convert game playing..
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@@ -91,6 +91,7 @@ namespace BumpCombat.Tests
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GameObject owner = new("Gameplay Constants Player Consumer Test");
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try
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{
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Assert.That(originalSpeed, Is.EqualTo(3.75f).Within(0.0001f));
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PlayerStats stats = owner.AddComponent<PlayerStats>();
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player.BaseMoveSpeed = 6.25f;
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combat.PositionDamageMultiplier = 1.7f;
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