convert game playing..
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@@ -3,6 +3,7 @@ using System.Reflection;
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using BumpCombat.Combat;
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using BumpCombat.Enemies;
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using BumpCombat.Player;
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using BumpCombat.Spawning;
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using NUnit.Framework;
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using UnityEngine;
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@@ -15,6 +16,29 @@ namespace BumpCombat.Tests
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private GameObject owner;
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[TestCase(1, 0.00f, 1)]
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[TestCase(1, 0.54f, 1)]
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[TestCase(1, 0.55f, 2)]
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[TestCase(1, 0.89f, 2)]
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[TestCase(1, 0.90f, 3)]
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[TestCase(2, 0.34f, 1)]
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[TestCase(2, 0.35f, 2)]
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[TestCase(2, 0.79f, 2)]
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[TestCase(2, 0.80f, 3)]
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[TestCase(3, 0.19f, 1)]
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[TestCase(3, 0.20f, 2)]
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[TestCase(3, 0.69f, 2)]
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[TestCase(3, 0.70f, 3)]
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public void EncounterGroupSize_UsesStageWeights(
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int stageIndex,
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float roll,
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int expected)
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{
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Assert.That(
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SpawnDirector.SelectEncounterGroupSize(stageIndex, roll),
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Is.EqualTo(expected));
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}
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[SetUp]
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public void SetUp()
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{
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