namespace BumpCombat.Constants { /// Sample cadence copied from the authored Swordsman animation clips. public static class Defense25DPlayerAnimationConstants { public const float IdleFrameSeconds = 1f / 8f; public const float WalkFrameSeconds = 1f / 10f; public const float HurtFrameSeconds = 1f / 10f; public const float DeathFrameSeconds = 1f / 8f; public const float DashFrameSeconds = 1f / 60f; public const float BumpFrameSeconds = 1f / 25f; public const float ArtifactUseFrameSeconds = 1f / 20f; public const float NonPlayerDeathFallbackDuration = 0.5f; } }