Files
2026-09-27 21:08:05 +09:00

56 lines
2.7 KiB
C#

using BumpCombat.Defense.Comparison;
using BumpCombat.Enemies;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
namespace BumpCombat.Tests
{
public sealed class Defense25DSkeletonCombatTests
{
[Test]
public void SkeletonSlashUsesSourceBoxFootprintAndRejectsTargetsBehindOrigin()
{
Assert.That(Defense25DEnemy.SkeletonSlashIntersectsCircle(Vector2.zero, Vector2.right, 1f, .75f,
new Vector2(.5f, .49f), .1f), Is.False,
"A hurtbox beyond the authored half-width must not be hit.");
Assert.That(Defense25DEnemy.SkeletonSlashIntersectsCircle(Vector2.zero, Vector2.right, 1f, .75f,
new Vector2(.5f, .45f), .1f), Is.True,
"A circular hurtbox overlapping the authored box edge must be hit.");
Assert.That(Defense25DEnemy.SkeletonSlashIntersectsCircle(Vector2.zero, Vector2.right, 1f, .75f,
new Vector2(-.01f, 0f), .5f), Is.False,
"The source attack rejects a target whose collider center is behind the slash origin.");
}
[Test]
public void SkeletonAttackAnimationUsesDefinitionLeadTime()
{
EnemyDefinition skeleton = AssetDatabase.LoadAssetAtPath<EnemyDefinition>(
"Assets/_Project/Constants/Enemies/Skeleton.asset");
Assert.That(skeleton, Is.Not.Null);
EnemyAttackPattern pattern = skeleton.GetAttackPattern(0);
Assert.That(Defense25DEnemy.SkeletonAttackAnimationShouldStart(pattern, .324f), Is.False);
Assert.That(Defense25DEnemy.SkeletonAttackAnimationShouldStart(pattern, .326f), Is.True);
Assert.That(pattern.WarningDuration, Is.EqualTo(.7f).Within(.0001f));
Assert.That(pattern.AnimationLeadTime, Is.EqualTo(.375f).Within(.0001f));
}
[Test]
public void SkeletonAttackFramesFollowTheNonLoopingSourceClip()
{
AnimationClip clip = AssetDatabase.LoadAssetAtPath<AnimationClip>(
"Assets/_Project/Art/Characters/Skeleton/Animations/Skeleton_Attack.anim");
Assert.That(clip, Is.Not.Null);
Assert.That(clip.frameRate, Is.EqualTo(8f).Within(.001f));
Assert.That(clip.length, Is.EqualTo(.75f).Within(.001f));
Assert.That(clip.isLooping, Is.False);
Assert.That(Defense25DEnemy.SkeletonAttackFrameAt(clip, .124f, 6), Is.EqualTo(0));
Assert.That(Defense25DEnemy.SkeletonAttackFrameAt(clip, .126f, 6), Is.EqualTo(1));
Assert.That(Defense25DEnemy.SkeletonAttackFrameAt(clip, 1f, 6), Is.EqualTo(5),
"A non-looping source attack holds its last authored frame through recovery.");
}
}
}