convert game playing..
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@@ -25,6 +25,9 @@ namespace BumpCombat.Constants
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[Tooltip("흔들림 지속시간 (초)"), Min(0f)] public float CameraShakeDuration = 0.12f;
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[Tooltip("일반 흔들림 크기 (픽셀)"), Min(0f)] public float CameraShakePixels = 3f;
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[Tooltip("강한 흔들림 크기 (픽셀)"), Min(0f)] public float HeavyCameraShakePixels = 5f;
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public float RearHitCameraPunchDuration = 0.07f;
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public float RearHitCameraPunchPixels = 1f;
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public float RearHitCameraPunchRearmDelay = 0.45f;
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[Tooltip("강한 피격으로 표시하는 넉백 거리 (유닛)"), Min(0f)] public float HeavyKnockbackThreshold = 1f;
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[Header("무적 적 몸통박치기 표시")]
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