2.5d test

This commit is contained in:
2026-09-27 21:08:05 +09:00
parent 84dd12414a
commit abd2da2057
201 changed files with 24297 additions and 295 deletions
@@ -4,6 +4,7 @@ using BumpCombat.Core;
using BumpCombat.Constants;
using BumpCombat.Enemies;
using BumpCombat.Player;
using BumpCombat.Defense;
using BumpCombat.UI;
using UnityEngine;
@@ -81,6 +82,7 @@ namespace BumpCombat.Combat
private readonly HashSet<GameObject> blockedBumpVisuals = new();
private readonly HashSet<GameObject> guardBlockImpactVisuals = new();
private readonly HashSet<GameObject> artifactImpactVisuals = new();
private readonly HashSet<GameObject> towerImpactVisuals = new();
private readonly HashSet<GameObject> playerHurtImpactVisuals = new();
private readonly Dictionary<string, Sprite[]> artifactImpactFrameCache = new();
private SpriteRenderer playerRenderer;
@@ -129,6 +131,7 @@ namespace BumpCombat.Combat
public int ActiveBlockedBumpVisualCount => blockedBumpVisuals.Count;
public int ActiveGuardBlockImpactVisualCount => guardBlockImpactVisuals.Count;
public int ActiveArtifactImpactVisualCount => artifactImpactVisuals.Count;
public int ActiveTowerImpactVisualCount => towerImpactVisuals.Count;
public int ActivePlayerHurtImpactVisualCount => playerHurtImpactVisuals.Count;
public static string GetPlayerHurtImpactResourcePath()
@@ -189,6 +192,69 @@ namespace BumpCombat.Combat
+ "-v1";
}
public static string GetTowerImpactResourcePath(DefenseTowerKind kind)
{
return kind switch
{
DefenseTowerKind.Direct => "Combat/TowerImpact-Direct-Clean-v1",
DefenseTowerKind.Summon => null,
DefenseTowerKind.Lightning => "Combat/TowerImpact-Lightning-Clean-v1",
DefenseTowerKind.Cold => "Combat/TowerImpact-Cold-Clean-v1",
DefenseTowerKind.Seismic => "Combat/TowerImpact-Seismic-Clean-v1",
_ => null,
};
}
public static void ShowTowerImpact(
DefenseTowerKind kind, EnemyController target, Vector2 hitPosition)
{
CombatFeedback feedback = GetActive();
if (feedback != null && feedback.isActiveAndEnabled)
{
feedback.CreateTowerImpact(kind, target, hitPosition);
}
}
private void CreateTowerImpact(
DefenseTowerKind kind, EnemyController target, Vector2 hitPosition)
{
string resourcePath = GetTowerImpactResourcePath(kind);
if (string.IsNullOrEmpty(resourcePath))
{
return;
}
Sprite[] frames = LoadBumpImpactFrames(resourcePath);
if (frames == null || frames.Length != BumpImpactFrameCount)
{
return;
}
GameObject root = new($"Tower Impact {kind}");
root.transform.localScale = Vector3.one * 2f;
root.transform.position = hitPosition;
SpriteRenderer renderer = root.AddComponent<SpriteRenderer>();
renderer.sprite = frames[0];
renderer.color = Color.white;
SpriteRenderer targetRenderer = target != null
? target.GetComponent<SpriteRenderer>() : null;
if (targetRenderer != null)
{
renderer.sortingLayerID = targetRenderer.sortingLayerID;
renderer.sortingOrder = targetRenderer.sortingOrder
+ DefenseTowerArtBounds.TowerHitSortingOffset;
}
else if (playerRenderer != null)
{
renderer.sortingLayerID = playerRenderer.sortingLayerID;
renderer.sortingOrder = playerRenderer.sortingOrder
+ DefenseTowerArtBounds.TowerHitSortingOffset;
}
RegisterTransient(root, false);
towerImpactVisuals.Add(root);
StartCoroutine(AnimateArtifactImpact(root, renderer, frames));
}
public static float GetArtifactImpactFrameDuration(int frameIndex)
{
return GetBumpImpactFrameDuration(frameIndex);
@@ -526,6 +592,7 @@ namespace BumpCombat.Combat
ClearBlockedBumpVisuals();
ClearGuardBlockImpactVisuals();
ClearArtifactImpactVisuals();
ClearTowerImpactVisuals();
ClearPlayerHurtImpactVisuals();
ClearCycloneAfterimages();
}
@@ -1894,6 +1961,22 @@ namespace BumpCombat.Combat
artifactImpactVisuals.Clear();
}
private void ClearTowerImpactVisuals()
{
if (towerImpactVisuals.Count == 0)
{
return;
}
GameObject[] visuals = new GameObject[towerImpactVisuals.Count];
towerImpactVisuals.CopyTo(visuals);
foreach (GameObject visual in visuals)
{
DestroyTransient(visual);
}
towerImpactVisuals.Clear();
}
private void ClearPlayerHurtImpactVisuals()
{
if (playerHurtImpactVisuals.Count == 0)
@@ -2398,6 +2481,7 @@ namespace BumpCombat.Combat
blockedBumpVisuals.RemoveWhere(visual => visual == null);
guardBlockImpactVisuals.RemoveWhere(visual => visual == null);
artifactImpactVisuals.RemoveWhere(visual => visual == null);
towerImpactVisuals.RemoveWhere(visual => visual == null);
playerHurtImpactVisuals.RemoveWhere(visual => visual == null);
return;
}
@@ -2406,6 +2490,7 @@ namespace BumpCombat.Combat
blockedBumpVisuals.Remove(transientObject);
guardBlockImpactVisuals.Remove(transientObject);
artifactImpactVisuals.Remove(transientObject);
towerImpactVisuals.Remove(transientObject);
playerHurtImpactVisuals.Remove(transientObject);
int instanceId = transientObject.GetInstanceID();
activeTransientIds.Remove(instanceId);
@@ -0,0 +1,47 @@
using System;
using UnityEngine;
namespace BumpCombat.Combat
{
// Authored ground geometry shared by the XY controller and XZ comparison.
// Sprite frames and decoration consume elapsed time independently of damage ticks.
public static class CycloneGeometry
{
public const float PixelsPerUnit = 32f;
public const float ShadowLocalY = -7.5f / PixelsPerUnit;
public const float CenterOffsetY = 5f / PixelsPerUnit;
public const float FrameSeconds = .05f;
public static float VisualScale(float range, bool charged) => range / (charged ? 1.25f : .85f);
public static Vector2 Radii(float range, bool charged) =>
(charged ? new Vector2(46f, 18f) : new Vector2(38.0625f, 15.03125f))
/ PixelsPerUnit * VisualScale(range, charged);
public static Vector2 CenterOffset(float range, bool charged, float rootScaleY) =>
Vector2.up * (ShadowLocalY * rootScaleY + CenterOffsetY * VisualScale(range, charged));
public static int ScheduledHitCount(float duration, float interval) =>
duration <= 0f || interval <= 0f ? 1
: Mathf.Max(1, Mathf.FloorToInt((duration + .0001f) / interval) + 1);
public static float NormalizedDistance(Vector2 offset, Vector2 radii) =>
offset.x * offset.x / (radii.x * radii.x)
+ offset.y * offset.y / (radii.y * radii.y);
// Keep the original closest-point and 64 boundary samples, including tolerances.
// The adapter supplies Collider2D.ClosestPoint or an XZ circular footprint.
public static bool Overlaps(Vector2 center, Vector2 radii, Func<Vector2, Vector2> closestPoint)
{
if (NormalizedDistance(closestPoint(center) - center, radii) <= 1.0001f) return true;
const int samples = 64;
for (int i = 0; i < samples; i++)
{
float angle = Mathf.PI * 2f * i / samples;
Vector2 point = center + new Vector2(Mathf.Cos(angle) * radii.x, Mathf.Sin(angle) * radii.y);
if ((closestPoint(point) - point).sqrMagnitude <= .000001f) return true;
}
return false;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0a2c269eb2424df68bfbd7d08ffee36d