convert game playing..
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@@ -456,6 +456,11 @@ namespace BumpCombat.UI
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BeginRun(RunMode.Production);
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}
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private void BeginDefensePrototypeRun()
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{
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BeginRun(RunMode.DefensePrototype);
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}
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private void OpenTitleModes()
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{
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SetScreen(Screen.TitleModes);
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@@ -469,6 +474,10 @@ namespace BumpCombat.UI
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ShowButton(index++, "개발용 시작", BeginDevelopmentRun);
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}
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ShowButton(index++, "기본 모드", BeginProductionRun);
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if (IsDevelopmentStartVisible(Application.isEditor, Debug.isDebugBuild))
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{
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ShowButton(index++, "방어전 테스트", BeginDefensePrototypeRun);
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}
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ShowDisabledButton(index++, "챌린지 모드(준비 중)");
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ShowDisabledButton(index++, "하드코어 모드(준비 중)");
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ShowButton(index, "뒤로", ReturnToTitleMenu);
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@@ -650,7 +659,7 @@ namespace BumpCombat.UI
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inputHelpText.alignment = TextAnchor.MiddleLeft;
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inputHelpText.color = new Color32(200, 208, 218, 255);
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CreateSettingsFocusRows(panel.transform);
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for (int i = 0; i < 5; i++)
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for (int i = 0; i < 6; i++)
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{
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Button button = CreateButton(panel.transform, $"Button {i + 1}", font, new Vector2(0f, 95f - i * 88f));
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button.gameObject.SetActive(false);
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