2.5d test

This commit is contained in:
2026-09-27 21:08:05 +09:00
parent 84dd12414a
commit abd2da2057
201 changed files with 24297 additions and 295 deletions
@@ -0,0 +1,62 @@
Shader "BumpCombat/Comparison Sprite Depth"
{
Properties
{
[PerRendererData] _MainTex ("Existing sprite texture", 2D) = "white" {}
_BaseColor ("Tint", Color) = (1,1,1,1)
_Cutoff ("Alpha clip", Range(0,1)) = 0.4
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source blend", Float) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination blend", Float) = 0
[Toggle] _ZWrite ("Depth write", Float) = 1
}
SubShader
{
Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="TransparentCutout" "Queue"="AlphaTest" }
Pass
{
Name "ComparisonUnlit"
Tags { "LightMode"="UniversalForward" }
Cull Off
ZTest LEqual
ZWrite [_ZWrite]
Blend [_SrcBlend] [_DstBlend]
HLSLPROGRAM
#pragma vertex Vert
#pragma fragment Frag
#pragma multi_compile_instancing
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl"
struct Attributes
{
float3 positionOS : POSITION;
float2 uv : TEXCOORD0;
half4 color : COLOR;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct Varyings { float4 positionCS : SV_POSITION; float2 uv : TEXCOORD0; half4 color : COLOR; };
TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
CBUFFER_START(UnityPerMaterial)
half4 _BaseColor;
half _Cutoff;
CBUFFER_END
Varyings Vert(Attributes input)
{
Varyings output;
UNITY_SETUP_INSTANCE_ID(input);
SetUpSpriteInstanceProperties();
input.positionOS = UnityFlipSprite(input.positionOS, unity_SpriteProps.xy);
output.positionCS = TransformObjectToHClip(input.positionOS.xyz);
output.uv = input.uv;
output.color = input.color;
return output;
}
half4 Frag(Varyings input) : SV_Target
{
half4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, input.uv) * input.color * _BaseColor;
clip(color.a - _Cutoff);
return color;
}
ENDHLSL
}
}
}