2.5d test

This commit is contained in:
2026-09-27 21:08:05 +09:00
parent 84dd12414a
commit abd2da2057
201 changed files with 24297 additions and 295 deletions
@@ -0,0 +1,80 @@
using System;
using BumpCombat.Defense;
using BumpCombat.Enemies;
using BumpCombat.Player;
using UnityEngine;
namespace BumpCombat.Constants
{
[Serializable]
public sealed class ComparisonSpriteFrames
{
public Sprite[] Idle = Array.Empty<Sprite>();
public Sprite[] Walk = Array.Empty<Sprite>();
public Sprite[] Attack = Array.Empty<Sprite>();
public Sprite[] Hurt = Array.Empty<Sprite>();
public Sprite[] Death = Array.Empty<Sprite>();
}
[CreateAssetMenu(menuName = "BumpCombat/Constants/Defense 2.5D Comparison")]
public sealed class Defense25DComparisonSettings : ScriptableObject
{
public const float SummonBodyPixelsPerUnit = 32f;
public const float SlimeBodyCoreDiameterPixels = 11f;
public const float GiantSlimeBodyCoreDiameterPixels = 22f;
public const float LavaSlimeBodyCoreDiameterPixels = 13f;
public static readonly Vector2 SlimeBodyCenterFromFootPixels = new(-1.5f, 7.5f);
public static readonly Vector2 GiantSlimeBodyCenterFromFootPixels = new(-3f, 17f);
public static readonly Vector2 LavaSlimeBodyCenterFromFootPixels = new(-2f, 8.5f);
[Header("Independent comparison layout; not final balance")]
public float GroundY;
public Vector2 MapHalfExtents = new(10.5f, 5.5f);
public Vector2 PlayerSpawn = new(-5f, -2f);
public Vector2 TowerPosition = new(1f, 1.8f);
public Vector2[] Route = { new(-9f, 0f), new(-4f, 0f), new(-2f, 2.4f), new(4f, 2.4f), new(9f, 0f) };
public Vector2[] SummonSlots = { new(-.6f, -.9f), new(.6f, -.9f) };
public DefenseTowerKind PortalImmunity = DefenseTowerKind.Direct;
public float CameraPitch = 50f;
public float CameraSize = 6.5f;
[Range(.1f, 1f)] public float SouthBoundaryRenderHeightFraction = .4f;
[Header("XZ footprints baked from existing prefab XY colliders")]
public float PlayerRadius = .275f;
public Vector2 PlayerColliderOffset = new(0f, -.075f);
public float PlayerVisualScale = 1.25f;
public float PlayerFootOffset = -7.5f / 32f * 1.25f;
public float EnemyRadius = .275f;
public Vector2 EnemyColliderOffset = new(0f, -.35f);
public float EnemyVisualScale = 1.25f;
public float EnemyFootOffset = -.4f;
public float EnemyBodyCenterCorrectionPixels = 3f;
public float SummonVisualScale = 1.1f;
public float SummonFootOffset = -9f / 32f * 1.1f;
public float ActorHeight = .85f;
public float MovementSkin = .002f;
public float ContactSensorMargin = .025f;
// Unnamed, otherwise unused layers in the baseline project; no TagManager edits.
public const int TerrainLayer = 9;
public const int ActorLayer = 10;
public const int TerrainMask = 1 << TerrainLayer;
public const int ActorMask = 1 << ActorLayer;
[Header("Existing definitions and art; originals are not edited")]
public EnemyDefinition Enemy;
public AnimationClip EnemyAttackClip;
public ActiveArtifactDefinition Cyclone;
public ComparisonSpriteFrames PlayerArt = new();
public ComparisonSpriteFrames EnemyArt = new();
public Material CutoutMaterial;
public Material TransparentMaterial;
public Material GroundMaterial;
public Material WallMaterial;
public Material PathMaterial;
public Material ShadowMaterial;
public Material BaseMaterial;
public Material BoundaryMaterial;
public Material HitBoundaryMaterial;
}
}