Add fixed-camera tower effect preview scene

This commit is contained in:
2026-09-24 22:02:14 +09:00
parent 926b3f6c5d
commit 0aba40db2b
31 changed files with 2923 additions and 0 deletions
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using System.Collections;
using UnityEngine;
namespace BumpCombat.Defense
{
public sealed class Defense25DPreview : MonoBehaviour
{
private const string BodyKey = "Bodies/Fire/T3-Idle";
private const string FlightKey = "Effects/Fire/Meteor-Flight";
private const string ImpactKey = "Effects/Fire/Meteor-Impact";
private const float AuraFrameSeconds = 0.14f;
[SerializeField] private SpriteRenderer body, auraBack, auraFront, meteor;
[SerializeField] private Sprite[] auraBackFrames, auraFrontFrames, meteorFlightFrames, meteorImpactFrames, bodyFrames;
[SerializeField] private Transform groundAnchor, bodyVisual;
[SerializeField] private float flightHeight = 1.7f;
public SpriteRenderer Body => body;
public SpriteRenderer AuraBack => auraBack;
public SpriteRenderer AuraFront => auraFront;
public SpriteRenderer Meteor => meteor;
public Sprite[] AuraBackFrames => auraBackFrames;
public Sprite[] AuraFrontFrames => auraFrontFrames;
public Sprite[] MeteorFlightFrames => meteorFlightFrames;
public Sprite[] MeteorImpactFrames => meteorImpactFrames;
public Sprite[] BodyFrames => bodyFrames;
public Transform GroundAnchor => groundAnchor;
public Transform BodyVisual => bodyVisual;
public float CurrentMeteorHeight { get; private set; }
public Vector2 CurrentMeteorGround { get; private set; }
public void Configure(Sprite[] back, Sprite[] front, Sprite[] flight, Sprite[] impact, Sprite[] character)
{
auraBackFrames = back; auraFrontFrames = front; meteorFlightFrames = flight;
meteorImpactFrames = impact; bodyFrames = character;
}
public static Vector3 ProjectGroundAndHeight(Vector2 groundPosition, float height) =>
new Vector3(groundPosition.x - height, groundPosition.y + height, 0f);
private IEnumerator Start()
{
StartCoroutine(AnimateAura());
StartCoroutine(AnimateBody());
StartCoroutine(MoveTarget());
while (true)
{
yield return new WaitForSeconds(0.25f);
yield return PlayMeteor();
yield return new WaitForSeconds(0.55f);
}
}
private IEnumerator MoveTarget()
{
while (true)
{
Vector3 p = groundAnchor.position;
p.x = Mathf.Sin(Time.time * 0.7f) * 0.65f;
groundAnchor.position = p;
yield return null;
}
}
private IEnumerator AnimateAura()
{
int frame = 0;
while (true)
{
auraBack.sprite = auraBackFrames[frame];
auraFront.sprite = auraFrontFrames[frame];
frame = (frame + 1) % auraBackFrames.Length;
yield return new WaitForSeconds(AuraFrameSeconds);
}
}
private IEnumerator AnimateBody()
{
int frame = 0;
while (true)
{
body.sprite = bodyFrames[frame];
frame = (frame + 1) % bodyFrames.Length;
yield return new WaitForSeconds(DefenseTowerArt.FrameSeconds(BodyKey, frame == 0 ? bodyFrames.Length - 1 : frame - 1));
}
}
private IEnumerator PlayMeteor()
{
CurrentMeteorGround = groundAnchor.position;
meteor.enabled = true;
CurrentMeteorHeight = flightHeight;
float flightDuration = 0f;
for (int i = 0; i < meteorFlightFrames.Length; i++) flightDuration += DefenseTowerArt.FrameSeconds(FlightKey, i);
float elapsed = 0f;
for (int i = 0; i < meteorFlightFrames.Length; i++)
{
meteor.sprite = meteorFlightFrames[i];
float frameSeconds = DefenseTowerArt.FrameSeconds(FlightKey, i);
float frameElapsed = 0f;
while (frameElapsed < frameSeconds)
{
CurrentMeteorHeight = flightHeight * (1f - elapsed / flightDuration);
meteor.transform.position = ProjectGroundAndHeight(CurrentMeteorGround, CurrentMeteorHeight);
float dt = Mathf.Min(Time.deltaTime, frameSeconds - frameElapsed);
frameElapsed += dt;
elapsed += dt;
yield return null;
}
}
CurrentMeteorHeight = 0f;
meteor.transform.position = ProjectGroundAndHeight(CurrentMeteorGround, 0f);
for (int i = 0; i < meteorImpactFrames.Length; i++)
{
meteor.sprite = meteorImpactFrames[i];
yield return new WaitForSeconds(DefenseTowerArt.FrameSeconds(ImpactKey, i));
}
meteor.enabled = false;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c00de25d48634556853f7a2df8445f18
@@ -0,0 +1,66 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace BumpCombat.Defense
{
public static class DefenseTowerArt
{
private const string ResourceRoot = "DefenseTowers-v1/";
private static readonly Dictionary<string, Sprite[]> Frames = new();
public static ICollection<string> Keys => DefenseTowerArtDurations.Keys;
public static int ExpectedFrameCount(string key)
{
return DefenseTowerArtDurations.FrameCount(key);
}
public static Sprite[] Load(string key)
{
if (string.IsNullOrEmpty(key))
{
return Array.Empty<Sprite>();
}
if (!Frames.TryGetValue(key, out Sprite[] sprites))
{
sprites = Resources.LoadAll<Sprite>(ResourceRoot + key);
Array.Sort(sprites, CompareFrameNames);
Frames.Add(key, sprites);
}
return sprites;
}
public static float FrameSeconds(string key, int frame)
{
return DefenseTowerArtDurations.Seconds(key, frame);
}
public static string BodyKey(DefenseTowerKind kind, int tier, string motion)
{
string family = kind switch
{
DefenseTowerKind.Direct => "Fire",
DefenseTowerKind.Summon => "Summon",
DefenseTowerKind.Lightning => "Lightning",
DefenseTowerKind.Cold => "Ice",
DefenseTowerKind.Seismic => "Control",
_ => "Support",
};
return $"Bodies/{family}/T{tier}-{motion}";
}
private static int CompareFrameNames(Sprite left, Sprite right)
{
return FrameIndex(left.name).CompareTo(FrameIndex(right.name));
}
private static int FrameIndex(string name)
{
int separator = name.LastIndexOf('_');
return separator >= 0 && int.TryParse(name.Substring(separator + 1), out int index)
? index : 0;
}
}
}
@@ -0,0 +1,12 @@
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