using UnityEngine; namespace BumpCombat.Constants { public static class Defense25DCombatPopupConstants { public const int MaximumConcurrentPopups = 12; public const float LifetimeSeconds = 0.6f; public const float RisePixelsAt1080p = 40f; public const float ReferenceScreenHeight = 1080f; public const float ReferenceInternalHeight = 360f; public const float FontPixelsAt1080p = 30f; public const float OutlinePixels = 1f; public const float PopupWidthInternal = 100f; public const float PopupHeightInternal = 20f; public static readonly Color PlayerDamageColor = new(244f / 255f, 117f / 255f, 112f / 255f, 1f); public static readonly Color LaunchColor = new(0.95f, 0.55f, 1f); public static readonly Color BackHitColor = new(1f, 0.75f, 0.2f); public static readonly Color SideHitColor = new(0.65f, 1f, 0.3f); public static readonly Color OutlineColor = new(18f / 255f, 23f / 255f, 34f / 255f, 230f / 255f); } }