convert game playing..
This commit is contained in:
@@ -15,6 +15,8 @@ namespace BumpCombat.Constants
|
||||
private static ArtifactConstants fallbackArtifacts;
|
||||
private static RunConstants fallbackRun;
|
||||
private static CombatFeedbackSettings fallbackCombatFeedback;
|
||||
private static DefenseConstants fallbackDefense;
|
||||
private static PassiveRelicConstants fallbackPassiveRelics;
|
||||
|
||||
[Header("설정 분류")]
|
||||
[SerializeField, Tooltip("플레이어 기본 능력치, 피격, 가드 설정")]
|
||||
@@ -33,6 +35,10 @@ namespace BumpCombat.Constants
|
||||
private RunConstants run;
|
||||
[SerializeField, Tooltip("타격, 피격, 가드 효과의 표시 설정")]
|
||||
private CombatFeedbackSettings combatFeedback;
|
||||
[SerializeField, Tooltip("역병형 방어전 테스트 모드 설정")]
|
||||
private DefenseConstants defense;
|
||||
[SerializeField, Tooltip("방어전 패시브 유물 효과 설정")]
|
||||
private PassiveRelicConstants passiveRelics;
|
||||
|
||||
public static GameplayConstants Current
|
||||
{
|
||||
@@ -60,6 +66,8 @@ namespace BumpCombat.Constants
|
||||
public RunConstants Run => Resolve(run, ref fallbackRun);
|
||||
public CombatFeedbackSettings CombatFeedback =>
|
||||
Resolve(combatFeedback, ref fallbackCombatFeedback);
|
||||
public DefenseConstants Defense => Resolve(defense, ref fallbackDefense);
|
||||
public PassiveRelicConstants PassiveRelics => Resolve(passiveRelics, ref fallbackPassiveRelics);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public static void SetCurrentForTests(GameplayConstants value)
|
||||
@@ -78,6 +86,8 @@ namespace BumpCombat.Constants
|
||||
fallbackArtifacts = null;
|
||||
fallbackRun = null;
|
||||
fallbackCombatFeedback = null;
|
||||
fallbackDefense = null;
|
||||
fallbackPassiveRelics = null;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user