convert game playing..
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@@ -174,6 +174,10 @@ namespace BumpCombat.PlayModeTests
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submenuLabels.Add("개발용 시작");
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}
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submenuLabels.Add("기본 모드");
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if (showDevelopment)
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{
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submenuLabels.Add("방어전 테스트");
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}
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submenuLabels.Add("챌린지 모드(준비 중)");
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submenuLabels.Add("하드코어 모드(준비 중)");
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submenuLabels.Add("뒤로");
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@@ -196,7 +200,7 @@ namespace BumpCombat.PlayModeTests
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label.text);
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}
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int placeholderIndex = showDevelopment ? 2 : 1;
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int placeholderIndex = showDevelopment ? 3 : 1;
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for (int i = placeholderIndex; i < placeholderIndex + 2; i++)
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{
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submenu.Find($"Button {i + 1}").GetComponent<Button>().onClick.Invoke();
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@@ -212,12 +216,28 @@ namespace BumpCombat.PlayModeTests
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EventSystem.current.currentSelectedGameObject
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.GetComponentInChildren<Text>().text,
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Is.EqualTo("기본 모드"));
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if (showDevelopment)
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{
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yield return PressAndRelease(keyboard, Key.DownArrow);
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Assert.That(
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EventSystem.current.currentSelectedGameObject
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.GetComponentInChildren<Text>().text,
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Is.EqualTo("방어전 테스트"));
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}
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yield return PressAndRelease(keyboard, Key.DownArrow);
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Assert.That(
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EventSystem.current.currentSelectedGameObject
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.GetComponentInChildren<Text>().text,
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Is.EqualTo("뒤로"),
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"Keyboard navigation skips disabled mode placeholders.");
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if (showDevelopment)
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{
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yield return PressAndRelease(keyboard, Key.UpArrow);
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Assert.That(
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EventSystem.current.currentSelectedGameObject
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.GetComponentInChildren<Text>().text,
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Is.EqualTo("방어전 테스트"));
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}
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yield return PressAndRelease(keyboard, Key.UpArrow);
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Assert.That(
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EventSystem.current.currentSelectedGameObject
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