkCellCount++;
Assert.That(color, Is.EqualTo(new Color32(2, 4, 5, 255)));
}
}
}
Assert.That(dimCellCount, Is.GreaterThan(0));
Assert.That(darkCellCount, Is.GreaterThan(0));
}
private static void AssertReferenceEncounter(
ZoneInstance zone,
int expectedBatCount,
int expectedSkeletonCount)
{
int batCount = 0;
int skeletonCount = 0;
for (int i = 0; i < zone.SpawnedEnemies.Count; i++)
{
EnemyController enemy = zone.SpawnedEnemies[i];
if (enemy == null)
{
continue;
}
if (enemy.name.StartsWith("Bat", System.StringComparison.Ordinal))
{
batCount++;
}
else if (enemy.name.StartsWith("Skeleton", System.StringComparison.Ordinal))
{
skeletonCount++;
}
}
Assert.That(batCount, Is.EqualTo(expectedBatCount));
Assert.That(skeletonCount, Is.EqualTo(expectedSkeletonCount));
}
private static void CaptureWorldOnlyCamera(
Camera camera,
string directory,
string variant)
{
System.IO.Directory.CreateDirectory(directory);
RenderTexture previousTarget = camera.targetTexture;
RenderTexture previousActive = RenderTexture.active;
RenderTexture target = new(640, 360, 24, RenderTextureFormat.ARGB32);
Texture2D snapshot = null;
try
{
target.Create();
camera.targetTexture = target;
camera.Render();
RenderTexture.active = target;
snapshot = new Texture2D(640, 360, TextureFormat.RGB24, false);
snapshot.ReadPixels(new Rect(0f, 0f, 640f, 360f), 0, 0);
snapshot.Apply();
string path = System.IO.Path.Combine(
directory,
$"s1a-{variant}-world.png");
System.IO.File.WriteAllBytes(path, snapshot.EncodeToPNG());
}
finally
{
camera.targetTexture = previousTarget;
RenderTexture.active = previousActive;
if (snapshot != null)
{
Object.Destroy(snapshot);
}
target.Release();
Object.Destroy(target);
}
}
private static EnemyController FindRangedPrefab(SpawnDirector director)
{
FieldInfo field = typeof(SpawnDirector).GetField(
"enemyPrefabs",
BindingFlags.Instance | BindingFlags.NonPublic);
EnemyController[] prefabs = field?.GetValue(director) as EnemyController[];
if (prefabs == null)
{
return null;
}
for (int i = 0; i < prefabs.Length; i++)
{
if (prefabs[i] != null
&& prefabs[i].Definition != null
&& prefabs[i].Definition.IsRanged)
{
return prefabs[i];
}
}
return null;
}
private static EnemyController FindCatalogPrefab(
SpawnDirector director,
EnemyKind kind)
{
string[] fieldNames =
{
"enemyPrefabs",
"elitePrefabs",
"midBossPrefabs",
"finalBossPrefabs",
};
for (int fieldIndex = 0; fieldIndex < fieldNames.Length; fieldIndex++)
{
FieldInfo field = typeof(SpawnDirector).GetField(
fieldNames[fieldIndex],
BindingFlags.Instance | BindingFlags.NonPublic);
EnemyController[] prefabs = field?.GetValue(director) as EnemyController[];
if (prefabs == null)
{
continue;
}
for (int prefabIndex = 0; prefabIndex < prefabs.Length; prefabIndex++)
{
EnemyController prefab = prefabs[prefabIndex];
if (prefab != null
&& prefab.Definition != null
&& prefab.Definition.Kind == kind)
{
return prefab;
}
}
}
return null;
}
private static RunEventEnemyTuning CreateEdgeEventTuning(
EnemyKind kind,
float scale)
{
return RunEventEnemyTuning.Create(
kind,
1f,
0,
scale,
Color.white,
1f,
1f,
1f,
1f,
1f,
1f,
1f,
1f,
1f,
1,
1f,
1f,
1,
1f,
false);
}
private static IEnumerator LoadAndStartRun()
{
ArtifactRewardController.GrantCatalogForTests = false;
AsyncOperation load = SceneManager.LoadSceneAsync("CombatPrototype");
while (!load.isDone)
{
yield return null;
}
yield return null;
yield return null;
RunManager runManager = RunManager.Instance;
if (runManager.IsTitleScreen)
{
Assert.That(runManager.BeginRun(), Is.True);
}
ArtifactRewardController reward =
Object.FindAnyObjectByType<ArtifactRewardController>();
Assert.That(reward, Is.Not.Null);
for (int selection = 0; selection < 3; selection++)
{
float deadline = Time.realtimeSinceStartup + 2f;
while (!reward.DebugIsSelectionVisible
&& Time.realtimeSinceStartup < deadline)
{
yield return null;
}
Assert.That(reward.DebugIsSelectionVisible, Is.True);
Assert.That(reward.DebugChooseOption(0), Is.True);
yield return null;
}
// The first artifact acquisition queues the tutorial modal. This
// helper is used by gameplay tests, so acknowledge any queued
// guidance before waiting on gameplay-time coroutines.
RunTutorialController tutorials =
Object.FindAnyObjectByType<RunTutorialController>();
for (int tutorial = 0;
tutorials != null && tutorials.DebugIsVisible && tutorial < 4;
tutorial++)
{
Assert.That(tutorials.DebugContinue(), Is.True);
yield return null;
}
Assert.That(
RunManager.GameplayInputEnabled,
Is.True,
"Finite arena tests require startup tutorial guidance to be closed.");
}
}
}