convert game playing..
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@@ -10,6 +10,7 @@ namespace BumpCombat.Enemies
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private float maxHealthMultiplier = 1f;
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private float moveSpeedMultiplier = 1f;
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private float attackDamageMultiplier = 1f;
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private float sightRangeMultiplier = 1f;
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public EnemyDefinition Definition => definition;
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public override float MaxHealth => definition == null
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@@ -26,6 +27,14 @@ namespace BumpCombat.Enemies
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? 0f
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: CalculateAttackDamage(
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definition.AttackDamage * attackDamageMultiplier);
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public float SightRange => definition == null
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? 8f
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: definition.SightRange * sightRangeMultiplier;
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public void ConfigureSightRangeMultiplier(float multiplier)
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{
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sightRangeMultiplier = Mathf.Max(0.1f, multiplier);
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}
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public void ConfigureDefinition(EnemyDefinition enemyDefinition)
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{
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