Separate defense build branches from enemy lanes
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@@ -43,14 +43,15 @@ namespace BumpCombat.Constants
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new(9f, 0f),
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new(9f, 0f),
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};
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[Tooltip("Build-only branches sit outside the enemy travel lanes.")]
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public Vector2[] BuildPadPositions =
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{
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new(-3.25f, 3.25f),
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new(3.25f, -3.25f),
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new(-3.25f, -3.25f),
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new(3.25f, 3.25f),
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new(0f, 3.25f),
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new(0f, -3.25f),
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new(-3.25f, 4.9f),
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new(3.25f, -4.9f),
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new(-3.25f, -4.9f),
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new(3.25f, 4.9f),
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new(0f, 4.9f),
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new(0f, -4.9f),
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};
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[Tooltip("Two ordered waypoints per lane, indexed by lane * 2 + waypoint.")]
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public Vector2[] WaypointPositions =
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