import { test } from 'node:test'; import assert from 'node:assert/strict'; import { Group } from 'three'; import { createServerClock } from '../src/multiplayer/clock.ts'; import { createRemotePlayers } from '../src/multiplayer/remotePlayers.ts'; import type { Sheep } from '../src/scene/sheep.ts'; import type { PlayerState } from '../src/multiplayer/protocol.ts'; test('server clock uses round trip midpoint and monotonic elapsed time', () => { let mono = 100; const clock = createServerClock(() => mono); mono = 140; clock.synchronize(1000000, 100); assert.equal(clock.now(), 1000020); mono = 1140; assert.equal(clock.now(), 1001020); }); test('remote snapshot reconciles membership, equipment and interpolated motion without local duplicate', () => { const scene = new Group(); const equipment: boolean[][] = []; let disposed = 0; const template = { clone() { return { group: new Group(), setEquipment: (...v: boolean[]) => equipment.push(v), pose: () => false, dispose() { this.group.removeFromParent(); disposed++; } } as unknown as Sheep; } } as Sheep; const remote = createRemotePlayers(template, scene, () => 3); const player: PlayerState = { id: 'other', nickname: '방문자', x: 0, z: 0, yaw: 0, moving: false, emote: 'idle', equipment: { umbrella: true, raincoat: true, hood: false, flashlight: true }, updatedAt: 1000, emoteStartedAt: 1000 }; remote.synchronize([player, { ...player, id: 'self' }], 'self'); assert.equal(scene.children.length, 1); assert.deepEqual(equipment.at(-1), [true, true, false, true]); remote.synchronize([{ ...player, x: 1, updatedAt: 1100 }], 'self'); remote.update(.075, 1100); assert.ok(scene.children[0].position.x > 0 && scene.children[0].position.x < 1); remote.update(.2, 1300); assert.equal(scene.children[0].position.x, 1); assert.equal(scene.children[0].position.y, 3); remote.synchronize([], 'self'); assert.equal(scene.children.length, 0); assert.equal(disposed, 1); });