convert game playing..

This commit is contained in:
2026-09-23 12:53:52 +09:00
parent 37c7942b71
commit 5d11288a6f
136 changed files with 15856 additions and 299 deletions
@@ -331,18 +331,19 @@ namespace BumpCombat.UI
24,
TextAnchor.MiddleLeft,
Vector2.zero,
new Vector2(220f, 110f));
new Vector2(240f, 220f));
RectTransform hintRect = hintText.rectTransform;
hintRect.anchorMin = new Vector2(0f, 1f);
hintRect.anchorMax = new Vector2(0f, 1f);
hintRect.pivot = new Vector2(0f, 1f);
hintRect.anchoredPosition = new Vector2(24f, -250f);
hintRect.anchoredPosition = new Vector2(24f, -230f);
hintText.supportRichText = true;
hintText.resizeTextForBestFit = false;
hintText.horizontalOverflow = HorizontalWrapMode.Wrap;
hintText.verticalOverflow = VerticalWrapMode.Overflow;
hintText.text = "<size=36><color=#FFD675><b>TAB</b></color></size>\n"
+ "<size=24>(미션 / 업적)</size>";
hintText.text = "<size=32><color=#FFD675><b>TAB</b></color></size> <size=20>(미션/업적)</size>\n\n"
+ "<size=18><color=#79E5FF><b>조작 안내</b></color></size>\n"
+ "<size=16><color=#FFFFFF>방향키 [▲▼◀▶]: 이동\n[A]: 스킬 / [D]: 가드\n[S]: 교체 / [M]: 지도</color></size>";
hintText.color = Color.white;
}