convert game playing..

This commit is contained in:
2026-09-23 12:53:52 +09:00
parent 37c7942b71
commit 5d11288a6f
136 changed files with 15856 additions and 299 deletions
@@ -456,6 +456,11 @@ namespace BumpCombat.UI
BeginRun(RunMode.Production);
}
private void BeginDefensePrototypeRun()
{
BeginRun(RunMode.DefensePrototype);
}
private void OpenTitleModes()
{
SetScreen(Screen.TitleModes);
@@ -469,6 +474,10 @@ namespace BumpCombat.UI
ShowButton(index++, "개발용 시작", BeginDevelopmentRun);
}
ShowButton(index++, "기본 모드", BeginProductionRun);
if (IsDevelopmentStartVisible(Application.isEditor, Debug.isDebugBuild))
{
ShowButton(index++, "방어전 테스트", BeginDefensePrototypeRun);
}
ShowDisabledButton(index++, "챌린지 모드(준비 중)");
ShowDisabledButton(index++, "하드코어 모드(준비 중)");
ShowButton(index, "뒤로", ReturnToTitleMenu);
@@ -650,7 +659,7 @@ namespace BumpCombat.UI
inputHelpText.alignment = TextAnchor.MiddleLeft;
inputHelpText.color = new Color32(200, 208, 218, 255);
CreateSettingsFocusRows(panel.transform);
for (int i = 0; i < 5; i++)
for (int i = 0; i < 6; i++)
{
Button button = CreateButton(panel.transform, $"Button {i + 1}", font, new Vector2(0f, 95f - i * 88f));
button.gameObject.SetActive(false);