convert game playing..

This commit is contained in:
2026-09-23 12:53:52 +09:00
parent 37c7942b71
commit 5d11288a6f
136 changed files with 15856 additions and 299 deletions
@@ -1,15 +1,18 @@
using System.Collections;
using System.Reflection;
using BumpCombat.Constants;
using BumpCombat.Core;
using BumpCombat.Enemies;
using BumpCombat.Player;
using BumpCombat.Progression;
using BumpCombat.Spawning;
using BumpCombat.Stage;
using BumpCombat.UI;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
using UnityEngine.UI;
namespace BumpCombat.PlayModeTests
{
@@ -298,6 +301,142 @@ namespace BumpCombat.PlayModeTests
}
}
[UnityTest]
public IEnumerator RoomScaleComparison_UsesMatchedCameraAndMinimapForOriginalAndExpanded()
{
const int referenceSeed = 20260922;
RunConstants constants = GameplayConstants.Current.Run;
RoomScaleComparisonMode previousMode = constants.Stage1FirstCombatRoomScaleComparison;
UnityEngine.Random.State previousRandomState = UnityEngine.Random.state;
float previousTimeScale = Time.timeScale;
bool previousProductionMode = RunManager.ForceProductionModeForTests;
string captureDirectory = System.Environment.GetEnvironmentVariable(
"BUMPCOMBAT_COMPARISON_CAPTURE_DIRECTORY");
try
{
constants.Stage1FirstCombatRoomScaleComparison = RoomScaleComparisonMode.Original;
yield return LoadAndStartRun();
StageManager stageManager = Object.FindAnyObjectByType<StageManager>();
Camera camera = Camera.main;
Assert.That(stageManager, Is.Not.Null);
Assert.That(camera, Is.Not.Null);
RoomScaleComparisonMode[] modes =
{
RoomScaleComparisonMode.Original,
RoomScaleComparisonMode.Expanded,
};
for (int modeIndex = 0; modeIndex < modes.Length; modeIndex++)
{
RoomScaleComparisonMode mode = modes[modeIndex];
constants.Stage1FirstCombatRoomScaleComparison = mode;
stageManager.StartRun(referenceSeed);
yield return new WaitForSecondsRealtime(0.4f);
StageNode firstCombat = FindFirstCombat(stageManager.CurrentPlan);
Assert.That(firstCombat, Is.Not.Null);
Assert.That(firstCombat.PresetId,
Is.EqualTo(mode == RoomScaleComparisonMode.Expanded
? LevelPresetCatalog.S1AComparisonExpandedPresetId
: "GRAVE_S1_COMBAT_A"));
StageDirection entryDirection = GetEntryDirection(
stageManager.CurrentPlan.StartNode,
firstCombat);
// Reset immediately before the same room activation so the
// encounter's UnityEngine.Random group rolls match A/B.
UnityEngine.Random.InitState(referenceSeed);
stageManager.RequestZoneTransition(firstCombat.Id, entryDirection);
float deadline = Time.realtimeSinceStartup + 4f;
while (stageManager.CurrentZone == null
|| stageManager.CurrentZone.NodeId != firstCombat.Id
|| stageManager.IsTransitioning)
{
Assert.That(Time.realtimeSinceStartup, Is.LessThan(deadline),
"The comparison fixture did not reach the first combat room.");
yield return null;
}
// CoTransitionZone sets CurrentZone before its doorway
// hold. Wait for ActivateZone and encounter spawn to
// finish before inspecting or capturing the room.
yield return new WaitForSecondsRealtime(0.4f);
ZoneInstance zone = stageManager.CurrentZone;
Assert.That(stageManager.IsTransitioning, Is.False);
AssertReferenceEncounter(
zone,
mode == RoomScaleComparisonMode.Expanded ? 6 : 3,
mode == RoomScaleComparisonMode.Expanded ? 4 : 2);
float expectedOrtho = mode == RoomScaleComparisonMode.Expanded
? constants.StageComparisonCameraViewHalfExtents.y
: constants.StageComparisonOriginalCameraViewHalfExtents.y;
Assert.That(zone.Preset.GridWidth,
Is.EqualTo(mode == RoomScaleComparisonMode.Expanded ? 36 : 18));
Assert.That(zone.Preset.GridHeight,
Is.EqualTo(mode == RoomScaleComparisonMode.Expanded ? 24 : 12));
PlayerController comparisonPlayer =
Object.FindAnyObjectByType<PlayerController>();
Vector2 returnPosition = comparisonPlayer.transform.position;
Vector2 explorationPosition = returnPosition;
bool foundUnseenCell = false;
for (int y = 0; y < zone.Preset.GridHeight && !foundUnseenCell; y++)
{
for (int x = 0; x < zone.Preset.GridWidth; x++)
{
if (zone.GetRuntimeCell(x, y) == PresetCellType.Empty
|| zone.IsCellVisible(x, y))
{
continue;
}
explorationPosition = zone.Preset.CellToWorldPosition(
zone.ZoneCenter,
new Vector2Int(x, y));
foundUnseenCell = true;
break;
}
}
Assert.That(foundUnseenCell, Is.True,
"The comparison room must have an unseen terrain cell.");
Assert.That(comparisonPlayer.TryReposition(explorationPosition), Is.True);
zone.UpdateVisibility(explorationPosition);
yield return null;
Assert.That(comparisonPlayer.TryReposition(returnPosition), Is.True);
zone.UpdateVisibility(returnPosition);
yield return null;
camera.Render();
Assert.That(camera.orthographicSize, Is.EqualTo(expectedOrtho).Within(0.01f));
AssertPixelPerfectReference(
camera,
mode == RoomScaleComparisonMode.Expanded ? 480 : 320,
mode == RoomScaleComparisonMode.Expanded ? 270 : 180);
AssertMinimapTerrainMatches(zone);
if (!string.IsNullOrWhiteSpace(captureDirectory))
{
CaptureWorldOnlyCamera(
camera,
captureDirectory,
mode == RoomScaleComparisonMode.Expanded ? "expanded" : "original");
}
}
}
finally
{
constants.Stage1FirstCombatRoomScaleComparison = previousMode;
UnityEngine.Random.state = previousRandomState;
Time.timeScale = previousTimeScale;
RunManager.ForceProductionModeForTests = previousProductionMode;
}
}
private static IEnumerator DestroyActiveEnemies()
{
EnemyController[] enemies = Object.FindObjectsByType<EnemyController>(
@@ -313,6 +452,184 @@ namespace BumpCombat.PlayModeTests
yield return null;
}
private static StageNode FindFirstCombat(StagePlan plan)
{
StageNode entrance = plan.StartNode;
for (int i = 0; i < plan.Nodes.Count; i++)
{
StageNode node = plan.Nodes[i];
if (node.NodeType != StageNodeType.Combat)
{
continue;
}
for (int direction = 0; direction < 4; direction++)
{
if (entrance.GetConnection((StageDirection)direction) == node.Id)
{
return node;
}
}
}
return null;
}
private static StageDirection GetEntryDirection(StageNode entrance, StageNode target)
{
for (int direction = 0; direction < 4; direction++)
{
StageDirection sourceDirection = (StageDirection)direction;
if (entrance.GetConnection(sourceDirection) == target.Id)
{
return sourceDirection.Opposite();
}
}
return StageDirection.West;
}
private static void AssertPixelPerfectReference(
Camera camera,
int expectedWidth,
int expectedHeight)
{
Component pixelPerfect = camera.GetComponent(
"UnityEngine.Rendering.Universal.PixelPerfectCamera");
Assert.That(pixelPerfect, Is.Not.Null);
PropertyInfo referenceWidth = pixelPerfect.GetType().GetProperty("refResolutionX");
PropertyInfo referenceHeight = pixelPerfect.GetType().GetProperty("refResolutionY");
Assert.That(referenceWidth.GetValue(pixelPerfect), Is.EqualTo(expectedWidth));
Assert.That(referenceHeight.GetValue(pixelPerfect), Is.EqualTo(expectedHeight));
}
private static void AssertMinimapTerrainMatches(ZoneInstance zone)
{
RunHUD hud = Object.FindAnyObjectByType<RunHUD>();
Assert.That(hud, Is.Not.Null);
FieldInfo terrainField = typeof(RunHUD).GetField(
"minimapTerrainRoot",
BindingFlags.Instance | BindingFlags.NonPublic);
RectTransform terrainRoot = terrainField?.GetValue(hud) as RectTransform;
Assert.That(terrainRoot, Is.Not.Null);
int visibleCellCount = 0;
for (int y = 0; y < zone.Preset.GridHeight; y++)
{
for (int x = 0; x < zone.Preset.GridWidth; x++)
{
if (zone.GetRuntimeCell(x, y) != PresetCellType.Empty)
{
visibleCellCount++;
}
}
}
Assert.That(terrainRoot.childCount, Is.EqualTo(visibleCellCount));
Assert.That(zone.VisibilityRevision, Is.GreaterThan(0));
int darkCellCount = 0;
int dimCellCount = 0;
for (int y = 0; y < zone.Preset.GridHeight; y++)
{
for (int x = 0; x < zone.Preset.GridWidth; x++)
{
if (zone.GetRuntimeCell(x, y) == PresetCellType.Empty)
{
continue;
}
Image cell = terrainRoot.Find($"Terrain {x},{y}")?.GetComponent<Image>();
Assert.That(cell, Is.Not.Null);
Color32 color = cell.color;
if (zone.IsCellVisible(x, y))
{
Assert.That(color, Is.Not.EqualTo(new Color32(2, 4, 5, 255)));
}
else if (zone.IsCellExplored(x, y))
{
dimCellCount++;
Assert.That(color.a, Is.EqualTo(255));
}
else
{
darkCellCount++;
Assert.That(color, Is.EqualTo(new Color32(2, 4, 5, 255)));
}
}
}
Assert.That(dimCellCount, Is.GreaterThan(0));
Assert.That(darkCellCount, Is.GreaterThan(0));
}
private static void AssertReferenceEncounter(
ZoneInstance zone,
int expectedBatCount,
int expectedSkeletonCount)
{
int batCount = 0;
int skeletonCount = 0;
for (int i = 0; i < zone.SpawnedEnemies.Count; i++)
{
EnemyController enemy = zone.SpawnedEnemies[i];
if (enemy == null)
{
continue;
}
if (enemy.name.StartsWith("Bat", System.StringComparison.Ordinal))
{
batCount++;
}
else if (enemy.name.StartsWith("Skeleton", System.StringComparison.Ordinal))
{
skeletonCount++;
}
}
Assert.That(batCount, Is.EqualTo(expectedBatCount));
Assert.That(skeletonCount, Is.EqualTo(expectedSkeletonCount));
}
private static void CaptureWorldOnlyCamera(
Camera camera,
string directory,
string variant)
{
System.IO.Directory.CreateDirectory(directory);
RenderTexture previousTarget = camera.targetTexture;
RenderTexture previousActive = RenderTexture.active;
RenderTexture target = new(640, 360, 24, RenderTextureFormat.ARGB32);
Texture2D snapshot = null;
try
{
target.Create();
camera.targetTexture = target;
camera.Render();
RenderTexture.active = target;
snapshot = new Texture2D(640, 360, TextureFormat.RGB24, false);
snapshot.ReadPixels(new Rect(0f, 0f, 640f, 360f), 0, 0);
snapshot.Apply();
string path = System.IO.Path.Combine(
directory,
$"s1a-{variant}-world.png");
System.IO.File.WriteAllBytes(path, snapshot.EncodeToPNG());
}
finally
{
camera.targetTexture = previousTarget;
RenderTexture.active = previousActive;
if (snapshot != null)
{
Object.Destroy(snapshot);
}
target.Release();
Object.Destroy(target);
}
}
private static EnemyController FindRangedPrefab(SpawnDirector director)
{
FieldInfo field = typeof(SpawnDirector).GetField(