convert game playing..
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@@ -331,18 +331,19 @@ namespace BumpCombat.UI
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24,
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TextAnchor.MiddleLeft,
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Vector2.zero,
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new Vector2(220f, 110f));
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new Vector2(240f, 220f));
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RectTransform hintRect = hintText.rectTransform;
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hintRect.anchorMin = new Vector2(0f, 1f);
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hintRect.anchorMax = new Vector2(0f, 1f);
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hintRect.pivot = new Vector2(0f, 1f);
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hintRect.anchoredPosition = new Vector2(24f, -250f);
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hintRect.anchoredPosition = new Vector2(24f, -230f);
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hintText.supportRichText = true;
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hintText.resizeTextForBestFit = false;
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hintText.horizontalOverflow = HorizontalWrapMode.Wrap;
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hintText.verticalOverflow = VerticalWrapMode.Overflow;
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hintText.text = "<size=36><color=#FFD675><b>TAB</b></color></size>\n"
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+ "<size=24>(미션 / 업적)</size>";
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hintText.text = "<size=32><color=#FFD675><b>TAB</b></color></size> <size=20>(미션/업적)</size>\n\n"
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+ "<size=18><color=#79E5FF><b>조작 안내</b></color></size>\n"
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+ "<size=16><color=#FFFFFF>방향키 [▲▼◀▶]: 이동\n[A]: 스킬 / [D]: 가드\n[S]: 교체 / [M]: 지도</color></size>";
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hintText.color = Color.white;
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}
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