2.5d test
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using UnityEngine;
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namespace BumpCombat.Constants
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{
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public static class Defense25DCombatPopupConstants
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{
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public const int MaximumConcurrentPopups = 12;
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public const float LifetimeSeconds = 0.6f;
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public const float RisePixelsAt1080p = 40f;
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public const float ReferenceScreenHeight = 1080f;
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public const float ReferenceInternalHeight = 360f;
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public const float FontPixelsAt1080p = 30f;
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public const float OutlinePixels = 1f;
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public const float PopupWidthInternal = 100f;
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public const float PopupHeightInternal = 20f;
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public static readonly Color PlayerDamageColor =
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new(244f / 255f, 117f / 255f, 112f / 255f, 1f);
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public static readonly Color LaunchColor = new(0.95f, 0.55f, 1f);
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public static readonly Color BackHitColor = new(1f, 0.75f, 0.2f);
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public static readonly Color SideHitColor = new(0.65f, 1f, 0.3f);
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public static readonly Color OutlineColor = new(18f / 255f, 23f / 255f, 34f / 255f,
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230f / 255f);
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}
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}
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