Implement passive relics and six-family defense towers

This commit is contained in:
2026-09-23 18:11:38 +09:00
parent 5d11288a6f
commit c94cbda1e6
21 changed files with 2882 additions and 152 deletions
@@ -123,7 +123,7 @@ namespace BumpCombat.Defense
Vector2 next = Vector2.MoveTowards(
current,
target,
routeSpeed * Mathf.Max(0f, deltaTime));
routeSpeed * enemy.MovementSpeedMultiplier * Mathf.Max(0f, deltaTime));
if (!enemy.TryReposition(next))
{
return false;