Implement passive relics and six-family defense towers
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@@ -123,7 +123,7 @@ namespace BumpCombat.Defense
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Vector2 next = Vector2.MoveTowards(
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current,
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target,
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routeSpeed * Mathf.Max(0f, deltaTime));
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routeSpeed * enemy.MovementSpeedMultiplier * Mathf.Max(0f, deltaTime));
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if (!enemy.TryReposition(next))
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{
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return false;
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