feat: initialize sunrise with 100-player shared rooms

This commit is contained in:
2026-10-30 16:36:35 +09:00
commit 31d6eac4c2
257 changed files with 66063 additions and 0 deletions
+12
View File
@@ -0,0 +1,12 @@
"""Attach real granite grain to the photo-traced monument's vertex weathering."""
import bpy
s=bpy.data.scenes['Summit slab and marker'];bpy.context.window.scene=s
body=bpy.data.objects['Photo matched summit boulder'];mesh=body.data
uv=mesh.uv_layers.get('Granite grain UV') or mesh.uv_layers.new(name='Granite grain UV')
for face in mesh.polygons:
for li in face.loop_indices:
p=mesh.vertices[mesh.loops[li].vertex_index].co;uv.data[li].uv=(p.x*.85,p.z*.85)
# The saved study already contains the authored color multiply and normal map.
# Export temporarily connects the scan directly; glTF multiplies COLOR_0 itself.
s.render.filepath='D:/project/sunrise/assets/summit/blender-plateau-study/marker-photo-match.png'
bpy.ops.render.render(write_still=True)